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Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a Resurrection Stone. In PvP, resurrection will be free but is typically based on a timer.
When a player's HP drops to 0 in a dungeon, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. If they chose not to, they will enter Spectator Mode and their screen to shift to the point of view of another player in their party. If every player fails to resurrect and they all enter Spectator Mode, the dungeon run will be over and is considered a loss.
Upon resurrecting, all enemies that are in the dungeon room will be forcibly knocked down. Due to this feature, it is highly recommended to time your resurrection to avoid knocking enemies down while a party member is attacking.
Some dungeons may give players the ability to resurrect themselves without consuming Resurrection Stones. When a player's HP drops to 0 in dungeons such as Twisted Time and Space - Fahrmann's Peak, they have the choice of resurrecting themselves immediately by consuming a Resurrection Stone or wait for 15 seconds to resurrect automatically without consuming a Stone.
When a player's HP drops to 0 in a PvP match, they will automatically resurrect after a certain period of time. This amount of time the player must wait is dependent on their progress in the match, where players that are closer to victory will have to wait longer while players on the losing team will wait less or even resurrect immediately. Resurrection Stones will not be consumed when resurrecting in PvP.
When a player's HP drops to 0 in a hunting field, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. However, if a player refuses, they will be teleported back to a nearby town or rest area. Similar to resurrecting in dungeons, resurrecting oneself in a field will forcibly knock down every enemy on the map.
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the ED Shop or as a random item in various item cubes.
If a player does not have any Resurrection Stones, they can choose to use K-Ching to resurrect someone.
Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals.
List of Dungeons with Resurrection Limits
Resurrection-type Skills and Titles
Certain skills, as well as titles, can prevent death, bypassing the need to resurrect. When these effects are triggered, you will instead be knocked down while receiving some additional effects that vary depending on the source. Note that being afflicted by disabling status effects such as Stun on the same hit that would kill you will prevent you from being knocked down.
All of these resurrection effects have a notably lengthy cooldown once they trigger (the shortest being [Enhanced] Seal of Time at 30 seconds in PvE), though this is not shared between them: for example, having the Forginay's Fruit title as a Bloody Queen with Blood Mastery, and then receiving the Seal of Time buff from an ally will allow you to survive 3 fatal hits in a row. These effects each have their own priority, and effects with a higher priority will trigger first before ones with a lower priority.
In PvP, being resurrected by any of these effects will force all your skills to go on cooldown.
|Time Tracer||Seal of Time||High|
|Wind Sneaker||Flexible Movement||Normal|
|Nova Imperator||Last Resort|
|Bloody Queen||Blood Mastery|
|All||Night Parade of the White-Ghost|
|All||It's Fine Cuz It Hurts||?|