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{{DISPLAYTITLE:Kriegsschützin}}
{{DISPLAYTITLE:Kriegsschützin}}{{Languages|Combat Ranger}}
{{Languages|Combat Ranger}}
{{Infobox_Charaktere
{{Infobox_Charaktere  
|name=Rena Erindel
|name=Rena  
|color={{ColorSel|Character|Rena}}  
|color={{ColorSel|Character|Rena}}  
|image=[[Image:Combat Ranger.png|center|300px]]  
|image=[[Image:Combat Ranger.png|center|300px]]  
|class=[[Image:CRTiny.png]] Kriegsschützin
|class=[[Image:CRTiny.png]] Kriegsschützin
|weapon=Bogen, Kampfkunst
|weapon=Bogen, Kampfkünste, Wind
|tree=[[Image:RenaNEW.png|40px|link=Rena/de|Rena]] > [[Image:CRNEW.png|40px|link=Combat Ranger/de|Kriegsschützin]] > [[Image:WSNEW.png|40px|link=Wind Sneaker/de|Windläuferin]] > [[Image:WSTransNEW.png|40px]]
|tree=[[Image:RenaNEW.png|40px|link=Rena/de|Rena]] > [[Image:CRNEW.png|40px|link=Combat Ranger/de|Kriegsschützin]] > [[Image:WSNEW.png|40px|link=Wind Sneaker/de|Windläuferin]] > [[Image:WSTransNEW.png|40px|link=Wind Sneaker/Transcendence/de|Windläuferin (Transzendenz)]] > [[Image:ANNEW.png|40px|link=]]
|Art=Concept: RESS<br>Portrait: RESS/흑주돈
|RD=[[File:Korean Flag.png|20px]] 22.05.2007<br>[[File:German Flag.png|20px]] 08.12.2010<br>[[File:Flag-us.png|20px]] 04.05.2011
|RD=[[File:Korean Flag.png|20px]] 22. Mai 2007<br>[[File:German Flag.png|20px]] 8. Dezember 2010<br>[[File:Flag-us.png|20px]] 4. Mai 2011
|stat=
|stat=
{{CharStatsDE
{{CharStatsDE
Line 19: Line 17:
| PDEF=3
| PDEF=3
| PATK=3
| PATK=3
| Schnelligkeit=2
| Speed=2
| Reichweite=1
| Range=1
| Schwierigkeit=2
| Difficulty=2
}}
}}}}
}}
<center>{{quotation|Stay down fool!}}</center>
<center>{{quotation|Soll ich's mal probieren?!}}</center>
<br>
<br>
__TOC__
 
= [[File:CRNEW.png]] Kriegsschützin =
= [[File:CRNEW.png]] Kriegsschützin =


== {{HeaderDE|text=Spezialität|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Informationen|color={{ColorSel|Character|Rena}}}} ==
Die Kriegsschützin hat sich auf den Nahkampf mit Fußtritten spezialisiert, ohne dabei den Bogen gänzlich aus den Augen zu verlieren. So behält sie die Kontrolle über nahe wie weiter entfernte Gegner.
=== Spezialität ===
The '''Combat Ranger''' loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.
<br>
<br>


== {{HeaderDE|text=Hintergrund|color={{ColorSel|Character|Rena}}}} ==
=== Hintergrund ===
Auf ihrer Reise beschließt Rena, ihre Nahkampffertigkeiten zu verbessern,
As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a [[Combat Ranger]].
sodass sie alles und jeden vernichten kann, der ihr im Weg steht. Durch das Trainieren ihrer Tritte wurde sie schließlich zur [[Combat Ranger/de|Kriegsschützin]].
<br>
<br>


== {{HeaderDE|text=Erster Klassenwechsel|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Erster Klassenwechsel|color={{ColorSel|Character|Rena}}}} ==
 
{{JobChangeDE|CR}}
=== Quest ===
<br>
[[Rena/de|Rena]] muss Level 15 erreicht haben, um den ersten Klassenwechsel zu beginnen.  <br>
 
=== {{HeaderDE|text=Kriegsschützin|color={{ColorSel|Character|Rena}}}} ===
#Sprich mit [[NPCs/de#Elder|Lelia]] in [[Elder/de|Elder]].
#Eliminiere 8 '''Große Soldaten''' und 8 '''Kleine Soldaten''' in [[2-5/de|Schloss Robo]].<br>
#Schließe [[2-5/de|Schloss Robo]] auf mind. Schwer(☆☆+) innerhalb von 10 Minuten erfolgreich ab.<br>
#Schließe [[2-5/de|Schloss Robo]] auf Experte (☆☆☆), mit Rang B oder besser, erfolgreich ab.<br>
 
=== Item ===
[[File:cs.png|50px]]Klassenwechsel möglich durch Cash-Shop-Item: '''Seele der Kriegsschützin'''.
 
=== Zweiter Klassenwechsel ===
Auf Level 35 kann die [[Combat Ranger/de|Kriegsschützin]] zur [[Wind Sneaker/de|Windläuferin]] werden.


== {{HeaderDE|text=Skillbaum|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Skillbaum|color={{ColorSel|Character|Rena}}}} ==
Line 60: Line 44:


== {{HeaderDE|text=Hinzugefügte Combos|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Hinzugefügte Combos|color={{ColorSel|Character|Rena}}}} ==
{{SkillText|Combo|Swift Kicks}}
{{SkillText|Combo|Power Shot}}
{{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Bild
! width="30%" |Image
! width="50%" |Beschreibung
! width="50%" |Description
! width="20%" |Schaden
! width="20%" |Damage
|-
|-
|[[Image:Cr_combo1.jpg|447px]]  
|[[Image:Cr1.png]]  
| '''Dreifach-Kick'''  
| '''Triple Kick'''  
Rena vollführt zwei zusätzliche Tritte nach ihrer grundlegenden {{CDRU}}{{CY}}-Combo, welche die Gegner zu Boden werfen (wird zu einem Hitstun geändert mit [[Nature's Force System/de|einem NE]]).
Execute 2 extra kicks after doing the standard {{CDRU}}{{CZ}} combo, the final hit of which knocks enemies down.
|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CY}} 188% Phy. Schaden <br>
{{CZ}} 188% Phy. Damage <br>
{{CY}} 201% Phy. Schaden <br>
{{CZ}} 201% Phy. Damage <br>
{{CY}} 302% Phy. Schaden
{{CZ}} 302% Phy. Damage
|-
|-
|[[Image:Cr combo2.jpg]]  
|[[Image:Cr2.png]]  
| '''Sturm-Kick'''  
| '''Storm Kick'''  
Rena erschafft nach ihrer  ↑↑Y-Combo einen kleinen Windsturm, der Gegnern andauernd schadet. Dies ersetzt ebenfalls den Pfeilschuss bei {{CUU}}{{CX}} durch eine Stampfbewegung.
Creates a small gust of wind which continuously damages enemies after doing the standard {{CUU}}{{CZ}} or {{CUU}}{{CX}} combo.
*02/01/2014 KR / 08/13/2014 NA
**Added small wind tornado to the kick that slightly pulls enemies.
|
|
{{CUU}} <br>
{{CUU}} <br>
{{CY}} 182% Phy. Schaden <br>
'''EITHER'''<br>
{{CY}} 50% x4 Phy. Schaden
{{CZ}} 182% Phy. Damage<br>
{{CZ}} 50% x4 Phy. Damage<br>
'''OR'''<br>
{{CX}} 93% Mag. Damage x3<br>
{{CZ}} 50% x4 Phy. Damage
|-
|-
|[[Image:Cr combo3.jpg]]  
|[[Image:Cr3.png]]  
| '''Doppel-Slide'''  
| '''Double Slide'''  
Rena gleitet ein zusätzliches Mal über den Boden bevor sie ihre grundlegende {{CDR}}{{CY}}-Combo ausführt. Die erste Bewegung kann ebenfalls abgebrochen werden, indem man einen Aktiv- oder Spezialaktiv-Skill verwendet.
Slides once more before doing the standard {{CDR}}{{CZ}} combo. The first dash can also be cancelled with an '''Active''' or '''Special Active'''.
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CY}} 173% Phy. Schaden <br>
{{CZ}} 173% Phy. Damage <br>
{{CY}} 209% Phy. Schaden <br>
{{CZ}} 209% Phy. Damage <br>
{{CY}} 228% Phy. Schaden
{{CZ}} 228% Phy. Damage
|-
|-
|[[Image:CRCombo4_DE.jpg]]  
|[[Image:Cr4.png]]  
| '''Einteilender Kick'''
| '''Zoning Kick'''
Nachdem Rena einen Pfeil abgeschossen hat, gleitet sie zum Gegner hin und stößt diesen mit ihrem Knie, bevor sie die Combo beendet. Sie besitzt dabei K.O.-Schutz.
After firing an arrow, slide towards the enemy and knee them while in super armor before finishing the combo off.
*Can also be performed after {{CX}}{{CX}}.
|
|
{{CX}} 278% Mag. Schaden<br>
{{CX}} 261% Mag. Damage<br>
{{CY}} 290% Phy. Schaden<br>
{{CX}} 295% Mag. Damage<br>
{{CY}} 296% Phy. Schaden<br>
{{CZ}} 290% Phy. Damage<br>
{{CY}} 393% Phy. Schaden
{{CZ}} 296% Phy. Damage<br>
{{CZ}} 393% Phy. Damage
|}
|}
{{SkillText/de|Combo|1}}
<br>
<br>


== {{HeaderDE|text=Skills|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Skill-Liste|color={{ColorSel|Character|Rena}}}} ==
{{:Combat Ranger/Skills-DE}}
{{:Combat Ranger/Skills/de}}
<br>
<br>


== {{HeaderDE|text=Galerie|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Galerie|color={{ColorSel|Character|Rena}}}} ==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible-content">
=== Artwork ===
=== Artwork ===
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Combat Ranger.png|Das Portrait der Kriegsschützin.
File:Combat Ranger.png|'''Combat Ranger''''s Portrait, illustrated by RESS/흑주돈.
File:CRConcept.png|'''Combat Ranger's''' Concept Artwork, designed by RESS.
</gallery>
</gallery>
=== Verschiedenes  ===
 
=== Sonstiges ===
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:15ReCRNew.png|Standpose und Promotion-Avater (Aktuelles Model)
File:15ReCRNew.png|Idle pose and Promo avatar. (Current Model)
File:15ReCR.png|Standpose und Promotion-Avater (Altes Model)
File:15ReCR.png|Idle pose and Promo avatar. (Old Model)
File:CRrevamp.png|Model-Revamp der Kriegsschützin.
File:CRrevamp.png|'''Combat Ranger''''s model revamp (10/16/2014)
</gallery>
</gallery>
<br>
== {{HeaderDE|text=Trivia|color={{ColorSel|Character|Rena}}}} ==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible-content">
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red clock beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
</div>
</div>
</div>
</div>
<br>
<br>
{{Charaktere}}
{{Charaktere}}

Revision as of 22:09, 24 December 2017

File:CRTiny.png Kriegsschützin
Name
Rena Erindel
Klasse
File:CRTiny.png Kriegsschützin
Waffe
Bogen, Kampfkünste, Wind
Veröffent­lichung
22.05.2007
08.12.2010
04.05.2011
Statistiken
Geschw.
Mittel
Reichw.
Nah
Stufe
Mittel
Magie
Stay down fool!


File:CRNEW.png Kriegsschützin

Informationen

Spezialität

The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.

Hintergrund

As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a Combat Ranger.

Erster Klassenwechsel


Skillbaum

Skills Passive
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill-Attribute freigeschaltet ab Level 40.
  • Letzter verbesserter Skill freigeschaltet ab dem 2. Klassenwechsel.


Hinzugefügte Combos

 : Physical damage is calculated before Swift Kicks.
 : Arrow damage is calculated before Power Shot.
 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
File:Cr1.png Triple Kick

Execute 2 extra kicks after doing the standard combo, the final hit of which knocks enemies down.


188% Phy. Damage
201% Phy. Damage
302% Phy. Damage

Storm Kick

Creates a small gust of wind which continuously damages enemies after doing the standard or combo.

  • 02/01/2014 KR / 08/13/2014 NA
    • Added small wind tornado to the kick that slightly pulls enemies.


EITHER
182% Phy. Damage
50% x4 Phy. Damage
OR
93% Mag. Damage x3
50% x4 Phy. Damage

Double Slide

Slides once more before doing the standard combo. The first dash can also be cancelled with an Active or Special Active.


173% Phy. Damage
209% Phy. Damage
228% Phy. Damage

Zoning Kick

After firing an arrow, slide towards the enemy and knee them while in super armor before finishing the combo off.

  • Can also be performed after .

261% Mag. Damage
295% Mag. Damage
290% Phy. Damage
296% Phy. Damage
393% Phy. Damage


Skill-Liste

Spezialaktiv


Aktiv

Passiv


Galerie

Artwork

Sonstiges


Trivia

  • Before her model was revamped, Combat Ranger's hair was tied by two red clock beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.



Characters