Harsh Chaser: Difference between revisions

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== Requirements  ==
== Requirements  ==
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! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement  
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== Skill Information  ==
== Skill Information  ==
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! Skill Level !! Level Required !! Damage (Physical) !! Range !! MP Usage !! Cooldown
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Revision as of 09:35, 2 January 2015

[Active - Destruction] Elsword throws out a Conwell which pulls enemies towards him.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Sheath Knight Lv. 20 30 3 Piercing Sword Level 30 Layer Skill Quest


Skill Information

Skill Level Level Required Damage (Physical) Range MP Usage Cooldown
1 30 448% 736 30 MP 5 Seconds
2 463% 760
3 31 477% 780
4 34 492% 804
5 37 506% 828
6 40 521% 848
7 43 535% 872
8 46 550% 896
9 49 564% 916
10 52 579% 940
11 55 594% 964
12 58 608% 984
13 61 623% 1008
14 64 637% 1032
15 67 652% 1052
16 70 666% 1076
17 73 681% 1100


Skill Note

Name: Piercing Sword / (꿰뚫는 검)

Description: Range increased by 250. 50% chance of inflicting Leg Wound for 5 seconds.

Tips and Details

  • Its range is affected by its level; going from relatively short ranged to being able to hit a target almost as far as you can see on your screen.
  • Does not pull super armored or stationary enemies.
  • Very useful for combos as it can be used at point-blank, to catch after a combo/skill that knocks the opponent away, or catch a far-off opponent.
  • Sometimes in PvP, the pull effect of this skill will push the opponent away from you instead of towards you. If a character like Chung, Rena, or Aisha does their >>X move into the chaser they will be pulled into the opposite direction.
  • Does not register on your opponent if there is frame lag on their screen, even if the hit registered on your screen, similar to Queen's Throne's glitch.
    • If lag delays the pull effect and you immediately do an X combo, you can go right through your opponent.
  • When activating the skill, you need to >> to prevent the enemy from escaping. The reason for this is because the enemy has time to get out of the skill as soon as he is pulled towards you.