Attributing Equipment/zh-hans: Difference between revisions

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=== 可堆叠层数的元素能力 ===
=== 可堆叠层数的元素属性 ===
这些元素的效果可以叠加三成。受到元素攻击减益的敌人将在头上显示出所处的状态以及叠加层数。例如,在Lv.3的火元素攻击下,敌人头上将会显现出一个灼伤图标并在10秒内减少武器攻击力180%的血量。
这些元素的效果可以叠加三成。受到元素攻击减益的敌人将在头上显示出所处的状态以及叠加层数。例如,在Lv.3的火元素攻击下,敌人头上将会显现出一个灼伤图标并在10秒内减少武器攻击力180%的血量。


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==== [[Image:FireELSTONE.png]]  火 (燃烧) ====
==== [[Image:FireELSTONE.png]]  火(燃烧) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals DoT(damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
Blaze (Lv1) 5% 几率触发
 
燃烧(Lv1) 5% 几率触发


叠加1层: 10秒内减少对方武器攻击力 30% 的血量。
叠加1层: 10秒内减少对方武器攻击力 30% 的血量。
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Master Blaze (Lv2) 8% 几率触发
双重燃烧(Lv2) 8% 几率触发


叠加1层: 10秒内减少对方武器攻击力 60% 的血量。
叠加1层: 10秒内减少对方武器攻击力 60% 的血量。
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叠加3层: 10秒内减少对方武器攻击力 120% 的血量。
叠加3层: 10秒内减少对方武器攻击力 120% 的血量。


 
双重燃烧(Lv3) 10% 几率触发
Triple Master Blaze (Lv3) 10% 几率触发


叠加1层: 10秒内减少对方武器攻击力 90% 的血量。
叠加1层: 10秒内减少对方武器攻击力 90% 的血量。
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==== [[Image:IceELSTONE.png]]  水 (冰冻) ====
==== [[Image:IceELSTONE.png]]  水(冰冻) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].


冰冻 (Lv1) 6% 几率触发
冰冻(Lv1) 6% 几率触发


叠加1层: 10秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。
叠加1层: 10秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。
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急速冰冻 (Lv2) 12% 几率触发
急速冰冻(Lv2) 12% 几率触发


叠加1层: 13秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。
叠加1层: 13秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。
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急速冰冻 (Lv3) 15% 几率触发
急速冰冻(Lv3) 15% 几率触发


叠加1层: 17秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。
叠加1层: 17秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。
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<br>


==== [[Image:PoisonELSTONE.png]]  地 (毒素) ====
==== [[Image:PoisonELSTONE.png]]  地(毒素) ====
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.
Nature slightly decreases attack speed and deals slight DoT(damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.


毒素 (Lv1) 5% 几率触发
毒素(Lv1) 5% 几率触发


叠加1层: 10秒内减少对方武器攻击力 20% 的血量、同时减少对方 8% 的攻击速度。
叠加1层: 10秒内减少对方武器攻击力 20% 的血量、同时减少对方 8% 的攻击速度。
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致命毒素 (Lv2) 8% 几率触发
致命毒素(Lv2) 8% 几率触发


叠加1层: 10秒内减少对方武器攻击力 45% 的血量、同时减少对方 8% 的攻击速度。
叠加1层: 10秒内减少对方武器攻击力 45% 的血量、同时减少对方 8% 的攻击速度。
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致命毒素 (Lv3) 10% 几率触发
致命毒素(Lv3) 10% 几率触发


叠加1层: 10秒内减少对方武器攻击力 67% 的血量、同时减少对方 8% 的攻击速度。
叠加1层: 10秒内减少对方武器攻击力 67% 的血量、同时减少对方 8% 的攻击速度。

Revision as of 09:34, 17 June 2014

Template:Development/zh-hans

艾尔结晶

跟其他MMORPG类网游一样,艾尔之光也有一套完善的元素系统。在艾尔之光里,元素石被统称为艾尔结晶。艾尔结晶分7种类型——火,水,地,风,光,暗,未鉴定。

File:無名の QQ スクリーンショット20140131001343.jpg

艾尔结晶作为一个稀有掉落物,在所有地图的怪身上都能打出。他在未捡起状态时看起来是一块黑水晶,实际上那是未鉴定的艾尔结晶。你可以收集他们用来给装备打上随机属性,也能够使用“艾尔属性辨识器”(如右图所示)来鉴定艾尔结晶的种类。艾尔属性辨识器在各大炼金术店均有销售,售价2000ED。

从未鉴定的艾尔结晶中鉴定出结晶种类的概率——:

元素 鉴定出的概率
22.07%
14.78%
21.87%
14.68%
13.20%
13.40%


  • 未鉴定结晶可以在各城镇的炼金术士处制作成属性随机的水晶球袋。零散的水晶球也可以在各副本中随机获得。投掷水晶球后可对敌方造成伤害并附加各种状态。
  • 现版本部分技能可以利用投掷水晶球来取消,例如 风暴之钻.

赋予属性后的武器可以在攻击时给敌方附加各种状态,同时武器本身也会附加对应属性的发光特效。给防具赋予属性后可获得对应的抗性。装备上可以同时附加不同的属性,这方面的内容将在下文中详细说明。
武器的属性赋予层数取决于武器的稀有度。通常是两层,不过当武器等级超过40后通常可附加三层属性。

元素抗性能够让你在一定几率下抵抗带元素的攻击,而且将会使带元素攻击的效果大大降低(例如被暗元素吸收更少HP与MP或是被火地元素造成更少的伤害)。防具附加的第一层抗性可增加75的元素抗性,第二层将增加110的元素抗性。元素抗性的上限是每个元素500——当某个元素的抗性达到500时,任何附有此元素的攻击将对你无效。

如果需要赋予属性

说明以上图为准。

0) 首先你要有一些艾尔结晶。艾尔结晶(未鉴定的)可以通过打怪获得,也可以在开箱子、挫冰机等道具中获得。

1) 找到炼金术士NPC(例如这里找艾可),与他说话,底下会出现几个按钮,选“属性”。

2) 选择你需要赋予属性的装备。

3) 使用艾尔结晶(点选条目)赋予装备属性。

4) 完成,如右图。
注:需要艾尔结晶的数量与装备与防具的等级有关,如果需要解除赋予的属性,仅需点击附好的元素旁的


武器需要的艾尔结晶数量

武器需要的艾尔结晶数量与装备的所需等级和装备等级与稀有度挂钩。

  • 如果稀有度是普通的话,则在装备等级上减去4,得到武器的结晶基础值
  • 如果稀有度是进化的话,则在装备等级上减去2,得到武器的结晶基础值
  • 如果稀有度是华丽的话,则与装备等级相同,得到武器的结晶基础值
  • 如果稀有度是稀有的话,则在装备等级上加上2,得到武器的结晶基础值


第一层:武器的结晶基础值 / 2

第二层:武器的结晶基础值 x 1.5

第三层:武器的结晶基础值 x 3

如右边的武器,因为稀有度是稀有,则上第三层属性需要 (60 + 2) x 3 = 186 个结晶


防具需要的艾尔结晶数量

File:AttribCN-1.jpg

第一层:防具的装备等级 / 8

第二层:防具的装备等级 x (3/8)

竞技场套装所需的结晶数量

无论任何等级,你赋予竞技场套装属性所需要的艾尔结晶的数量都是一样的。 竞技场套装所需的艾尔结晶相当于20级,稀有度为华丽的装备所需的结晶数量。 更多的竞技场套装信息详见这里


元素能力

元素效果分为两种:一种是立即见效的,一种是可堆叠层数的。当你附属性时,你只能在这两种结晶里面各选一个打上属性。举个例子,你能先打火结晶再打光结晶,但是先打地结晶再打光结晶这种事是不可能的。

  • 怪物也有可能随机携带一到两种元素属性,并且发动元素攻击的概率很高。
    • 在中等或者困难难度的副本里这种怪物将会变多。


可堆叠层数的元素属性

这些元素的效果可以叠加三成。受到元素攻击减益的敌人将在头上显示出所处的状态以及叠加层数。例如,在Lv.3的火元素攻击下,敌人头上将会显现出一个灼伤图标并在10秒内减少武器攻击力180%的血量。

武器攻击力 = 物理攻击力 + 魔法攻击力 (跟装备的强化等级无关)


火(燃烧)

Fire drastically deals DoT(damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like Elsword, Veteran Commanders, and Void Princesses. Ever since the Element Revamp, Fire can now kill.

燃烧(Lv1) 5% 几率触发

叠加1层: 10秒内减少对方武器攻击力 30% 的血量。

叠加2层: 10秒内减少对方武器攻击力 45% 的血量。

叠加3层: 10秒内减少对方武器攻击力 60% 的血量。


双重燃烧(Lv2) 8% 几率触发

叠加1层: 10秒内减少对方武器攻击力 60% 的血量。

叠加2层: 10秒内减少对方武器攻击力 90% 的血量。

叠加3层: 10秒内减少对方武器攻击力 120% 的血量。

双重燃烧(Lv3) 10% 几率触发

叠加1层: 10秒内减少对方武器攻击力 90% 的血量。

叠加2层: 10秒内减少对方武器攻击力 135% 的血量。

叠加3层: 10秒内减少对方武器攻击力 180% 的血量。


水(冰冻)

Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as Grand Archers, Night Watchers, and Elemental Masters. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the Lord Knight, because he already has a skill that lowers physical defense, Armor Break.

冰冻(Lv1) 6% 几率触发

叠加1层: 10秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。

叠加2层: 10秒内降低对方 45% 的移动速度,并无视对方 45% 的防御力。

叠加3层: 10秒内降低对方 60% 的移动速度,并无视对方 60% 的防御力。


急速冰冻(Lv2) 12% 几率触发

叠加1层: 13秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。

叠加2层: 13秒内降低对方 45% 的移动速度,并无视对方 45% 的防御力。

叠加3层: 13秒内降低对方 60% 的移动速度,并无视对方 60% 的防御力。


急速冰冻(Lv3) 15% 几率触发

叠加1层: 17秒内降低对方 30% 的移动速度,并无视对方 30% 的防御力。

叠加2层: 17秒内降低对方 45% 的移动速度,并无视对方 45% 的防御力。

叠加3层: 17秒内降低对方 60% 的移动速度,并无视对方 60% 的防御力。


地(毒素)

Nature slightly decreases attack speed and deals slight DoT(damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the Transporting Tunnel: Contaminated Area and stops Magmanta's poison. It also affects Sniping Ranger's Entangle effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as Lord Knights and Wind Sneakers. Night Watcher also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as Blade Master and Infinity Sword. Like Fire, Nature can also kill.

毒素(Lv1) 5% 几率触发

叠加1层: 10秒内减少对方武器攻击力 20% 的血量、同时减少对方 8% 的攻击速度。

叠加2层: 10秒内减少对方武器攻击力 30% 的血量、同时减少对方 12% 的攻击速度。

叠加3层: 10秒内减少对方武器攻击力 40% 的血量、同时减少对方 16% 的攻击速度。


致命毒素(Lv2) 8% 几率触发

叠加1层: 10秒内减少对方武器攻击力 45% 的血量、同时减少对方 8% 的攻击速度。

叠加2层: 10秒内减少对方武器攻击力 67% 的血量、同时减少对方 12% 的攻击速度。

叠加3层: 10秒内减少对方武器攻击力 90% 的血量、同时减少对方 16% 的攻击速度。


致命毒素(Lv3) 10% 几率触发

叠加1层: 10秒内减少对方武器攻击力 67% 的血量、同时减少对方 8% 的攻击速度。

叠加2层: 10秒内减少对方武器攻击力 101% 的血量、同时减少对方 12% 的攻击速度。

叠加3层: 10秒内减少对方武器攻击力 135% 的血量、同时减少对方 16% 的攻击速度。


立即见效的结晶属性

如名所示,这些元素的能力只限于当下攻击时所带来的效果。


风(雷电)

Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the knockdown value for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like Lord Knights, Infinity Swords, Rena, and Raven. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.

雷电(Lv1) 6% 几率触发

贯通闪电(Lv2) 12% 几率触发

贯通闪电(Lv3) 15% 几率触发


光(石化)

Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like Blade Masters, Elemental Masters, and Code Nemeses. Also works well for Lord Knights. However, victims of petrification gain a 10% defense boost for the duration.(Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.


石化(Lv1) 5% 几率触发, 石化敌人 2 秒。 被石化的敌人增加10%的防御力。

强化石化(Lv2) 8% 几率触发, 石化敌人 2.5 秒。 被石化的敌人增加10%的防御力。

强化石化(Lv3) 10% 几率触发, 石化敌人 3 秒。 被石化的敌人增加10%的防御力。


暗(吸收)

Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves(Blade Master, Infinity Sword etc.) or have long-ranged attacks that hit multiple enemies(moves such as Armageddon Blade, passives such as Enhanced Bowstring(except in KR) and Vibration Shot, etc.).

Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount(x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.

吸收(Lv1) 5% 几率触发, 吸取对手武器攻击力的 20% HP 与 10 MP.

恶意吸收(Lv2) 8% 几率触发, 吸取对手武器攻击力的 40% HP 与 20 MP.

邪恶同化(Lv3) 10% 几率触发, 吸取对手武器攻击力的 60% HP 与 30 MP.


双属性艾尔结晶

Ingame description

双属性艾尔结晶能够给武器同事打上两层属性。他们能够在活动中得到。
要使用双属性艾尔结晶,只需右键结晶,选择武器,即可打上属性

使用双属性艾尔结晶时,武器上原本所有已经打上的属性将会复原。

双属性艾尔结晶不可交易.

注意: 这种结晶带来两种元素属性,并不只有一个,所以他们在本质上跟其他的艾尔结晶没有区别。

图标 名称 镶嵌效果
精致的艾尔结晶(双重燃烧) 给武器打上双重“燃烧”属性。
精致的艾尔结晶(急速冰冻) 给武器打上双重“冰冻”属性。
精致的艾尔结晶(致命毒素) 给武器打上双重“毒素”属性。
精致的艾尔结晶(贯通闪电) 给武器打上双重“雷电”属性。
精致的艾尔结晶(强化石化) 给武器打上双重“石化”属性。
精致的艾尔结晶(恶意吸收)[1] 给武器打上双重“吸收”属性。
精致的艾尔结晶(焚身静电) 给武器打上“燃烧”与“雷电”属性。
精致的艾尔结晶(熔岩拥抱) 给武器打上“燃烧”与“石化”属性。
精致的艾尔结晶(高温榨取) 给武器打上“燃烧”与“吸收”属性。
精致的艾尔结晶(冷寒颤栗) 给武器打上“冰冻”与“雷电”属性。
精致的艾尔结晶(寒冷视线) 给武器打上“冰冻”与“石化”属性。
精致的艾尔结晶(零度升华) 给武器打上“冰冻”与“吸收”属性。
精致的艾尔结晶(毒素闪电) 给武器打上“毒素”与“雷电”属性。
精致的艾尔结晶(诅咒惊吓) 给武器打上“毒素”与“石化”属性。
精致的艾尔结晶(邪恶同化) 给武器打上“毒素”与“吸收”属性。


  1. 此道具括号内的结晶属性在游戏中被代理商误译为“燃烧”与“吸收”属性的“高温榨取”。


指南
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