Enhance Nasod's Weapon: Difference between revisions

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|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''Level Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''Level Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''SP Used Per Level'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''SP Used Per Level'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''[http://elwiki.net/babel/?p=605 Another Select]'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''[http://elwiki.net/babel/?p=605 Another Choice]'''</center>
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|[[Code Nemesis]]
|[[Code Nemesis]]

Revision as of 15:31, 29 June 2013

[Passive] When Eve uses regular attacks, they will gain a chance to deal extra magic damage. Excludes Special Actives.


Requirements

  • |-|

    NA

Class Master SP Requirement
Code Nemesis
Lv3
70 SP

|-| KR=

Class
Master
Level Required
SP Used Per Level
Another Choice
Code Nemesis Lv.20 60 5 Concentration Aura


Skill Information

  • |-|

    NA

Skill Level Magic Damage Activation Chance
1 25% 4%
2 50%
3 (M) 75%

|-| KR=

Skill Level Magic Damage Activation Chance
1 25% 6%
2 50% 8%
3 (M) 75% 10%
  • Similar to Wind Element, every time this activates, the knockdown counter is unaffected by the attack in which this skill activated.


Tips and Details

  • When it activates, the attack's damage is increased, and a Mega Electron Ball impact spark is shown on the enemy at the same time, indicating it activated.
  • Damage calculation at Lv.3
    • Damage dealt + (Total M.ATK * 0.75)


Updates

  • 2/29/2012 KR
    • Fixed damage calculation loop bug.
  • 3/29/2012 KR
    • Increased damage modifier.
  • 12/13/2012 KR
    • Increased chance of activation.
    • Negates knockdown value upon activation.


Trivia

  • It had a mysterious bug that sometimes causes it to loop the damage bonus calculation which allows you to strike for millions of damage in one hit.


Template:CNSkills