Magic Knight/de: Difference between revisions
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[[Image: | [[Image:Mk2DE.png]] | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. | Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. | ||
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{{CDeX}} 425% Mag. Damage (6 MP) | {{CDeX}} 425% Mag. Damage (6 MP) | ||
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| [[Image: | | [[Image:Mk5_DE.png]] | ||
| '''Flame Pierce''' | | '''Flame Pierce''' | ||
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | ||
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{{CViZ}}/{{CDeZ}} 235% Phy. Damage +97% Mag. Damage x2 | {{CViZ}}/{{CDeZ}} 235% Phy. Damage +97% Mag. Damage x2 | ||
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| [[Image: | | [[Image:Mk3DE.png]] | ||
| '''Aerial Fireball''' | | '''Aerial Fireball''' | ||
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected. | After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected. | ||
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{{CDeZ}} 436% Mag. Damage (6 MP) | {{CDeZ}} 436% Mag. Damage (6 MP) | ||
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| [[Image: | | [[Image:Mk4_DE.png]] | ||
| '''Fire Burst''' | | '''Fire Burst''' | ||
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents. | After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents. | ||
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{{CDeHoldZ}} 394% ~ 592% Mag. Damage | {{CDeHoldZ}} 394% ~ 592% Mag. Damage | ||
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| [[Image: | | [[Image:Mk6_DE.png]] | ||
| '''Flame Blade''' | | '''Flame Blade''' | ||
After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage. | After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage. |
Revision as of 19:03, 22 February 2017
“ | Feel the burn!
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” |
File:MKNEW.png Magieritter
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Spezialität
The Magic Knight is a swordsman with magical abilities. He has a flaming fist that throws fireballs to both distract and destroy. This gives the otherwise close quarter fighter a few ranged attacks that can be combined to make the hot headed Elsword an incendiary opponent. The Magic Knight is uniquely suited to control large mobs.
Hintergrund
During his travels, Elsword found out that he was very vulnerable to magical type attacks. He decides to go to Echo for help, who told him the only way to cover up this weakness was to become a Magic Knight. Elsword decides to become one in order to cover up this weakness. He absorbed some magical powers through a ritual, and became a Magic Knight.
Being able to use magic attacks now allows Elsword to become a more balanced character, specializing in both Melee and Ranged attacks.
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- Skill-Attribute freigeschaltet auf Level 40.
- Verstärkt freigeschaltet nach dem 2. Klassenwechsel.
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: All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
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Spezialaktiv
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Aktiv
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Passiv
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Artwork
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Magic Knight's portrait, illustrated by RESS
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Magic Knight's Concept Artwork.
Sonstiges
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New model after 07/23/2015 (KR).
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Idle Pose and Promo avatar.
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3D models of Magic Knight.
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Old combo removed.
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- On Magic Knight's in-game model pants, it is shown to have flames on them. However, the official artwork doesn't show any flames.
- A silhouette of Magic Knight's portrait appears in the title Stand Alone.