Mercenary Behavior: Difference between revisions

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{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:MercenaryBehavior.png]]  
| [[File:MercenaryBehavior.png]]
| {{SkillType|P}} Decrease overheat damage and debuffs.  
| {{SkillType|P}} Reduces the damage taken from [[Overheat|overheating]], and take no damage from overheating when below a certain amount HP. Magical Attack is increased during [[Awakening Mode|awakening]] and awakening duration is increased.<br>All skills' physical damage is converted to magical damage instead.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Weapon Taker]] || 15     
| [[Weapon Taker]] || 15     
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! Skill Level !! Level Required !! Overheat Damage Negation<br>HP Threshold !! Overheat Damage <br>Reduction Increase {{stat|n}} !! Magical Attack Increase <br>In [[Awakening Mode]] !! Awakening Duration <br>Increase
! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction
|-
| colspan="6" | {{PvE}}
|-
| align="left" | 1 || 15 || 28% HP || rowspan=4 | 5% || 1.5% || 4%
|-
|-
| align="left" | 1 || 15 || 12.5% || 45%
| align="left" | 2 || 31 || 32% HP || 3% || 6%
|-
|-
| align="left" | 2 || 31 || 15% || 50%
| align="left" | 3 || 39 || 36% HP || 4.5% || 8%
|-
|-
| align="left" | 3 || 39 || 17.5% || 55%
| align="left" | 4 || 83 || 40% HP || 6% || 10%
|-
|-
| align="left" | 4 || 83 || 20% || 60%
| colspan="6" | {{PvP}}
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Skill Level !! Level Required !! Overheat Damage<br>Reduction
|-
|-
| align="left" | 1 || 15 || 22.5%
| align="left" | 1 || 15 || 14% HP || 27% || 0.9% || 4%
|-
|-
| align="left" | 2 || 31 || 25%
| align="left" | 2 || 31 || 16% HP || 28% || 1.2% || 6%
|-
|-
| align="left" | 3 || 39 || 27.5%
| align="left" | 3 || 39 || 18% HP || 29% || 1.8% || 8%
|-
|-
| align="left" | 4 || 83 || 30%
| align="left" | 4 || 83 || 20% HP || 30% || 2.4% || 10%
|}
|}
<br>
<br>


== Tips and Details ==
==Related Skills==
*Status infliction affected includes Wound, Bleed, Blind, Haze Explosion, Stun, Confusion, Chaos, Fear, Press, Attack Speed Decrease, Movement Speed Decrease, and Helplessness.
{{SkillTable|
*Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
HarpSpear.png; Harpoon Spear;
<br>
RevCannon.png; Revolver Cannon;
GaiaPromi.png; Giga Prominence;
VTM.png; Victory Survival Strategy;
HellGat.png; Hellfire Gatling;
ICNapalm.png; Ignition Crow - Napalm;
IgnitionCrow.png; Ignition Crow - Incinerator;
RainofFire.png; Rain of Fire;
DeadlyRaid.png; Deadly Raid;
AOM.png; Overheat Mode Activated!;
VeteranCommanderSkill11.png; Bursting Blade;
VCTrans6.png; Ifrit Flame;
Nova Imperator - Passive 2.png; Master of Warfare;
HarpSpear.png; Harpoon Spear/Mod;
RevCannon.png; Revolver Cannon/Mod;
GaiaPromi.png; Giga Prominence/Mod;
IgnitionCrow.png; Ignition Crow - Incinerator/Mod;
VeteranCommanderSkill11.png; Bursting Blade/Mod;
}}
</br>


== Updates ==
==Updates==
*05/29/2014 (KR) / 09/17/2014 (NA)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
**Overheat damage reduction reduced in PvP
|-
*11/03/2016 (KR) / 11/23/2016 (NA)
! colspan=2 | Date !! colspan=2 | Changes
**Debuff Time Reduction decreased.
|-
**Overheat Damage Reduction decreased.
! KR !! NA !! PvE !! PvP
*03/30/2017 (KR)
|-
**Overheat Damage Reduction increased.
| 01/12/2012 || 03/13/2013 || colspan=2 align="left" |
*'''Mercenary Behavior''' added.
|-
| 05/29/2014 || 09/17/2014 || align="left" |
*None
| align="left" |
*{{nerf|Overheat damage reduction reduced.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Debuff Time Reduction decreased.}}
*{{nerf|Overheat Damage Reduction decreased.}}
|-
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |
*{{buff|Overheat Damage Reduction increased.}}
|-
| rowspan=2 | 05/18/2017 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|No Overheat damage below effect added.}}
*{{nerf|Debuff Time Reduction effect moved to [[Victory Survival Strategy]].}}
|-
| align="left" |
*{{buff|Overheat Damage Reduction increased.}}
| align="left" |
*None
|-
| rowspan=2 | 08/24/2017 || rowspan=2 | 09/13/2017 || colspan=2 align="left" |
*{{buff|No Overheat damage threshold increased.}}
*{{nerf|Debuff Time Reduction effect moved to [[Victory Survival Strategy]].}}
|-
| align="left" |
*None
| align="left" |
*Overheat Damage Reduction scaling changed.
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Outdated tooltip changed.
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
*{{buff|Added an effect that changes all physical skills to magical skills.}}
*{{buff|Magical Damage and Awakening Duration Increase during Awakening effect added.}}
**Moved to this skill from deleted [[Focus Strength]] skill.
|-
| 09/11/2019 || 09/25/2019 || align="left" |
*{{nerf|Overheat Damage Reduction decreased.}}
| align="left" |
*None
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|Color={{ColorSel|CharLight|Raven}}
|KR=???               |KRName=Mercenary Behavior
|KR=용병의 처신술               |KRName=Mercenary Behavior
|FR=Mercenaire de fer |FRName=Iron Mercenary
|FR=Mercenaire de fer |FRName=Iron Mercenary
|UK=Iron Mercenary
|UK=Iron Mercenary
|JP=傭兵の判断 |JPName=Mercenary's Decision
|JP=傭兵の判断 |JPName=Mercenary's Decision
|CN=佣兵行为 |CNName=Mercenary Behavior
|CN=佣兵行为 |CNName=Mercenary Behavior
|PL=Żelazny Najemnik |PLName=Iron Mercenary
|DE=Eiserner Söldner |DEName=Iron Mercenary
|ES=Mercenario férreo |ESName=Iron Mercenary
|IT=Mercenario di Ferro |ITName=Iron Mercenary
}}
}}
<br>
<br>
 
{{SkillNav - Weapon Taker}}
{{WTSkills}}
[[Category:Passive Skills]]

Latest revision as of 01:42, 7 September 2023

[Passive]
Reduces the damage taken from overheating, and take no damage from overheating when below a certain amount HP. Magical Attack is increased during awakening and awakening duration is increased.
All skills' physical damage is converted to magical damage instead.


Requirements

Class Level Required
Weapon Taker 15


Skill Information

Skill Level Level Required Overheat Damage Negation
HP Threshold
Overheat Damage
Reduction Increase
This effect is normalized
to your current stats. 
N
Magical Attack Increase
In Awakening Mode
Awakening Duration
Increase
PvE
1 15 28% HP 5% 1.5% 4%
2 31 32% HP 3% 6%
3 39 36% HP 4.5% 8%
4 83 40% HP 6% 10%
PvP
1 15 14% HP 27% 0.9% 4%
2 31 16% HP 28% 1.2% 6%
3 39 18% HP 29% 1.8% 8%
4 83 20% HP 30% 2.4% 10%


Related Skills


Updates

Date Changes
KR NA PvE PvP
01/12/2012 03/13/2013
  • Mercenary Behavior added.
05/29/2014 09/17/2014
  • None
  • Overheat damage reduction reduced.
11/03/2016 11/23/2016
  • Debuff Time Reduction decreased.
  • Overheat Damage Reduction decreased.
03/30/2017 04/12/2017
  • Overheat Damage Reduction increased.
05/18/2017 -
  • No Overheat damage below effect added.
  • Overheat Damage Reduction increased.
  • None
08/24/2017 09/13/2017
  • No Overheat damage threshold increased.
  • None
  • Overheat Damage Reduction scaling changed.
09/14/2017 -
  • Outdated tooltip changed.
07/18/2019 08/14/2019
  • Added an effect that changes all physical skills to magical skills.
  • Magical Damage and Awakening Duration Increase during Awakening effect added.
09/11/2019 09/25/2019
  • Overheat Damage Reduction decreased.
  • None


Alternative Names

Server Name Translation
South Korea 용병의 처신술 Mercenary Behavior
Japan 傭兵の判断 Mercenary's Decision
China (Simplified Chinese) 佣兵行为 Mercenary Behavior
Germany Eiserner Söldner Iron Mercenary
Spain Mercenario férreo Iron Mercenary
France Mercenaire de fer Iron Mercenary
Italy Mercenario di Ferro Iron Mercenary
Poland Żelazny Najemnik Iron Mercenary
United Kingdom Iron Mercenary