Junk Break: Difference between revisions

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*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*The afterdelay can be cancelled by using a throwing consumable.
*The afterdelay can be cancelled by using a throwing consumable.
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail. It is generally too situational and faces low deployment. It looks cool though.
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back the drill will still remain at its position.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*''Post KR Dec. 13 2012 patch:''
*''Post KR Dec. 13 2012 patch:''
**After Junk Break is activated, the opponent will fall more quickly.
**After Junk Break is activated, the opponent will fall more quickly.

Revision as of 19:16, 19 February 2013

[Special Active] Eve summons a giant split-drill that burrows into the enemy, dealing huge amounts of damage. It slows down over time and finishes by lifting the enemy into the air.



Requirements

Class Master SP Requirement Quest Requirement
Code Exotic
Lv5
65 SP
Skill Quest


Skill Information

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Initial 4 Seconds Final 2 Seconds Initial Final
1 169% 74% 13 7 300MP 30 Seconds
2 203% 88%
3 237% 103%
4 271% 118%
5 (M) 322% 140%
6 373% 162%

Tips and Details

  • Junk Break is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
  • The afterdelay can be cancelled by using a throwing consumable.
  • Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail.
  • In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
  • Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
  • Post KR Dec. 13 2012 patch:
    • After Junk Break is activated, the opponent will fall more quickly.
  • Lvl 5 Junk Break deals 5810% damage if all hits connect.

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