Magic Missile: Difference between revisions

From Elwiki
No edit summary
No edit summary
 
(87 intermediate revisions by 13 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Magic Missile}}
__NOTOC__{{Languages|Magic Missile}}
<div style="float: right;">{{#ev:youtube|4koZwakYcPA|300}}</div>
{{#ev:youtube|4koZwakYcPA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:AishaS30.png]]
| [[File:AishaS30.png]]
| '''[Special Active]''' Unleash a magic ball of concentrated energy that chases down enemies. Speed increased by 30% if used while Awakened.
| {{SkillType|SA|S}} Fire a magic sphere that tracks nearby enemies.
|-
|
| {{color|#FFC000|Magic Missile|b=1}}
*After casting, does not inflict hitstun after a certain period of time
*Upon use during awakening, tracking speed is increased by 30%
|-
|-
|
|
Line 15: Line 20:


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSel|CharLight|Aisha}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[High Magician]] || 15 || 82 || 29 || 38
! Class !! Level Required
|-
| [[High Magician]] || 15
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! rowspan=2 | Character Level !! rowspan=2 | Damage (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Magical Sphere (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Normal !! Awaken
! Normal !! [[Awakening Mode]]
|-
| colspan="8" | '''Normal'''
|-
|-
| align="left" | 15 || rowspan=2 | 327% || 5 Seconds || rowspan=2 | 10 || rowspan=2 | 14 || rowspan=2 | 8 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
| {{PvE}} || 322% || rowspan=2 | 1 Second (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced] 82 || Seconds
| {{PvP}} || 254%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 322% || rowspan=2 | 2 Seconds (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
| {{PvP}} || 254%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! colspan=4 | Enhanced Magic Missile !! colspan=4 | Heavy Magic Missile
! colspan=4 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2| Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2| Details
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Damage !! Critical Rate !! Damage !! Cooldown
|-
|-
| 29 || {{SkillText|Enhanced|80}} || 261.6% || 100% || 38 || {{SkillText|Heavy|140|150}} || 457.8% || 16.5 Seconds
! Normal !! [[Awakening Mode]]
|-
| {{SkillText|Persistent2|125}} || 10 || 14 || 7.5 Seconds || {{SkillText|Critical|130}} || 195 MP
|}  
|}  
<br>
== Total Damage ==
{{Damage|true|Aisha
|dmg=322
|pvp_dmg=254
|hits=7
|awk_hits=11
|hits_max=10
|awk_hits_max=14
}}
*Damage ranges from max hits, to max hits with the '''Persistent''' trait.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
*The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If [[Magic Missile]] cannot home in on a target, it will fly forward.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
**[[Magic Missile]] will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
* If used at the same point as another players awakening or special active, Magic Missile will not target them.
**When [[Magic Missile]] kills a target, it will home in on the next closest target.
* Magic Missile can target invisible monsters/obstacle generators off-screen and has a tendency to do so if they exist in the current map; while the majority of these generators are not destructible, rendering the skill useless in several locations, there are rare exceptions where the missile can destroy the generator, preventing new mobs from being generated - an example would be the generators in the air on the [[Hamel's Pier]].
*While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
* When passing through groups of mobs, Magic Missile will only hit the mob that it has targeted and not any nearby mobs.
*[[Magic Missile]] will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze.
** This skill can target different opponents.
<br>
 
== Trivia ==
[[File:MagicMissleSigil.png|thumb|150px|Elemental Sigil]]
*[[Magic Missile]] uses the fire element, as it uses the same sigil as '''Aisha''''s fire spells except blue in color.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|hBMzqoLdhhk|300}}
|Between its initial release and the 08/06/2015 KR Patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
|}
<br>
<br>


== Updates ==
==Updates==
*03/29/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
** Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change:
|-
*** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them.
! colspan=2 | Date !! colspan=2 | Changes
****However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
|-
*11/06/2014 KR
! KR !! NA !! PvE !! PvP
**Damage increased.
|-
**Added Damage Penalty after travels further.
| 03/27/2008 || 05/04/2011 || colspan=2 align="left" |
***Damage decreased by 14.5% per second.
*'''Magic Missile''' added.
*08/06/2015 KR
|-
**MP cost changed to 150 MP
| 03/29/2013 || - || colspan=2 align="left" |
**Projectile speed increased (including when Awakening) and hit count increased.
*{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}}
**Damage decrease overtime effect deleted.
*{{nerf|The missile will '''no longer''' spin around the target to trap them.}}
*10/08/2015 (KR) / 03/16/2016 (NA)
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
**Projectile speed slightly decreased.
|-
**After certain time, it won't give hitstun.
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
*02/04/2016 KR
*{{buff|'''Damage''' increased.}}
**Magic Projectile tracking speed decreased.
*{{nerf|Added Damage Penalty after it travels further.}}
**Damage decreased by 14.5% per second.
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*{{buff|MP cost changed to 150 MP.}}
*{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
*{{buff|Damage decrease over time effect deleted.}}
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Projectile speed slightly decreased.}}
*{{nerf|After certain time, it won't give hitstun.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Magic Projectile tracking speed decreased.}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{nerf|Duration decreased.}}
*{{nerf|Hitstun Duration decreased.}}
*'''Enhanced''' trait changed to '''Persistent'''.
*'''Heavy''' trait changed to '''Critical'''.
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*Damage error fixed.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |
*{{nerf|Hitstun intervals decreased.}}
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |
*{{nerf|MP Recovery decreased.}}
*{{nerf|Hitstun decreased.}}
|}
<br>
<br>


Line 82: Line 167:
|Color={{ColorSel|CharLight|Aisha}}
|Color={{ColorSel|CharLight|Aisha}}
|KR=매직 미사일              |KRName=Magic Missile
|KR=매직 미사일              |KRName=Magic Missile
|FR=Projectile magique |FRName=Magical Projectile
|FR=Projectile magique |FRName=Magic Missile
|IT=Proiettile Magico  |ITName=Magical Projectile
|IT=Proiettile Magico  |ITName=Magic Missile
|UK=Magical Missile
|UK=Magical Missile
|JP=マジックミサイル    |JPName=Magic Missile
|JP=マジックミサイル    |JPName=Magic Missile
|CN=魔气弹  |CNName=Magic Missile
|TW=魔法導彈|TWName=Magic Missile
|CN=魔气弹  |CNName=Demonic Missile
|PL=Magiczny Pocisk |PLName=Magic Missile
|DE=Magisches Geschoss |DEName=Magic Missile
|ES=Proyectil mágico |ESName=Magic Missile
|BR=Míssil Arcano |BRName=Arcane Missile
}}
}}
<br>
<br>
 
{{SkillNav - High Magician}}
{{HMSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]

Latest revision as of 21:46, 5 March 2024

[Special Active: Strength]
Fire a magic sphere that tracks nearby enemies.
Magic Missile
  • After casting, does not inflict hitstun after a certain period of time
  • Upon use during awakening, tracking speed is increased by 30%
Final Enhanced Skill
  • Skill will inflict hitstun for a longer duration.
Available for Memorize
  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.


Requirements

Class Level Required
High Magician 15


Skill Information

Mode Magical Sphere (Magical) Hitstun Duration Max Hits Duration MP Usage Cooldown
Normal Awakening Mode
Normal
PvE 322% 1 Second (Est.) 7 11 6 Seconds 150 MP 11 Seconds
PvP 254%
[Enhanced]
PvE 322% 2 Seconds (Est.) 7 11 6 Seconds 150 MP 11 Seconds
PvP 254%


Skill Traits

Persistent Magic Missile Critical Magic Missile
Attribute Effect Max Hits Duration Attribute Effect MP Usage
Normal Awakening Mode
Range and duration increased to 125% 10 14 7.5 Seconds MP Usage increased to 130%
Skill will ignore 50% defense (25% defense in PvP)
195 MP


Total Damage

ModeBase
RegularAwakening Mode
PvE2,254% ~ 3,220%3,542% ~ 4,508%
PvP1,778% ~ 2,540%2,794% ~ 3,556%
  • Damage ranges from max hits, to max hits with the Persistent trait.


Tips and Details

  • The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.
    • Magic Missile will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
    • When Magic Missile kills a target, it will home in on the next closest target.
  • While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
  • Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze.


Trivia

Elemental Sigil
  • Magic Missile uses the fire element, as it uses the same sigil as Aisha's fire spells except blue in color.


Old Version

Video Description
Between its initial release and the 08/06/2015 KR Patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.


Updates

Date Changes
KR NA PvE PvP
03/27/2008 05/04/2011
  • Magic Missile added.
03/29/2013 -
  • The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.
  • The missile will no longer spin around the target to trap them.
    • However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
11/06/2014 04/29/2015
  • Damage increased.
  • Added Damage Penalty after it travels further.
    • Damage decreased by 14.5% per second.
08/06/2015 01/13/2016
  • MP cost changed to 150 MP.
  • Projectile speed increased (including when Awakening) and hit count increased.
  • Damage decrease over time effect deleted.
10/08/2015 03/16/2016
  • Projectile speed slightly decreased.
  • After certain time, it won't give hitstun.
02/04/2016 03/16/2016
  • Magic Projectile tracking speed decreased.
06/30/2016 07/13/2016
  • Duration decreased.
  • Hitstun Duration decreased.
  • Enhanced trait changed to Persistent.
  • Heavy trait changed to Critical.
10/13/2016 11/23/2016
  • Damage error fixed.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
04/05/2018 04/18/2018
  • Damage decreased.
  • Damage increased.
06/14/2018 06/27/2018
  • Damage increased.
07/26/2018 08/08/2018
  • Hitstun intervals decreased.
04/25/2019 05/22/2019
  • MP Recovery decreased.
  • Hitstun decreased.


Alternative Names

Server Name Translation
South Korea 매직 미사일 Magic Missile
Japan マジックミサイル Magic Missile
Taiwan (Traditional Chinese) 魔法導彈 Magic Missile
China (Simplified Chinese) 魔气弹 Demonic Missile
Germany Magisches Geschoss Magic Missile
Spain Proyectil mágico Magic Missile
France Projectile magique Magic Missile
Italy Proiettile Magico Magic Missile
Poland Magiczny Pocisk Magic Missile
United Kingdom Magical Missile
Brazil Míssil Arcano Arcane Missile