Nasod Armor Mode - Overlimit

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Revision as of 03:53, 29 October 2014 by Raikunoso (talk | contribs) (Grammar. Sentence has better flow.)
File:TiTSkill1.png [Passive] When Add activates his Dynamo Configuration Mode (Awakening), he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute Time Tracer's Nasod Armor combo extensions by pressing Z or X.

Nasod Armor command damage is increased and Add gains the special abilities Overlimit and Spatial Movement.

Overlimit
- During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.
- When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.
- When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.

Spatial Movement
- During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.


Requirements

Class Master Level Required SP Cost Per Level
Time Tracer Lv. 20 15 3


Skill Infomation

Skill Level Level Required Cost Gain Amount Overlimit Combo
Damage Increase
MP Gain Increase
When in Configuration Mode
DP Gain Increase
When in Dissolution Mode
1 15 5% +10%
2 5.16% +11%
3 16 5.33% +12%
4 19 5.49% +13%
5 22 5.65% +14%
6 25 5.81% +15%
7 28 5.98% +16%
8 31 6.14% +17%
9 34 6.3% +18%
10 37 6.46% +19%
11 40 6.63% +20%
12 43 6.79% +21%
13 46 6.95% +22%
14 49 7.11% +23%
15 52 7.28% +24%
16 55 7.44% +25%
17 58 7.6% +26%
18 61 7.76% +27%
19 64 7.93% +28%
20 67 8.09% +29%


Updates

9/25/2014 KR

  • Changed so DP Consumption Reduction does not affect skills casted with DP in configuration mode.

9/18/2014 KR

  • Fixed overlimit affecting some Base skills
  • Fixed skills casted with DP in configuration mode not being affected by Research Dynamo - Composition
  • Fixed skills casted with DP in configuration mode not being affected by DP Consumption Reduction.
  • Cooldown increase on skills casted in configuration mode changed from 2x to 1.5x


Tips and Details

  • To activate Time Tracer's Overlimit combos, the following will trigger the option for DP Combos:
  • Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
    • The teleportation has unlimited range.
    • Do note that this does not negate stun, flattened, petrify, or power stun.
    • Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
      • However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.


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