Electronic Field: Difference between revisions
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{{!}} align="center" {{!}} 154% | {{!}} align="center" {{!}} 154% | ||
{{!}} align="center" {{!}} 264% | {{!}} align="center" {{!}} 264% | ||
{{!}} align="center" rowspan=" | {{!}} align="center" rowspan="9" {{!}} 4 | ||
{{!}} align="center" rowspan=" | {{!}} align="center" rowspan="9" {{!}} 1 | ||
{{!}} align="center" rowspan=" | {{!}} align="center" rowspan="9" {{!}} 6 | ||
{{!}} align="center" rowspan=" | {{!}} align="center" rowspan="9" {{!}} 1 | ||
{{!}} align="center" rowspan=" | {{!}} align="center" rowspan="9" {{!}} 100MP | ||
{{!}} rowspan=" | {{!}} rowspan="9" {{!}} 5 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
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{{!}} align="center" {{!}} 482% | {{!}} align="center" {{!}} 482% | ||
{{!}} align="center" {{!}} 739% | {{!}} align="center" {{!}} 739% | ||
{{!}}- | |||
{{!}} 9 | |||
{{!}} align="center" {{!}} 320% | |||
{{!}} align="center" {{!}} 492% | |||
{{!}} align="center" {{!}} 551% | |||
{{!}} align="center" {{!}} 844% | |||
{{!}}} | {{!}}} | ||
Revision as of 02:14, 20 June 2013
[Special Active] Eve summons Ophelia to cast a huge electrical magic sphere, causing the enemy to continously get damage with a final huge damage finisher at the end. |
Requirements
Class | Master | SP Requirement |
Code Empress |
Skill Information
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||||||
Normal | Awaken | Normal | Awaken | |||||||
Electron | Finisher | Electron | Finisher | Electron | Finisher | Electron | Finisher | |||
1 | 100% | 172% | 154% | 264% | 4 | 1 | 6 | 1 | 100MP | 5 Seconds |
2 | 120% | 207% | 184% | 317% | ||||||
3 | 140% | 241% | 215% | 369% | ||||||
4 | 160% | 276% | 246% | 422% | ||||||
5 (M) | 190% | 327% | 292% | 501% | ||||||
6 | 220% | 338% | 379% | 580% | ||||||
7 | 250% | 384% | 431% | 659% | ||||||
8 | 280% | 430% | 482% | 739% | ||||||
9 | 320% | 492% | 551% | 844% |
Tips and Details
- Awakening Mode increases the damage of the skill, and allows Ophelia to cast more hits before going to the finisher.
- After the last hit, the opponent will be launched in the air, allowing additional comboing.