Altar of Dedication
The final dungeon in Peyita, be prepared as Barud awaits at the top of the tower.
Layout
12 rooms. Mini boss in the 3rd, 6th and 9th depending on the difficulty.
Jumping area in the 2nd, 5th, 8th and 10th room with steel swingers, depending on the difficulty.
Mobs
Red Gulito Spearman: A larger and probably higher ranked Gulito Soldier. His skin is now red. Has the same combos as the older Gulito Spearman but it after the two spear prods it usually does, it will spin and whack you with its spear as a finisher.
Red Gulito Hammer Guy: A larger and probably higher ranked Gulito Soldier. His skin is now red. He has the same combos as the older Gulito Hammer-man but is now stronger and has less chances of falling down than its lower ranked counterparts.
Red Gulito Archer: A larger and probably higher ranked Gulito Soldier. His skin is now red. He has the same moves as the older Gulito Archer Except that he is stronger and slightly faster.
Red Gulito Shield-man: A larger and probably higher ranked Gulito Soldier. His skin is now red. He has the same moves as the older Gulito Shield-man, but is now stronger.
Red Gulito Magician: A larger and probably higher ranked Gulito Mage. He now wears red robes. He has the same moves as the older Gulito Mage, but it now causes the Confuse Ailment.
Temple Spirit: A stronger verison of the original temple spirit, but can now stun you if it hits you.
Mana Eaters: Eats you and your party's mana, but only drops out 1 full mana refill....
Masochistic Plant thing: A small bipedal plant-like thing that keeps following you but doesn't attack you. If you attack it, a small gland on its head will get bigger and bigger and eventually will pop, unleashing sludge that can severely poison you. If left alone for a while, the gland can turn smaller.
Stone Wyverns : The same stone Wyverns from Heart Of The Spire with the same High Frequency sound move that can deal substantial damage.
Spiked Peyita Golem: A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the Peyita Golem as its moves are more like Pokkun.
Mini Boss, Gulito High Mage
The Gultio High Mage looks like a higher ranked version of the Gulito Magician and wears red robes along with a small cap. Its moves and attacks are very similar to the boss of The Shroud. Appears in Very Hard Mode.
Moves
Dark Energy Boomerang: The Gulito High Mage unleashes a purple stream of dark energy that shoots far away then comes back. Does moderate damage.
Dark fury: The Gulito High Mage flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the constant mana drop ailment.
Mini Boss, Proxy
A cool Gulito archer who wears a eagle beak hood. His movement and attack speed is greatly enhanced. Appears in Hard and Very Hard.
Moves
Shoot Arrow: Proxy fires one arrow very quickly, the arrow can poison you.
Shoot Arrows: Proxy readies himself in an epic stance and pulls hard at the bowstring, then shoots three arrows at once (which can poison you). Similar to Rena's Siege Mode X-button Move.
Assassinate: Proxy gets up close to you and stabs quickly you with his hidden blade on his left hand, causing you to flinch. He then pulls it out, which at this stage could potentially poison you.
Roll: Like other Gulito Archers, if Proxy is knocked down or not, he can roll away from you quicker than its minors.
Arrow Strafe: At full mana bar, Proxy takes an epic stance (super armour), then fires poison arrows rapidly, 180 degrees in front of him. Can do substantial damage and cause poisoning.
Mini Boss, Steel Crusher
A heavily armoured Gulito Knight with a humongous hammer. Appears in all Difficulty Levels.
Moves
Dash: The Gulito dashes towards you and can continue to Leap Hammer or Hammer Swing. (SUPER ARMOURED)
Leap Hammer: The Gulito Jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (SUPER ARMORED)
Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away.
Barud
Attacks
SA = Super Armored
IA = Ice Affliction - Dramatically lowered attack speed. If you become afflicted, you're better off avoiding him until it wears off.
- Leap Attack - Kneels momentarily then leaps diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack where Barud is susceptible combos, so stay alert and take advantage.
- Pounce (SA) - Kneels very briefly, then gallops across the arena, slashing when he comes to a hault (although the slash does no damage, a bug maybe). This is his weakest attack, and he spams it quite a bit at times. 1-3 hits, usually 2.
- Double Slash (SA) - Kneels momentarily, then slashes with his claws and tail. 2 hits.
- Ice Carve (SA, IA) - One slash followed by another, with the second slash raising a pillar of ice from the ground, launching you a fair distance. 3 hits.
- Earth Hurl (SA) - Digs into the ground then hurls a chunk of earth across a fair distance. He usually uses this skill if there's a certain amount of metres between you. 2 hits.
- Howling Summon - Summons 2-3 Archer Gretols. Covers a small area around him. Invincible during the animation. 1 hit.
- Special Attack: Final Laser Beam (SA, IA) - Title says it all. Screen darkens as he charges momentarily. The beam's horizontal range covers the entire field. 1 hit. Strongest attack.
Extra Information
- BAURD WILL "RAWR" IF YOU USE 300MP SKILLS WHILE HIS MP GAUGE IS OVER 1/3 (around that fraction). This will render your attack useless, and probably piss off the rest of your party. So pay attention.
- Baurd can summon as many Gulito Archers as he sees fit. Defeat them if you have the oppurtunity, before their numbers become too overbearing. However this is usually only a problem in Henir.
- Skills that juggle Baurd will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage.
Tactics
When you knock Barud down (through attack many times), skill immediately, the damage will not be halved. (E.g, Barud gets knocked down. Immediately Jump and Shockwave!)
You can purposely do 300MP status skills like Armageddon Blade or Bloody Accel to make Barud scream for no reason at all.
You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear)
Drops
- Baurd's Mark
- Baurd's Tail
- Lv. 44 Baurd Blade (Raven)