Code: Nemesis: Difference between revisions
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→Additional Combos
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with it, launching yet another Spear that hits behind her, knocking down the enemy. | with it, launching yet another Spear that hits behind her, knocking down the enemy. | ||
The spear that travels along the air resets the launch counter. | The spear that travels along the air resets the launch counter. | ||
''Post 12/13 KR patch:'' | |||
*The last hit will no longer knock down. | |||
<br> | <br> | ||
| 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage | | 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage | ||
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Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds | Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds | ||
to summon multiple other Nasod Spears to pierce the opponent,ending it with a strong finishing blow that stuns the enemy, leaving them vulnerable for a combo. | to summon multiple other Nasod Spears to pierce the opponent,ending it with a strong finishing blow that stuns the enemy, leaving them vulnerable for a combo. | ||
''Post 12/13 KR patch:'' | |||
*The combo can be cancelled with a skill. | |||
<br> | <br> | ||
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage | | (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage |