Plasma Cutter: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
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| align="left" | 13 || 71 || 170% || 77%
| align="left" | 13 || 71 || 170% || 77%
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KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3"| Damage(Magical) !! colspan="3"| Max Hits !! rowspan="3"| MP Usage !! rowspan="3"| Cooldown
|- style="background: #EE82EE"
! rowspan=2 | Normal !! colspan=2 | Awaken !! rowspan=2 | Normal !! colspan=2 | Awaken
|- style="background: #EE82EE"
! Central <br> Lasers !! Outer <br> Lasers !! Central <br> Lasers !! Outer <br> Lasers
|-
| align="left" | 1 || rowspan="2" | 40 || 122% || 61% || 33% || rowspan="13" | 19 || rowspan="13" | 57 || rowspan="13" | 38 || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
|-
| align="left" | 2 || 126% || 63% || 34%
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| align="left" | 3 || 41 || 130% || 65% || 35%
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| align="left" | 4 || 44 || 134% || 67% || 36%
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| align="left" | 5 || 47 || 138% || 69% || 37%
|-
| align="left" | 6 || 50 || 142% || 71% || 38%
|-
| align="left" | 7 || 53 || 146% || 73% || 39%
|-
| align="left" | 8 || 56 || 150% || 75% || 41%
|-
| align="left" | 9 || 59 || 154% || 77% || 42%
|-
| align="left" | 10 || 62 || 158% || 79% || 43%
|-
| align="left" | 11 || 65 || 162% || 81% || 44%
|-
| align="left" | 12 || 68 || 166% || 83% || 45%
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| align="left" | 13 || 71 || 170% || 85% || 46%
</tabber>
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** The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers.
** The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers.
* Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to [[Hell Stone]].
* Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to [[Hell Stone]].
<br>
== Updates  ==
*06/27/2014 KR
**Pushing distance decreased.
**3 central lasers damage increased.
**2 outer lasers damage decreased.
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<br>



Revision as of 14:53, 2 July 2014

File:AishaS31.png [Special Active] Aisha points her finger and casts a laser straight ahead, dealing continuous damage to multiple enemies. After using the skill, she will be fatigued for 2 seconds.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Dark Magician Lv. 20 40 3 Aging Level 40 Layer Skill Quest


Skill Information

  • NA
KR=
Skill Level Level Required Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
1 40 122% 55% 19 95 300 MP 23 Seconds
2 126% 57%
3 41 130% 59%
4 44 134% 61%
5 47 138% 62%
6 50 142% 64%
7 53 146% 66%
8 56 150% 68%
9 59 154% 70%
10 62 158% 71%
11 65 162% 73%
12 68 166% 75%
13 71 170% 77%
Skill Level Level Required Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Central
Lasers
Outer
Lasers
Central
Lasers
Outer
Lasers
1 40 122% 61% 33% 19 57 38 300 MP 23 Seconds
2 126% 63% 34%
3 41 130% 65% 35%
4 44 134% 67% 36%
5 47 138% 69% 37%
6 50 142% 71% 38%
7 53 146% 73% 39%
8 56 150% 75% 41%
9 59 154% 77% 42%
10 62 158% 79% 43%
11 65 162% 81% 44%
12 68 166% 83% 45%
13 71 170% 85% 46%


Skill Notes

Name: Ion Plasma / (이온 플라즈마)

Description: Lasers are transformed into ion plasma. Attacked targets have 15% chance of being inflicted with bleed for 3 seconds










Tips and Details

  • Plasma Cutter has a long horizontal range.
  • The laser only goes in a straight line, however Aisha changes the angle at which it is fired constantly.
  • In Awakening Mode, 4 more lasers are added. This increases the number of hits and while it lowers the damage of each individual hit, the total damage is greatly increased.
    • The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers.
  • Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to Hell Stone.


Updates

  • 06/27/2014 KR
    • Pushing distance decreased.
    • 3 central lasers damage increased.
    • 2 outer lasers damage decreased.