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Consumables are items that can be consumed exclusively within dungeons and fields. There are a wide variety of consumables, each with their own benefits. They can be used for recovery, dealing damage, applying buffs, and other unique uses depending on the item. Consumables are are stored in the Consume tab, and must be placed in your quick slot bar in order to consume them during gameplay.

List of Consumables[edit]

HP Potions[edit]

Image Name Description Effect Obtain
HP Potion Beginner.png Beginner's HP Potion Recover: 56600 HP
Cooldown Time: 30 secs.
HP Potion Intermediate.png Intermediate HP Potion Recover: 94300 HP
Cooldown Time: 30 secs.
  • NPC:
  • Story Quest:
    • [Dungeon] Secret Passages?
    • [Dungeon] Tainted Life Crystal 1/3
    • [Dungeon] Berauk's Bane
HP Potion Advanced.png Advanced HP Potion Recover: 132300 HP
Cooldown Time: 30 secs.
  • NPC:
  • Story Quest:
    • [Dungeon] Rag-tag Bunch of Misfits
  • General Quest:
    • [Dungeon] Securing Feita Supplies
HP Potion Premium.png Premium HP Potion Recover: 190000 HP
Cooldown Time: 30 secs.
  • Repeat Quest:
    • [Dungeon] Great Alchemy
  • Alchemist Crafting:
    • Premium HP Potion Pouch
    • Required Profession Level: 7
HQ Shop Item 077000.png Beginner's Potion Recover: 3500 HP
Cooldown Time: 30 secs.
  • No Longer Obtainable
HQ Shop Item 077170.png Intermediate Potion Recover: 6200 HP
Cooldown Time: 30 secs.
HQ Shop Item 077190.png Advanced Potion Recover: 9200 HP
Cooldown Time: 30 secs.
HQ Shop Item 77270.png The Most Advanced Potion Recover: 15200 HP
Cooldown Time: 30 secs.
HQ Shop Item 077020.png Honey Potion Recover: 4500 HP
Cooldown Time: 30 secs.
  • Story Quest:
    • [Dungeon] Tainted Life Crystal 1/3
HQ Shop Item 077140.png Red Ginseng Honey Potion Recover: 5000 HP
Cooldown Time: 30 secs.
  • General Quest:
    • [Dungeon] Tasty Wild Honey

Monster Cards[edit]

Main Article: Monster Card System

Monster Cards are special consumables that allow you to summon specific enemies and mini-bosses you've encountered. They are dropped by the respective enemy they they represent (e.g. Tree Knight card is only obtained from Tree Knight enemies). There are also special monster cards that can only obtained through events, Camilla, and Alchemist Profession.

Tips and Details[edit]

  • The maximum amount of consumables per stack is 300.
  • Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
  • Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.


  • In very old versions of the game, consumables crafted at Alchemists had 3 possible random outcomes. A standard version, a "Fantastic" version which offered greater effects, and a "Burnt" version which drastically lowered its effectiveness.


  • 04/19/2018 (KR) / 05/30/2018 (NA)
    • Potion Cooldown Time decreased.
    • Maximum stack size for consumables increased.

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