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Monster Image
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Boss Description
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Boss Moves
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Malice - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
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- Laser Vision: Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time.
- The direction that a beam will fire across can be figured out based on which arm is raised and which stays grounded. If his right arm is raised (your left), it's beam will sweep from right to left. Vice versa if his left arm is raised.
- Destruction Smash: The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
- The boss's hands do not bypass invincibility frames, but deal damage and launch you.
- Stand at the far left side or right side to minimize platform destroying effect. At the time he laugh you should focus on move to edge of the stage as soon as possible.
- You can use that strategy 4 times (2 on each side). The boss hand will land on the edge of platform after first four are destroyed. End the battle before fifth slam is advised.
- Orbs of Chaos: Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
- Malice can still be damage during this phase by homing attacks.
- Despite orbs seemingly covering the entire map, characters that can fly or hover can stay on the outskirts of the map to remain safe as no orbs arise at the very edges of the map.
Attacks highlighted in red bypass Invincibility frames.
Note:
- The lower boss HP, the quicker boss moves will executed. At the point of 30 HP bars or lower you have about 3 seconds before react to his moves.
- His move rotation will be : Laser vision (another shot will be used when his HP is low), Destruction Smash , Then Orbs of Chaos.
- While most will commonly attack the head, his hands do have hitboxes too. Useful to know as if Malice has low HP and shells are close to the head, you can attack the hands and be safe (incase shells self-destruct during the cutscene).
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Recluse - A corrupted Rosso, half dark, half light with the power of the Crimson Eye wielding his scythe.
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- Vertical Swing: Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
- Horizontal Swing: Recluse will swing its scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
- Reaper: Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
- Land Breaker: Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
- These spikes will self-destruct after a certain amount of time has passed.
- Fire Pillars: The screen will focus onto Recluse in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
- Ground will not be destroyed in Story Mode.
- Horizon Beams: A cutscene will play where Recluse's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
- All stage parts that destroyed from Fire Pillars will be restored during this move's cutscene.
Attacks highlighted in red bypass Invincibility frames.
Note:
- The Ember of Combustion debuff will burn 5% MP per second.
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Dark Recluse - A corrupted Rosso empowered by encasing himself in the dark ruble of the tower, his body is now completely consumed in darkness. At peak power, he won't give up without putting up a fight.
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- Vertical Swing: Dark Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
- Horizontal Swing: Dark Recluse will swing it scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
- Reaper: Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
- Land Breaker: Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
- These spikes will self-destruct after a certain amount of time has passed.
- Meteor Rain: Dark Recluse will shoot fireballs into the sky, causing meteors to fall on top of players, leaving behind a trail of fire. They are signaled by a purple beam of light.
- Death Prison: The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
- The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
- The prison will be healed if you attack them with the Ember of Retribution debuff.
- This attack can only be used if there is more than one player.
- Thorn Pillars: The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
- The central platform however is immune to being destroyed. So stay in center as you can.
- This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready.
- Do note that if party leader quit from search party (from disconnected or whatever) will make 60 seconds cooldown become unknown. Making boss move harder to predict.
Attacks highlighted in red bypass Invincibility frames.
Note:
- The Ember of Retribution debuff will burn 5% MP per second and heal fire enemies hit instead of harm them.
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