Binding Circle

From Elwiki
[Special Active] Aisha disables the movement of her enemies for a certain period of time by creating a special dimension.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Magician Lv. 20 15 2 Gust Screw


Skill Information

Skill Level Level Required Range MP Usage Cooldown
1 15 320 100 MP 17 Seconds
2 340
3 360
4 16 380
5 18 400
6 20 420
7 22 440
8 24 460
9 26 480
10 28 500
11 30 520
12 32 540
13 34 560
14 36 580
15 38 600
16 40 620
17 42 640
18 44 660
19 46 680
20 (M) 48 700
21 -* 705
22 710
23 715
24 720
25 725


Skill Note

A person who is in trauma cannot focus or move at will. Master your binding ability to traumatize your enemies!
- Anthony

Name: Trauma(NA) / Physiological Trauma (정신전 외상) (KR)

Description: Reduces the speed of the binded enemies by 20% for 10 seconds.

Tips and Details

  • Binding Circle deals no damage.
  • Note that increasing the level of this skill only increase the size of the aura, and not the time it freezes the enemies.
    • Due to this, depending on your play style, you can decide whether to increase the range of Binding Circle, increasing its Area of Effect, or keeping it at a relatively low level to keep enemies as close as possible, as a higher level of this skill will tend to put enemies in weird and hard to reach spots, more so if the enemy is on Stoic.
  • Best used on Stoic enemies as Binding Circle will retain its full duration even if hits are landed upon the enemies; if used on non-stoic mobs, Binding Circle will wear off at the first hit.
  • When the targets are in range of Binding Circle, they will immediately stand still, allowing you to either run away or start a combo.
  • The long cooldown aside, this is a good skill to use Memorize on, since it doesn't suffer from any penalty as Memorize only has a damage penalty, this skill not dealing any.
    • This tactic works best if the skill is noted, as the opponent will move slower for a prolonged period of time if used correctly.


Updates

  • 07/04/2013 KR
    • Changed so leveling doesn't decrease the MP consumption.
  • 11/07/2013 KR
    • Radius increased greatly
    • Radius increase per level increased and becomes the current radius at max level.