Energia Przyrody

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Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Każdy z bohaterów Elsworda posiada specjalny system, który odróżnia go od innych postaci.

Energia Przyrody

Ns1.png
01/01/2014 na koreańskim serwerze Rena otrzymała nowy system - Energię Przyrody. Energia Przyrody jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem MP postaci. Kule Energii Przyrody w grze są nazywane, skrótowo NF.


Increasing Amount of Nature Orbs

Rena posiada możliwość zbierania Kul Przyrody przez korzystanie z kopniaków oraz strzał. Po 3 atakach napełnia się 1 pasek Energii Przyrody.

Np., korzystanie z DRU.pngX.pngX.pngX.png jest trzema atakami, pomimo zadawania pięciu uderzeń.

Korzystanie z umiejętności również zbiera ładunki systemu Reny. W odróżnieniu od korzystania z kombosów, umiejętności nie muszą trafić celu. Za każde 150 PM użytych, by aktywować umiejętność, odnawia się jeden pasek. Np. Każda komenda ładuje tyle co umiejętność za 25 PM:

  • Umiejętność aktywna za 30 MP: +1.2 komendy
  • Umiejętność za 100 MP: +4 komendy
  • Umiejętność za 200 MP: +8 komend
  • Umiejętność za 300 MP: +12 komend

Za każdy napełniony pasek pojawia się dodatkowy efekt graficzny, który otacza Renę:

  • 1 pasek: Pojawia się bladozielona kulka.
  • 2 paski: Kulka pozostawia za sobą zielony ślad.
  • 3 paski: Kulka staje się bardziej świecąca.
  • 4 paski: Pojawia się druga kulka. Posiada taki sam wygląd jak pierwsza kulka.
  • 5 pasków: Pojawia się trzecia kulka. Taki sam wygląd.
    • Ze względu na liczbę kul, która nie jest równa liczbie pasków Energii Przyrody, nie wskazują one dobrze poziomu naładowania.

NF2.png

Nowy Podwójny Skok

Ns3.png

Wraz z nowym systemem, mobilność Reny również wzrosła. Jej podwójny skok został zmieniony z powietrznego salto, do wyskoku z powietrznej platformy, stworzonej z wiatru i liści. Podobnie jak Elsword oraz Raven, Rena także posiada możliwość biegu w powietrzu, lecz na mniejszy dystans. Wraz z nowym, podwójnym skokiem, combo Strzelca bojowego UU.pngZ.pngZ.png zmieniło się z wybicia przeciwnika w powietrze, na stworzenie małego tornada, które przyciąga przeciwnika.


Ns4.png

Nature's Force Buff

Gdy Rena posiada co najmniej 3 paski Energii Przyrody, zdobywa buff, który zwiększa wszystkie prędkości, regenerację MP, zdobywane MP ze strzał oraz zmniejszenie kosztów strzał.

Nature's Force Damage Boost

NF5.png

When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
  • The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
    • If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
    • Some skills (e.g., Phoenix Strike) do not use bars.

Rena/
Base

Multiplestinger.png
Multiple Stinger
: 2 Bars
Back Tumbling Shot.PNG
Backflip Shot
:1 Bar
Risingfalcon.png
Rising Falcon
: 1 Bar
Assault Kick.PNG
Assault Kick
: 1 Bar
Rail Stinger.PNG
Rail Stinger
: 1 Bar
Perfect Strom.PNG Perfect Storm
: 2 Bars
Siege.PNG Siege Mode
: 1 Bar
Aero Tornado.PNG Aero Tornado
: 3 Bars

Sniping Ranger/
Grand Archer

Shooting Magnum.png Shooting Magnum
: 1 Bar
Guide Arrow.png Guided Arrow
: 2 Bars
Entangle.png Entangle
: 1 Bar
Crazy Shot.png Crazy Shot
: 3 Bars
Gungnir.png Gungnir
: 3 Bars
Reflect Kick.png Reflective Kick
: 1 Bar
CAs2.png Stigma Shot
: 1 Bar
Arch shot.png Arc Shot
: 1 Bar
Rapid Shot.png Rapid Shot
: 1 Bar
SI Aero-Strafe.png Aero Strafe
: 2 Bars
Wind Blast.png Wind Blast
: 2 Bars
Wind Ward.png Wind Wall
: 2 Bars
GAs1.png Freezing Arrow
: 1 Bar
Freezing Arrow D.png Freezing Arrow - Drizzle
: 1 Bar


Combat Ranger/
Wind Sneaker

Spinning Kick.png Spinning Kick
: 1 Bar
Crecent Kick.png Crescent Kick
: 2 Bars
Low Kick.PNG Low Kick
: 1 Bar
Middle Kick.png Middle Kick
: 1 Bar
TAI-HO-MING.png Dive Kick Bombing
: 3 Bars
Violent Attack.PNG Violent Attack
: 3 Bars
Reflect Kick.png Reflective Kick
: 1 Bar
WSs2.png Nature's Force
: 1 Bar
WSs1.png Slide Double Kick
: 1 Bar
Assault Impact.png Assault Impact
: 1 Bar
Back Kick.png Back Kick
: 1 Bar
High Kick.png High Kick
: 1 Bar
SHOCK HO.png Sharp Fall
: 2 Bars


Trapping Ranger/
Night Watcher

Evoke.png Evoke
: 1 Bar
Fatality.png Fatality
: 2 Bars
Entangle.png Invisible Trap
: 1 Bar
Explosiontrap.png Explosive Trap
: 1 Bar
Thorn Trap.png Thorn Vine Trap
: 1 Bar
Spike Trap.png Briar Trap
: 1 Bar
Callofruin.png Call of Ruin
: 3 Bars
Reflect Kick.png Reflective Kick
: 1 Bar
NWActive1.png Delayed Fire
: 1 Bar
Trappingarrow.png Trapping Arrow - Buster
: 2 Bars
TA fungus.png Trapping Arrow - Fungus
: 2 Bars
NWSActive1.png Furious Engage
: 1 Bar
NWSActive2.png Gliding Strike
: 2 Bars
Wrath seed.png Seed of Wrath
: 1 Bar
Eldrasil's rage.png Eldrasil's Fury
: 1 Bar


Feature Information

Bars Explosion Buff
Damage per
Bar Used
Max Bars
Used
Normal Awakening
Movement
Speed
Passive MP
Recovery
Damage
Reduction
Movement
Speed
Passive MP
Recovery
Damage
Reduction
1 370% 3 None +10% +1/3 Seconds +10%
2
3 +10% +1/3 Seconds +10%
4
5


Tips and Details

  • Damage is based on (physical attack + magic attack)/2.
  • The explosion hits all targets in range and ignores defense and guard. It also does not knock down.
  • Siege Mode is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
  • The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))
    • E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
    • Mechanized Mark III's 5-set effect and Knight's Destiny are the other buffs of this type.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • This is how in NA, this feature is named Nature's Force, similar to the KR poster.
  • Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.



Character Systems
Wotsposter2.png

Way of the Sword


When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

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