Mobile Shelling: Difference between revisions
From Elwiki
IceSoulMOG (talk | contribs) |
IceSoulMOG (talk | contribs) |
||
Line 20: | Line 20: | ||
== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
Line 33: | Line 34: | ||
|- | |- | ||
| align="left" | 3 || 92 || 1066% | | align="left" | 3 || 92 || 1066% | ||
|} | |||
<br> | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Skill Level !! Level Required !! Damage<br>(Magical) | |||
|- | |||
| align="left" | 1 || 35 || rowspan=3 | 484% | |||
|- | |||
| align="left" | 2 || 51 | |||
|- | |||
| align="left" | 3 || 59 | |||
|- | |||
| align="left" | 3 || 92 || 533% | |||
|} | |} | ||
<br> | <br> |
Revision as of 03:25, 26 March 2017
[Passive] Change from Siege Stance to Mobile Siege Stance by pressing the key. The enhanced cannonballs from the Mobile Siege load 1 for every 1 shot fired from the Siege Stance and pierces the enemy 3 times. Unused enhanced cannonballs are used to strengthen the normal cannonball skills. You can quickly dodge during Mobile Shelling by using the [ Back Blast ] skill. |
Requirements
Class | Level Required |
---|---|
Tactical Trooper | 35 |
Skill Information
PvE
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 969% | ~35° | ~25° | 25° | 10% |
2 | 51 | 20% | ||||
3 | 59 | 30% | ||||
3 | 92 | 1066% |
PvP
Skill Level | Level Required | Damage (Magical) |
---|---|---|
1 | 35 | 484% |
2 | 51 | |
3 | 59 | |
3 | 92 | 533% |
Tips and Details
- One red cannonball is loaded for every Siege Shelling shots fired; no target is required.
- Red missiles are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate.
- The missiles pierce twice and explode after traveling a set distance or hitting a third target.
- An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
- Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
- Pressing down switches Chung back to Siege Shelling stance.
- If he runs out of red cannonballs, he will automatically switch back.
- Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
- This will no longer be the case after Chung unlocks the passive Awakened Will: Tactical Trooper.
- It is possible to bypass Siege Shelling and Mobile Shelling's standby MP cost by continually switching between the two.
- Activating Berserk Mode will not give Chung infinite red cannonballs.
- It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
- Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
- Falling off a platform will cancel the stance.
- When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
Updates
- 07/10/2014 KR
- Fires tangible projectiles.
- Damage increased.
- Range increased and angles changed.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 02/05/2015 KR
- Range Increase decreased.
- 08/20/2015 KR
- Switching and firing speed when switching between siege and mobile shelling increased.
- Changed so 1 enhanced cannonballs load per 1 siege shelling shot.
- Can use Back Blast while in Mobile shelling.
- 04/07/2016 KR
- Fixed issue where damage is different from tooltip.
Alternative Names