Vibe Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Vibe Shot}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
<tabber>
|-
NA=
! Class !! Level Required
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
| [[Grand Archer]] || 60
| '''Class'''
| '''Master'''
| '''SP Requirement'''
| '''Skill Requirement'''
|- align=center
| [[Grand Archer]]
| Lv5
| 75 SP
| [[Skill Quest]]
|}
|}
<br>


|-|
== Skill Information ==
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"  
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement
|-
|-
| [[Grand Archer]]    || Lv. 20 || 60             || 5                 || [[Inducing Nature]] || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Level_60_Layer_Skill_.28Level_Requirement:_60.29'''Level 60 Layer Skill Quest''']   
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase !! rowspan=2 | Maximize Increase !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
</tabber>
|-
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
|-
| colspan=9 | {{PvE}}
|-
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
| colspan=9 | {{PvP}}
|-
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|}
<br>
<br>


== Skill Information  ==
==Related Skills==
 
{{SkillTable|
<tabber>
RenaSkill1.png; Backflip Shot;
NA=
RenaSkill7.png; Siege Mode;
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
SnipingRangerSkill1.png; Arc Shot;
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
SnipingRangerSkill5.png; Shooting Magnum;
| '''Skill<br>Level'''
GrandArcherSkill1.png; Stigma Shot;
| '''Chance Of<br>Effect'''
GrandArcherSkill8.png; Point Fire;
| '''Damage<br>(Magical)'''
SnipingRangerSkill1.png; Arc Shot/Mod;
| '''Max Number<br>of Targets'''
SnipingRangerSkill5.png; Shooting Magnum/Mod;
|- align="center"
}}
| align=left | 1 <!----- Skill Level ----->
| 2%
| 39%
| rowspan="5" | 3
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| 4%
| 46%
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| 6%
| 54%
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| 8%
| 62%
|- align="center"
| align=left | 5(M) <!----- Skill Level ----->
| 10%
| 73%
|}
 
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
| '''Skill<br>Level'''
| '''Required<br>Level'''
| '''Chance Of<br>Effect'''
| '''Damage<br>(Magical)'''
| '''MP Regen<br>Per Hit'''
| '''Max Number<br>of Targets'''
|- align="center"
| align=left | 1 <!----- Skill Level ----->
| 60
| 4%
| 100%
| +2%
| rowspan=20 | 3
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| 60
| 6%
| 108%
| +3%
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| 63
| 8%
| 115%
| +4%
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| 67
| 10%
| 123%
| +5%
|- align="center"
| align=left | 5 <!----- Skill Level ----->
| 71
| 12%
| 130%
| +6%
|- align="center"
| align=left | 6 <!----- Skill Level ----->
| 75
| 14%
| 138%
| +7%
|- align="center"
| align=left | 7 <!----- Skill Level ----->
| 79
| 16%
| 145%
| +8%
|- align="center"
| align=left | 8 <!----- Skill Level ----->
| 83
| 18%
| 153%
| +9%
|- align="center"
| align=left | 9 <!----- Skill Level ----->
| 87
| 20%
| 160%
| +10%
|- align="center"
| align=left | 10 <!----- Skill Level ----->
| 91
| 22%
| 168%
| +11%
|- align="center"
| align=left | 11 <!----- Skill Level ----->
| 95
| 24%
| 175%
| +12%
|- align="center"
| align=left | 12 <!----- Skill Level ----->
| 99
| 26%
| 183%
| +13%
|- align="center"
| align=left | 13 <!----- Skill Level ----->
| 103
| 28%
| 190%
| +14%
|- align="center"
| align=left | 14 <!----- Skill Level ----->
| 107
| 30%
| 198%
| +15%
|- align="center"
| align=left | 15 <!----- Skill Level ----->
| 111
| 32%
| 205%
| +16%
|- align="center"
| align=left | 16 <!----- Skill Level ----->
| 115
| 34%
| 213%
| +17%
|- align="center"
| align=left | 17 <!----- Skill Level ----->
| 119
| 36%
| 220%
| +18%
|- align="center"
| align=left | 18 <!----- Skill Level ----->
| 123
| 38%
| 228%
| +19%
|- align="center"
| align=left | 19 <!----- Skill Level ----->
| 127
| 40%
| 235%
| +20%
|- align="center"
| align=left | 20 (M) <!----- Skill Level ----->
| 131
| 42%
| 243%
| +21%
|}
 
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
* [[Vibration Shot]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
*The vibrations count as commands and do not inflict hitstun.
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
* The vibrations do not generate MP for Rena.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
* The vibrations DO generate MP for the opponent.
<br>
* The vibrations add to Rena's awakening gauge like a regular hit.
* The vibrations can also trigger elemental effects on weapons.


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |
*'''Vibe Shot''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{buff|MP Gain Increase effect added upon activation.}}
|-
| 06/25/2014 || - || colspan=2 align="left" |
*Damage fixed to deal the damage written.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Activation Chance decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Hitstun increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*Tooltip error fixed.
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*{{nerf|Hitstun removed.}}
|-
| 04/05/2018 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Activation Chance increased.}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
<br>
<br>


== Updates ==  
== Alternative Names ==
''Post KR June.27 2013 update''
{{AlternateLanguages
*Skill Tree revamp increase max skill level to 20.
|Color={{ColorSel|CharLight|Rena}}
*Values have been changed accordingly to match new Skill levels.
|KR=진동 사격|KRName=Vibration Shot
 
|FR=Flèche vibrante |FRName=Vibrating Arrow
''Post KR June.29 2013 patch''
|UK=Vibrating Arrow
*Level requirements have been adjusted for level 2 and onwards.
|JP=振動射撃 |JPName=Vibrating Shot
 
|CN=震动射击 |CNName=Vibrating Shot
''Post KR July.4 2013 patch''
|DE=Vibrierender Pfeil |DEName=Vibrating Arrow
*[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.
|ES=Flecha vibradora |ESName=Vibrating Arrow
 
|IT=Freccia Vibrante |ITName=Vibrating Arrow
 
|BR=Disparo Vibratório |BRName=Vibrating Shot
* 7/4/2013 KR
|PL=Wibrująca Strzała |PLName=Vibrating Arrow
**additional MP recovery effect is added.
}}
***but the rate is lower than Nature affinity.
<br>
<br>
<tabber>
{{SkillNav - Grand Archer}}
|-|
NA=
{{GASkills}}
|-|
KR=
{{GASkillsKR}}
</tabber>

Revision as of 18:38, 4 April 2024

[Passive]
Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.


Requirements

Class Level Required
Grand Archer 60


Skill Information

Skill Level Level Required Critial Increase Maximize Increase Vibration
(On hit with Arrow Commands or Actives)
Chance Damage (Magical) MP Gain When
Attacking Increase
Max Targets Hit Limit Reactivation Cooldown
PvE
1 60 9% 9% 20% 3428% 1% 3 2 Seconds
2 66 11% 11% 25% 3%
3 68 13% 13% 30% 5%
4 99 15% 15% 35% 7%
PvP
1 60 9% 9% 20% 257% 1% 3 2 Seconds
2 66 11% 11% 25% 3%
3 68 13% 13% 30% 5%
4 99 15% 15% 35% 7%


Related Skills


Tips and Details


Updates

Date Changes
KR NA PvE PvP
12/17/2009 07/20/2011
  • Vibe Shot added.
07/04/2013 07/04/2013
  • MP Gain Increase effect added upon activation.
06/25/2014 -
  • Damage fixed to deal the damage written.
02/05/2015 -
  • Activation Chance decreased.
  • MP Gain Increase when attacking decreased.
07/23/2015 12/16/2015
  • Hitstun increased.
  • Damage increased.
01/12/2017 01/24/2017
  • Tooltip error fixed.
08/24/2017 09/13/2017
  • Hitstun removed.
04/05/2018 -
  • Damage decreased.
09/20/2018 10/11/2018
  • Damage increased.
  • Activation Chance increased.
10/11/2018 10/31/2018
  • Reactivation Cooldown added.
  • Now counts as a command.
02/29/2024 03/27/2024
  • Critical Increase effect added.
  • Maximize Increase effect added.


Alternative Names

Server Name Translation
South Korea 진동 사격 Vibration Shot
Japan 振動射撃 Vibrating Shot
China (Simplified Chinese) 震动射击 Vibrating Shot
Germany Vibrierender Pfeil Vibrating Arrow
Spain Flecha vibradora Vibrating Arrow
France Flèche vibrante Vibrating Arrow
Italy Freccia Vibrante Vibrating Arrow
Poland Wibrująca Strzała Vibrating Arrow
United Kingdom Vibrating Arrow
Brazil Disparo Vibratório Vibrating Shot