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{{Languages|Calculated Strike}}
{{Languages|Calculated Strike}}__NOTOC__
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| [[Image:NWPassive2.png]]
| [[File:NWPassive2.png]]
| '''[Passive]''' By training with her Erendil, Rena learns how to plan out her attack beforehand. This passive activates whenever [[Night Watcher]] hits an enemy five times with her Erendil. When this passive is active, [[Trapping Ranger]] ZZZZZ's knockdown is lowered and the final hit no longer knocks down. [[Night Watcher]] ZXXX's final hit damage is increased, and further increased with every Erendil attack when this passive is active. 
| {{SkillType|P}} Deliver a critical attack with a calculated strike. Using Erendil skills will decrease cooldown for Special Active skills.
|-
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| {{color|#FFCC00|Erendil Skills|b=1}}
*[[Fatality]] ([[Fatality/ModA|A]]), [[Call of Ruin]] ([[Call of Ruin/ModA|A]]), [[Furious Engage]], [[Eradication]]
|}
|}
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== Requirements ==
== Requirements ==
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|- style="background:{{ColorSel|CharLight|Rena}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class             !! Master !! Required Level !! SP Used per Level !! Alternative
|-
! Class !! Level Required
|-
|-
| [[Night Watcher]] || Lv. 20 || 50            || 4                || [[Sharpen Arrow]]
| [[Night Watcher]] || 35
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
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! Skill<br>Level || Required<br>Level || ZZZZ[Z]<br>(KD Reduction) || colspan="2" | ZXX[X] (Damage Increase) || HP Recovery || Max Enhancement<br>Stack || Duration
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critical Increase {{stat|u}} !! rowspan=2 | Maximize Increase {{stat|u}} !! colspan=3 | On Erendil Skill Use
|-
! Special Active Skills<br>Total Cooldown Decrease !! Reactivation Cooldown
|-
| colspan="7" | {{PvE}}
|-
| align="left" | 1 || 35 || 9% || 9% || rowspan="4" | 7 Seconds || rowspan=4 | 3 Seconds
|-
|-
| align="left" | 1 || rowspan="2" | 50 || -1 x ([Stack] - 1) || 4 x (4 + [Stack])% || 20% ~ 56% || [Stack] x 0.3% || rowspan="8" | 10 Stacks || rowspan="8" | 10 Seconds
| align="left" | 2 || 51 || 11% || 11%
|-
|-
| align="left" | 2 || -2 x ([Stack] - 1) || 6 x (4 + [Stack])% || 30% ~ 84% || [Stack] x 0.45%  
| align="left" | 3 || 59 || 13% || 13%
|-
|-
| align="left" | 3 || 53 || -3 x ([Stack] - 1) || 8 x (4 + [Stack])% || 40% ~ 112% || [Stack] x 0.6%  
| align="left" | 4 || 93 || 15% || 15%
|-
|-
| align="left" | 4 || 57 || -4 x ([Stack] - 1) || 10 x (4 + [Stack])% || 50% ~ 140% || [Stack] x 0.75%
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 5 || 61 || -5 x ([Stack] - 1) || 12 x (4 + [Stack])% || 60% ~ 168% || [Stack] x 0.9%
| align="left" | 1 || 35 || 9% || 9% || rowspan="4" | 3.5 Seconds || rowspan=4 | 6 Seconds
|-
|-
| align="left" | 6 || 65 || -6 x ([Stack] - 1) || 14 x (4 + [Stack])% || 70% ~ 196% || [Stack] x 1.05%  
| align="left" | 2 || 51 || 11% || 11%
|-
|-
| align="left" | 7 || 69 || -7 x ([Stack] - 1) || 16 x (4 + [Stack])% || 80% ~ 224% || [Stack] x 1.2%  
| align="left" | 3 || 59 || 13% || 13%
|-
|-
| align="left" | 8 || 73 || -8 x ([Stack] - 1) || 18 x (4 + [Stack])% || 90% ~ 252% || [Stack] x 1.35%  
| align="left" | 4 || 93 || 15% || 15%
|}
|}
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The KD reduction and damage increase calculation above are the actual calculations.
== Tip and Details ==
[[Image:PriorPlannedBlow.PNG|frame|right|alt=Alt text|The three stages of Calculated Blow. From left to right, the images are as follows: Stage 1 (1-4 stacks), Stage 2 (5-9 stacks), and Stage 3 (10 stacks)]]
*5 hits with Erendil are necessary to activate the passive.
*A swirl of wind around Rena indicates the passive has activated.
*The fifth hit will become the first stack. Any additional hits will add one stack.
**The maximum number of stacks is 10
**The magnitude of the swirls is dependent on the number of stacks, shown in three stages.
*The attacks with Erendil of [[Evoke]], [[Eldrasil's Fury]] and [[Furious Engage]] will also count toward the passive.
*The bolded attacks of [[Trapping Ranger]]'s ZZZZ'''Z''' or [[Night Watcher]]'s ZXX'''X''' will deactivate the passive.
**Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
**The deactivating hits will count as one hit for activating the passive.
**ZZZZ'''Z''' does two hits. The second hit is the hit that will deactivate the passive.
**The damage increase calculation for ZXX'''X''' written in the skill description is incorrect.


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |
*'''Calculated Strike''' added.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|HP Recovery decreased.}}
*{{nerf|ZZZZ'''Z''' Command Knockdown Reduction decreased.}}
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
*Tooltip improved.
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Fixed issue where ↑↑Z'''X''' is not affected by the skill.
|-
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |
*{{buff|Cooldown Reduction when using Erendil Skill effect added.}}
|-
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |
*{{nerf|Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Critical Increase effect added.}}
*{{buff|Maximize Increase effect added.}}
*{{nerf|Old '''Calculated Strike''' effects removed.}}
*Changed Cooldown Reduction Method.
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |
*{{buff|Reactivation Cooldown decreased.}}
|-
| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
*{{nerf|Reactivation Cooldown increased.}}
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*{{buff|Reactivation Cooldown decreased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' increased.}}
*{{buff|'''Maximize Increase''' increased.}}
|}
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|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=계산된 일격        |KRName=Prior Planned Blow
|KR=계산된 일격        |KRName=Prior Planned Blow
|FR=Attaque méthodique |FRName=Methodical Attack
|IT=Attacco metodico |ITName=Methodical Attack
|UK=Methodical Attack
|JP=知略の一撃 |JPName=Tactical Strike
|CN=预先攻击 |CNName=Advance Attack
|DE=Methodischer Angriff |DEName=Methodical Attack
|ES=Ataque metódico |ESName=Methodical Attack
|PL=Rozmyślny Atak |PLName=Deliberate Attack
}}
}}
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{{SkillNav - Night Watcher}}
{{NWSkills}}

Latest revision as of 08:30, 27 March 2024

[Passive]
Deliver a critical attack with a calculated strike. Using Erendil skills will decrease cooldown for Special Active skills.
Erendil Skills


Requirements

Class Level Required
Night Watcher 35


Skill Information

Skill Level Level Required Critical Increase
This effect is unnormalized.
U
Maximize Increase
This effect is unnormalized.
U
On Erendil Skill Use
Special Active Skills
Total Cooldown Decrease
Reactivation Cooldown
PvE
1 35 9% 9% 7 Seconds 3 Seconds
2 51 11% 11%
3 59 13% 13%
4 93 15% 15%
PvP
1 35 9% 9% 3.5 Seconds 6 Seconds
2 51 11% 11%
3 59 13% 13%
4 93 15% 15%


Updates

Date Changes
KR NA PvE PvP
08/09/2012 07/31/2013
  • Calculated Strike added.
02/05/2015 -
  • HP Recovery decreased.
  • ZZZZZ Command Knockdown Reduction decreased.
  • ZXXX Command Damage Increase decreased.
10/13/2016 11/23/2016
  • ZXXX Command Damage Increase decreased.
  • Tooltip improved.
09/14/2017 -
  • Fixed issue where ↑↑ZX is not affected by the skill.
04/19/2018 05/16/2018
  • Cooldown Reduction when using Erendil Skill effect added.
05/17/2018 06/14/2018
  • Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.
09/20/2018 10/11/2018
  • Critical Increase effect added.
  • Maximize Increase effect added.
  • Old Calculated Strike effects removed.
  • Changed Cooldown Reduction Method.
06/20/2019 07/17/2019
  • Reactivation Cooldown decreased.
07/04/2019 07/17/2019
  • Cooldown Reduction decreased.
  • Reactivation Cooldown increased.
05/27/2021 06/23/2021
  • Reactivation Cooldown decreased.
02/29/2024 03/27/2024
  • Critical Increase increased.
  • Maximize Increase increased.


Alternative Names

Server Name Translation
South Korea 계산된 일격 Prior Planned Blow
Japan 知略の一撃 Tactical Strike
China (Simplified Chinese) 预先攻击 Advance Attack
Germany Methodischer Angriff Methodical Attack
Spain Ataque metódico Methodical Attack
France Attaque méthodique Methodical Attack
Italy Attacco metodico Methodical Attack
Poland Rozmyślny Atak Deliberate Attack
United Kingdom Methodical Attack