Vibe Shot: Difference between revisions

From Elwiki
m (Text replacement - "== Requirements ==" to "== Requirements == {{#Widget:AdsenseR}}")
Line 8: Line 8:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseR}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"

Revision as of 14:45, 12 May 2015

File:SI VIBRATIONSHOT.png [Passive] Wind powered arrow attacks that inflicts damage to nearby enemies. (Special Active and Hyper Active excluded)


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Nature's Sense Level 60 Layer Skill Quest


Skill Information

Skill Level Required Level Chance Of
Effect
Damage
(Magical)
MP Regen
when Hit
Max Number
of Targets
1 60 2.5% 100% +1.5% 3
2 3.8% 107.5% +2%
3 63 5% 115% +2.5%
4 67 6.3% 122.5% +3%
5 71 7.5% 130% +3.5%
6 75 8.8% 137.5% +4%
7 79 10% 145% +4.5%
8 83 11.3% 152.5% +5%


Tips and Details

  • The vibrations do not generate MP for Rena.
    • However, they DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • If skill points are invested in Arrow Mastery:
    • The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
    • The vibration will gain the damage boost from Arrow Mastery.
  • When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates

  • 07/04/2013 KR
  • 06/25/2014 NA
    • Vibe Shot damage fixed to deal the damage written.
  • 02/05/2015 KR
    • Chance of Effect decreased.
    • MP Regen when Hit decreased.


Alternative Names

Server Name Translation
South Korea ?? Vibration Shot
France Flèche vibrante Vibrating arrow


Template:GASkills