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{{DISPLAYTITLE:Abilità di Rena}}
{{DISPLAYTITLE:Energia della Natura}}
{{Languages|Rena's_Features}}
{{Languages|Nature's Force System}}
Ogni personaggio su Elsword ha una caratteristica propria che li differenzia dagli altri.
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
<br>
== Nature's Force ==
[[File:Ns1.png]]<br>
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>


== Doppio salto ==
=== Increasing Amount of Nature Orbs ===
[[File:RenaDJ.png|right|thumb|100px|Il doppio salto e il calcio in picchiata di Rena]]
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena.
[[Rena/it|Rena]], [[Eve/it|Eve]] e [[Ara/it|Ara]] sono gli unici personaggi capaci di eseguire un doppio salto premendo {{CU}}due volte. Questo aiuta Rena a raggiungere piattaforme più alte. Dopo aver fatto un doppio salto, puoi premere {{CZ}} o {{CX}} per eseguire un calcio in picchiata.
<br>


E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.


Using skills will also increase Rena's command count. For every 25 MP used on the activation of skills, you gain one extra command. For example:
<br>
<br>
*30 MP Active: +1.2 commands <br>
*100 MP skill: +4 commands <br>
*200 MP skill: +8 commands <br>
*300 MP skill: +12 commands <br>
[[File:NF2.png]]
<br>
<br>
=== New Double Jump ===
[[File:Ns3.png|300px|right]]
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air.
<br>
<br>
<gallery widths=200px heights=200px>
File:RenaNDJ.gif|New '''Double Jump''' animation
File:WSKick.gif|New '''^^ZZ''' animation (For CR/WS)
File:RenaDJ.gif|Old Double Jump
</gallery>
<br>
<br>
<br>
== MP Regeneration ==
[[File:MPRegenR.jpg|right|thumb|100px|La rigenerazione degli MP di Rena]]
Dato che le frecce di Rena necessitano di MP, Rena riesce a rigenerare MP più velocemente stando ferma. Questa rigenerazione è molto più lenta di quella di [[Aisha/it|Aisha]], ma può essere velocizzata con la passiva [[Inducing Nature/it|Sintonia con la Natura]] della classe [[Grand Archer/it|Gran Tiratrice]].


=== Nature's Force Buff ===
When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
*Rena's passive MP recovery is increased by 1 MP per 3 seconds.
**MP gain from skills and attacks are unaffected.
*Damage taken is reduced by 10%.
[[File:Ns4.png]]
<br>
<br>
<br>
<br>


== Arrows ==
=== Nature's Force Damage Boost ===
[[File:ShootingArrow.png|right|thumb|200px|Rena scocca una freccia]]
[[File:NF5.png|300px|right]]
[[File:Icearrow.png|right|thumb||Un esempio di una freccia di [[Elements/it|triplo elemento]] [[Elements/it#Acqua (Congelamento)|acqua]]]]
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.
Come Aisha e Eve, premendo il pulsante {{CX}} permetterà a Rena di scoccare una freccia che trapassa un avversario. Ciò è utile dato che il range dei calci non è lungo quanto i colpi fisici degli altri personaggi.<br>
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
*The orb deals splash damage, ignores defense, and the does not knock down.
*Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion.
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:Multiplestinger.png]]<br>
| width="150" | [[Multiple Stinger]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:RenaSkill1.png]]<br>
| width="150" | [[Backflip Shot]]<br>:1 Orb<br>
|-
| width="40" | [[File:Risingfalcon.png]]<br>
| width="150" | [[Rising Falcon]]<br>: 1 Orb<br>
|-
| width="40" | [[File:RenaSkill5.png]]<br>
| width="150" | [[Assault Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:RenaSkill1Old.png]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Orb<br>
|-
| width="40" | [[File:RenaSkill2.png]]  
| width="150" | [[Perfect Storm]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:RenaSkill7.png]]
| width="150" |[[Siege Mode|Siege Mode]]<br>: 1 Orb<br>
|-
| width="40" | [[File:RenaSkill4.png]]
| width="150" | [[Aero Tornado]]<br>: 3 Orbs<br>
|}


Le frecce di Rena possono essere distrutte se un avversario le colpisce con un attacco fisico al momento giusto. <br>
| valign="top" |


Se stai utilizzando un'arma con [[Elements/it|triplo elemento]] [[Elements/it#Fuoco (Incendio)|fuoco]]/[[Elements/it#Natura (Avvelenamento)|veleno]]/[[Elements/it#Acqua (Congelamento)|acqua]], la freccia cambierà colore e apparirà più larga (Anche se il suo hitbox non cambierà), ma né i suoi calci né l'Erendil dell'[[Trapping Ranger/it|Arciera di Erendil]] hanno un cambiamento come ogni altro personaggio.<br>
'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:SnipingRangerSkill5.png]]
| width="150" | [[Shooting Magnum]]<br>: 1 Orb<br>
|-
| width="40" | [[File:SnipingRangerSkill2.png]]
| width="150" | [[Guided Arrow]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:GrandArcherSkill5.png]]
| width="150" | [[Entangle]]<br>: 1 Orb<br>
|-
| width="40" | [[File:SnipingRangerSkill6.png]]
| width="150" | [[Crazy Shot]]<br>: 3 Orbs<br>
|-
| width="40" | [[File:GrandArcherSkill2.png]]
| width="150" | [[Gungnir]]<br>: 3 Orbs<br>
|-
| width="40" | [[File:WindSneakerSkill5.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:GrandArcherSkill1.png]]
| width="150" | [[Stigma Shot]]<br>: 1 Orb<br>
|-
| width="40" | [[File:SnipingRangerSkill1.png]]
| width="150" | [[Arc Shot]]<br>: 1 Orb<br>
|-
| width="40" | [[File:SnipingRangerSkill7.png]]
| width="150" | [[Rapid Shot]]<br>: 1 Orb<br>
|-
| width="40" | [[File:GrandArcherSkill4.png]] 
| width="150" | [[Aero Strafe]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:GrandArcherSkill3.png]]
| width="150" | [[Wind Blast]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:SnipingRangerSkill3.png]]
| width="150" | [[Wind Wall]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:GrandArcherSkill6.png]]
| width="150" | [[Freezing Arrow]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Orb<br>
|}
 
 
| valign="top" |
 
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:CombatRangerSkill3.png]]
| width="150" | [[Spinning Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:CombatRangerSkill2.png]]
| width="150" | [[Crescent Kick]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:CombatRangerSkill4.png]]
| width="150" | [[Low Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Middle Kick.png]]
| width="150" | [[Middle Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:CombatRangerSkill6.png]]
| width="150" | [[Dive Kick Bombing]]<br>: 3 Orbs<br>
|-
| width="40" | [[File:WindSneakerSkill2.png]]
| width="150" | [[Violent Attack]]<br>: 3 Orbs<br>
|-
| width="40" | [[File:WindSneakerSkill5.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:WindSneakerSkill1.png]]
| width="150" | [[Nature's Force]]<br>: 1 Orb<br>
|-
| width="40" | [[File:WindSneakerSkill6.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:CombatRangerSkill7.png]]
| width="150" | [[Assault Impact]]<br>: 1 Orb<br>
|-
| width="40" | [[File:CombatRangerSkill5.png]]
| width="150" | [[Back Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:High Kick.png]]
| width="150" | [[High Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:WindSneakerSkill4.png]]
| width="150" | [[Sharp Fall]]<br>: 2 Orbs<br>
|}
 
 
| valign="top" |
 
'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:Evoke.png]]
| width="150" | [[Evoke]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Fatality.png]]
| width="150" | [[Fatality]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:GrandArcherSkill5.png]]
| width="150" | [[Invisible Trap]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Explosiontrap.png]]
| width="150" | [[Explosive Trap]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Thorn Trap.png]]
| width="150" | [[Thorn Vine Trap]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Spike Trap.png]]
| width="150" | [[Briar Trap]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Callofruin.png]]
| width="150" | [[Call of Ruin]]<br>: 3 Orbs<br>
|-
| width="40" | [[File:WindSneakerSkill5.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|-
| width="40" | [[File:NWActive1.png]]
| width="150" | [[Delayed Fire]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Trappingarrow.png]]
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 Orb<br>
|-
| width="40" | [[File:NWSActive2.png]]
| width="150" | [[Gliding Strike]]<br>: 2 Orbs<br>
|-
| width="40" | [[File:Wrath seed.png]]
| width="150" | [[Seed of Wrath]]<br>: 1 Orb<br>
|-
| width="40" | [[File:Eldrasil's rage.png]]
| width="150" | [[Eldrasil's Fury]]<br>: 1 Orb<br>
|}
|}


<br>
<br>
<br>
 
<br>
== System Updates ==
*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
<br>
<br>




== Recupero Rapido ==
== Trivia ==
Solo Rena e [[Aisha/it|Aisha]] hanno questa abilità.
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indict it to be '''Nature's Spirit.'''
Quando colpite a mezz'aria, scenderanno più velocemente al suolo, permettendole di sfuggire dalle combo.
**This is how in NA, this feature use the name of KR Poster instead. Being named as '''Nature's Force''' in NA.
Attacchi continui a mezz'aria renderanno difficile individuare il punto preciso in cui atterreranno.
*Implemented zzz cancel point (zzz loop) and GA ^^xx combo.
<br>


<br>
{{AbilitàSpeciali}}
{{AbilitàSpeciali}}
{{Guide}}
{{Guide}}

Latest revision as of 17:49, 22 August 2023

Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Every character in Elsword has their own set of unique features that sets them apart from other characters.

Nature's Force


On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Force system. Nature's Force is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as NF.


Increasing Amount of Nature Orbs

Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using 6 kick or arrow commands, 1 orb will float around Rena.

E.g., using is three commands despite having five hits total.

Using skills will also increase Rena's command count. For every 25 MP used on the activation of skills, you gain one extra command. For example:

  • 30 MP Active: +1.2 commands
  • 100 MP skill: +4 commands
  • 200 MP skill: +8 commands
  • 300 MP skill: +12 commands


New Double Jump

Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.


Nature's Force Buff

When Rena has 3 or more nature orbs (1 in Awakening Mode), she gains a passive buff that increases her movement Speed, passive MP recovery, and damage reduction.

  • Rena's passive MP recovery is increased by 1 MP per 3 seconds.
    • MP gain from skills and attacks are unaffected.
  • Damage taken is reduced by 10%.



Nature's Force Damage Boost

When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
  • The orb deals splash damage, ignores defense, and the does not knock down.
  • Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion.
  • For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
    • If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.

Rena/
Base

Sniping Ranger/
Grand Archer


Combat Ranger/
Wind Sneaker


Trapping Ranger/
Night Watcher


System Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.



Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indict it to be Nature's Spirit.
    • This is how in NA, this feature use the name of KR Poster instead. Being named as Nature's Force in NA.
  • Implemented zzz cancel point (zzz loop) and GA ^^xx combo.


Abilità dei Personaggi

La Strada della Spada


Quando sei nei panni di Elsword, ci sarà un indicatore supplementare sotto l'interfaccia del combattimento. La Strada della Spada (conosciuta anche come Strada della spada o WotS) ti consente di intraprendere la strada per lo "Spadaccino della vitalità" o lo "Spadaccino della distruzione" per un certo periodo.

Essa si riempirà di furia distruttiva (colore rosso) o di forza della vitalità (colore blu) a seconda della skill o della combo utilizzata.
Quando la barra si riempie di furia distruttiva e si utilizza una skill o una combo della distruzione, la furia distruttiva diminuisce. Viceversa, utilizzando le skill o le combo della vitalità, scende il livello di forza della vitalità.
Quando vieni colpito da un mostro, la furia distruttiva o la forza della vitalità diminuiscono.

Da notare che il sistema utilizzato non è ciò che potrebbe sembrare all'inizio. Gli attacchi di tipo vitalità toglieranno vitalità dalla barra, portando la barra verso distruzione; gli attacchi di tipo distruzione toglieranno distruzione dalla barra, portando la barra verso vitalità.

Guide