Forsaken Spirit Asylum/de: Difference between revisions
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{{DISPLAYTITLE:12-4: Verlassene Geisterzuflucht}} | {{DISPLAYTITLE:12-4: Verlassene Geisterzuflucht}} | ||
{{Languages| | {{Languages|Forsaken Spirit Asylum}} | ||
{{DungeonPageDE | {{DungeonPageDE | ||
| Orient=2 | | Orient=2 | ||
| Color={{ColorSel|Village| | | Color={{ColorSel|Village|13}} | ||
| DunButton=12-4Button.png | | DunButton=12-4Button.png | ||
| SmallPic=12-4.png | | SmallPic=12-4.png | ||
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| LvNeed=99 | | LvNeed=99 | ||
| LvFit=180000 | | LvFit=180000 | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
====Demon Realm==== | ====Demon Realm==== | ||
*The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 20%. | *The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 20%. | ||
< | <dfn>}}</dfn> | ||
| DunMap=[[File:12-4map.png]] | | DunMap=[[File:12-4map.png]] | ||
| Mob=< | | Mob=<dfn>{{</dfn> | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| '''Hati''' - A red lion like creature that resides in the demon realm. | | '''Hati''' - A red lion like creature that resides in the demon realm. | ||
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*'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage. | *'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage. | ||
*'''Enhanced Laser:''' Nephilim will fire an extremely powerful laser out of its mouth for a couple seconds. This laser is very lethal, almost undoubtably killing players in one hit. | *'''Enhanced Laser:''' Nephilim will fire an extremely powerful laser out of its mouth for a couple seconds. This laser is very lethal, almost undoubtably killing players in one hit. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
| | | | ||
|'''Pitfall''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP. | |'''Pitfall''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP. | ||
< | <dfn>}}</dfn> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:12-4Boss.png|60px]] | |[[File:12-4Boss.png|60px]] | ||
| '''Nephilim Lord''' - The greatest of the Nephilims. A giant white advanced Nephilim. The beast raises from the background and rests on the platforms. | | '''Nephilim Lord''' - The greatest of the Nephilims. A giant white advanced Nephilim. The beast raises from the background and rests on the platforms. | ||
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**There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough. | **There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough. | ||
**If all three sigils are destroyed, Nephilim Lord will be stunned for a certain amount of time. | **If all three sigils are destroyed, Nephilim Lord will be stunned for a certain amount of time. | ||
< | <dfn>}}</dfn> | ||
| Dialogue= | | Dialogue= | ||
{{tabs | {{tabs | ||
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}} | }} | ||
| BDrop={{:12-4Bdrop1}} | | BDrop={{:12-4Bdrop1}} | ||
| SBGM=[http://www.youtube.com/watch?v= | | SBGM=[http://www.youtube.com/watch?v=sYemw93ZaSQ '''''li_devildom4_henir_01'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=xPAQNaTEgm4 '''''li_devildom4_henir_boss_01'''''] | ||
|Gallery= | |Gallery= | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
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|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|Village| | |Color={{ColorSel|Village|13}} | ||
|KR=메마른 정령의 안식처|KRName=Barren Sanctuary of Spirits | |KR=메마른 정령의 안식처|KRName=Barren Sanctuary of Spirits | ||
|JP=精霊の安息所 | |JP=精霊の安息所 |
Revision as of 18:22, 3 May 2022
Verlassene Geisterzuflucht
“ | Verlassene Geisterzuflucht. x
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Geisterparadies, in dem sich Lord Nephil aufhalten soll. Es wird seit Ewigkeiten beschützt. |
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Karte: |
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Demon Realm
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Hindernisse: | ||||
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Boss | ||||||
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Boss Drops | BGM | ||||||||||
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Galerie |
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Dungeons |
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Jagdfelder | ||||||||||||||||||||||||||
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