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{{Development}}
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{{Languages|Add}}
{{Languages|Add}}
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:AddPortrait1.png|500px]] |class=Tracers |age=16 (Base) > 18 (1st Job) > 19 (2nd Job) |weapon= Nasod Dynamos, Electricity |tree=[[Add]] > [[Psychic Tracer]]> [[Psychic Tracer|??]]<br>[[Add]] > [[Add|??]] > [[Add|??]]<br>[[Add]] > [[Add|??]] > [[Add|??]] |VA= [[File:Korean_flag1.gif|20px]] 정재헌 Jeong Jae-heon <br/> |RD=[[File:Korean_flag1.gif|20px]] 19 December 2013 |stat=
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:AddPortrait1.png|500px]] |class=Tracers |age=16 (Base) > 18 (1st Job) > 19 (2nd Job) |weapon= Nasod Dynamos, Electricity |tree=[[Add]] > [[Psychics Tracer]]> [[Psychics Tracer|??]]<br>[[Add]] > [[Add|??]] > [[Add|??]]<br>[[Add]] > [[Add|??]] > [[Add|??]] |VA= [[File:Korean_flag1.gif|20px]] 정재헌 Jeong Jae-heon <br/> |RD=[[File:Korean_flag1.gif|20px]] 19 December 2013 |stat=
{{CharStats
{{CharStats
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| Title=Add
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#Collect a drop from monster on [[2-5]].
#Collect a drop from monster on [[2-5]].


After completing the Tracers quest chain, Add can decide between advancing as a [[Psychic Tracer]] or a '''??'''.
After completing the Tracers quest chain, Add can decide between advancing as a [[Psychics Tracer]] or a '''??'''.


Click job names below to see what must be done after advancing to Tracers.<br>
Click job names below to see what must be done after advancing to Tracers.<br>
[http://elwiki.net/w/Psychic_Tracer#Psychic_Tracer_2'''''Psychic Tracer''''']
[http://elwiki.net/w/Psychics_Tracer#Psychics_Tracer_2'''''Psychics Tracer''''']
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Revision as of 11:05, 19 December 2013

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Tracers
Full Name
Add
Class
Tracers
Weapon
Nasod Dynamos, Electricity
Age
16 (Base) > 18 (1st Job) > 19 (2nd Job)
Class Tree
Voice Actors
File:Korean flag1.gif 정재헌 Jeong Jae-heon
Release Date
File:Korean flag1.gif 19 December 2013
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
The laws of this world... I shall decide them!


Add

Specialty

Staying true to his concept of being a mechanic, Add uses his mechanized weapon 'Nasod Dynamo' and electricity in battle. He can create electric pillars or use his mobile weapon 'Nasod Dynamo' for melee attack. His attack style will be transitioning in-between long range and close range attacks.

Special Ability

Main Article: DP System
Unlike other character awakening, Add's awakening is counted as the DP System.

Background

Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods, and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, he finds that the race had no longer existed in the world during his time in the library. Thus, Add manipulates Wally in order to grow his strength and also aims to track down 'that person' he had traced from the corrupted Nasod King.

First Job Advancement

Add is required to be Lv15 to begin his first class advancement.

Tracers

  1. Defeat Boss: William on 2-4 twice on any difficulty.
  2. Defeat Nasod Banthus on 2-3 on any difficulty.
  3. Talk to the alchemist Echo in Elder.
  4. Collect a drop from monster on 2-5.

After completing the Tracers quest chain, Add can decide between advancing as a Psychics Tracer or a ??.

Click job names below to see what must be done after advancing to Tracers.
Psychics Tracer

Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage
Basic combo which blast targets away.

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Basic combo ending with a twirl of dynamos.

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Combo which lifts target midway and throws them.

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Combo which the Dynamos form a energy cannon and Add kicks blasts out of it.

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~ Combo which Add kicks 2 blast and dash in to give targets a continuous electric shock.

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Uses dynamos to create a high frequency which continuously damage targets.


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Jumps and twirl dynamos around him knocking down targets.


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Running Combo which pushes enemies then throws them.


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Teleports behind target and throws them.


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Triple particle blast combo.


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[HOLD] Single particle blast followed by a charged blast shot.


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Skills

Special Active

Void Breaker
Particle Prism
Energy Boom
Particle Accelerator
Neutron Bomb


Active

Pulse Bullet
File:AddSkill5.png Mind Break

Phase Shift

Passive

Charged Impulsar
Research Dynamo Dissolution
Research Dynamo Composition

Couple Skill(Active)

File:CSZE.png Extreme Love Above The Sky lock.gif


Videos


Gallery



Trivia

  • Although the rumors predicted Add to have a last name being Kim, this has been proven to be incorrect.
  • Add is designed to be a pair character to Eve, who is the most popular character in Elsword.
  • Unlike the other characters, Add is mentally insane due to witnessing the death of his family and spending his childhood in isolation.
  • Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
  • Shown from his backstory comic, it's very likely that Add has an obsession with Eve as she is the queen of the Nasods.



Characters