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<div style="float: right;">{{#ev:youtube|D58EMqe52aM|300}}</div>
__NOTOC__{{Languages|Shooting Star}}
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_SHOOTINGSTAR.png]]<br>  
| [[File:SI_SHOOTINGSTAR.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|
| {{SkillText|Cannonball|3}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Deadly Chaser]] || 35
|}
<br>


== Requirements  ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
| <center>Lv5</center>
|-
| <center>65SP</center>
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 20% || 145%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 23% || 174%
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
<br>


== Skill Information  ==
== Total Damage ==
{{VersionTabs
{{Damage
|NA=
|dmg=85, 603
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|pvp_dmg=23, 174
{{!}}-
|hits=12, 12
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
|awk_hits=15, 15
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Damage'''
|heavy=true
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Number of Missiles'''
}}
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Max hit'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Missile'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Splash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 203% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 18% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 12
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 24 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 300 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 seconds


{{!}}-
{{Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|dmg=85, 603
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 243% Magical Damage
|pvp_dmg=23, 174
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21% Magical Damage
|hits=15, 15
{{!}}-
|awk_hits=18, 18
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
|heavy=true
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 284% Magical Damage
|prefix=endlesschase
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25% Magical Damage
}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 324% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 29% Magical Damage.
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 385% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 34% Magical Damage
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Number of Missiles'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Max hit'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 12
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 24 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 300 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 seconds
 
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 496% Magical Damage
{{!}}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
<br>


== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
}}
<br>


== Tips and Details ==
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
**However, the missiles will generally prioritize closer targets.
<br>


== Tips and Details ==
==Updates==
*Each missile does 2 hits.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**One inital hit and one second hit dealing splash damage.
|-
*[[Shooting Star]] requires and consumes 3 rounds of ammo.
! colspan=2 | Date !! colspan=2 | Changes
*25% more cannonballs are fired while in [[Awakening Mode]].
|-
*Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp).
! KR !! NA !! PvE !! PvP
*While he is Shooting Guardian, he requires Heavy Railgun
|-
*The Path is removed once he becomes Deadly Chaser.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
{{SGSkills}}  
*'''Shooting Star''' added.
|-
| 06/30/2011 || - || colspan=2 align="left" |
*{{buff|Removed skill requirement [[Heavy Railgun]].}}
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Slightly increased MP regeneration rate.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
|-
| 08/27/2015 || - || colspan=2 align="left" |
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
|-
| 02/04/2016 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|Doesn't lock on to targets that are certain distance away}}
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Damage error fixed.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Homing Bullet Explosion damage increased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Heavy'''.
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |
*{{buff|Explosion radius increased.}}
*{{buff|Mana Break cancel added.}}
*'''Light''' trait changed to '''Evil'''.
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*None
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Homing Bullet Attack damage increased.}}
*{{nerf|Mana Break cancel removed.}}
*{{nerf|Homing Bullet Attack Explosion damage decreased.}}
*{{nerf|Tracking radius decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 100%.}}
|}
<br>


[[Category:Chung_Skills]]
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=슈팅 스타  |KRName=Shooting Star
|FR=Étoile filante |FRName=Shooting Star
|JP=シューティングスター |JPName=Shooting Star
|CN=流星炮击 |CNName=Meteor Shelling
|DE=Sternschnuppen |DEName=Shooting Stars
|IT=Stelle Cadenti |ITName=Shooting Stars
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|PL=Spadające Gwiazdy |PLName=Falling Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
}}
<br>
{{SkillNav - Deadly Chaser}}

Latest revision as of 18:09, 1 April 2024

[Special Active: Bravery]
Shoot multiple missiles which track down enemies.
Cannot manabreak while being hit.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Deadly Chaser 35


Skill Information

Mode Damage per Homing Bullet (Magical) Homing Bullet Count Cannonball Usage MP Usage Cooldown
Homing Bullet Attack Homing Bullet Explosion Normal Awakening
Normal
PvE 70% 502% 12 15 3 300 MP 22 Seconds
PvP 20% 145%
[Enhanced]
PvE 85% 603% 12 15 3 300 MP 22 Seconds
PvP 23% 174%


Skill Traits

Critical Shooting StarHeavy Shooting Star
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 100%
Skill will ignore 25% defense (10% defense in PvP)
300 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Base Endless Chase
Normal Awakening Mode Normal Awakening Mode
Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 8,256% 11,888.64% 10,320% 14,860.8% 10,320% 14,860.8% 12,384% 17,832.96%
PvP 2,364% 3,404.16% 2,955% 4,255.2% 2,955% 4,255.2% 3,546% 5,106.24%


Related Skills


Tips and Details

  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, the missiles will generally prioritize closer targets.


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Shooting Star added.
06/30/2011 -
07/28/2011 -
  • Slightly increased MP regeneration rate.
07/10/2014 -
  • Damage increased.
08/20/2015 01/27/2016
08/27/2015 -
  • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
02/04/2016 03/16/2016
  • None
  • Doesn't lock on to targets that are certain distance away
12/01/2016 01/11/2017
  • Damage error fixed.
04/27/2017 05/10/2017
  • Homing Bullet Explosion damage increased.
  • Homing Bullet Attack damage decreased.
  • Damage decreased.
07/13/2017 07/26/2017
  • Awakened trait changed to Heavy.
07/27/2017 08/09/2017
  • Explosion radius increased.
  • Mana Break cancel added.
  • Light trait changed to Evil.
  • Damage decreased.
  • None
02/22/2018 04/18/2018
  • Homing Bullet Attack damage increased.
  • Mana Break cancel removed.
  • Homing Bullet Attack Explosion damage decreased.
  • Tracking radius decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Damage increased.
03/17/2022 04/13/2022
  • Evil trait changed to Critical.
  • Casting speed increased by 100%.


Alternative Names

Server Name Translation
South Korea 슈팅 스타 Shooting Star
Japan シューティングスター Shooting Star
China (Simplified Chinese) 流星炮击 Meteor Shelling
Germany Sternschnuppen Shooting Stars
Spain Lluvia de meteoritos Meteor Shower
France Étoile filante Shooting Star
Italy Stelle Cadenti Shooting Stars
Poland Spadające Gwiazdy Falling Stars
Brazil Estrelas Cadentes Shooting Stars