Reforge System: Difference between revisions
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{{Tabber|$divclass=fancy | {{Tabber|$divclass=fancy | ||
|Exascale Armor=<dfn>{{</dfn> | |Exascale Armor=<dfn>{{</dfn> | ||
{|cellpadding="5" border="1" style="border-collapse: collapse;" | {|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Village|21}}" class="textfloat" | |- style="background:{{ColorSel|Village|21}}" class="textfloat" | ||
! rowspan=3 | Stage | ! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate | ||
|- style="background:{{ColorSel|Village|21}}" class="textfloat" | |- style="background:{{ColorSel|Village|21}}" class="textfloat" | ||
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED | ! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED | ||
Line 18: | Line 18: | ||
! [[File:HQ Shop Item 118377.png|30px]] Zetrium Steel !! [[File:HQ Shop Item 118376.png|30px]] Refined Exikel | ! [[File:HQ Shop Item 118377.png|30px]] Zetrium Steel !! [[File:HQ Shop Item 118376.png|30px]] Refined Exikel | ||
|- | |- | ||
| | | 0 → 1 || 2,000 || 20 || 100 || 300,000 || - || 20% || 12% | ||
|- | |- | ||
| | | 1 → 2 || 2,000 || 20 || 100 || 300,000 || - || 10% || 10% | ||
|- | |- | ||
| | | 2 → 3 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 6.667% || 6% | ||
|- | |- | ||
| | | 3 → 4 || 2,000 || 20 || 100 || 300,000 || - || 20% || 10% | ||
|- | |- | ||
| | | 4 → 5 || 2,000 || 20 || 100 || 300,000 || - || 10% || 8% | ||
|- | |- | ||
| | | 5 → 6 || 2,000 || 20 || 100 || 300,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 6.667% || 4% | ||
|- | |- | ||
| | | 6 → 7 || 2,000 || 20 || 100 || 300,000 || - || 20% || 8% | ||
|- | |- | ||
| | | 7 → 8 || 2,000 || 20 || 100 || 300,000 || - || 6.667% || 5% | ||
|- | |- | ||
| | | 8 → 9 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 5% || 2% | ||
|- | |- | ||
| | | 9 → 10 || 4,000 || 40 || 200 || 900,000 || - || 10% || 6% | ||
|- | |- | ||
| | | 10 → 11 || 4,000 || 40 || 200 || 900,000 || - || 6.667% || 3% | ||
|- | |- | ||
| | | 11 → 12 || 4,000 || 40 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 5% || 1% | ||
|- | |- | ||
| | | 12 → 13 || 4,000 || 40 || 200 || 900,000 || - || 5% || 5% | ||
|- | |- | ||
| | | 13 → 14 || 4,000 || 40 || 200 || 900,000 || - || 3.333% || 2% | ||
|- | |- | ||
| | | 14 → 15 || 4,000 || 40 || 200 || 900,000 || Physical Attack Power +2%<br>Magical Attack Power +2% || 2.5% || 1% | ||
|- | |- | ||
| | | 15 → 16 || 6,000 || 60 || 300 || 1,800,000 || - || 2.5% || 3% | ||
|- | |- | ||
| | | 16 → 17 || 6,000 || 60 || 300 || 1,800,000 || - || 1.25% || 0.5% | ||
|- | |- | ||
| | | 17 → 18 || 6,000 || 60 || 300 || 1,800,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +4% || 0.625% || 0.25% | ||
|- | |- | ||
| | | 18 → 19 || 6,000 || 60 || 300 || 1,800,000 || - || 2.5% || 3% | ||
|- | |- | ||
| | | 19 → 20 || 6,000 || 60 || 300 || 1,800,000 || - || 0.833% || 0.5% | ||
|- | |- | ||
| | | 20 → 21 || 6,000 || 60 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 0.416% || 0.25% | ||
|} | |} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
*Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required. | *Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required. | ||
|Tenebrous Armor=<dfn>{{</dfn> | |Tenebrous Armor=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate | ! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate | ||
Line 69: | Line 69: | ||
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED | ! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! Tasma Aura !! Tenebrous Aura | ! [[File:HQ Shop Item 118253.png|30px]] Tasma Aura !! [[File:HQ Shop Item 118252.png|30px]] Tenebrous Aura | ||
|- | |- | ||
| 0 → 1 || 2,000 || 15 || 100 || 300,000 || - || 50% || 12% | | 0 → 1 || 2,000 || 15 || 100 || 300,000 || - || 50% || 12% | ||
Line 93: | Line 93: | ||
| 10 → 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3% | | 10 → 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3% | ||
|- | |- | ||
| 11 → 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% | | 11 → 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 14.286% || 1% | ||
|- | |- | ||
| 12 → 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5% | | 12 → 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5% | ||
Line 111: | Line 111: | ||
| 19 → 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5% | | 19 → 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5% | ||
|- | |- | ||
| 20 → 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% || 1.667% || 0.25% | | 20 → 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 1.667% || 0.25% | ||
|} | |} | ||
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required. | *Tasma and Tenebrous Aura materials are exclusive from each other and only one is required. | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|Amethystine Prophecy Armor=<dfn>{{</dfn> | |Amethystine Prophecy Armor=<dfn>{{</dfn> | ||
{|cellpadding="5" border="1" style="border-collapse: collapse;" | {|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Village|14}}" class="textfloat" | |- style="background:{{ColorSel|Village|14}}" class="textfloat" | ||
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate | ! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate | ||
Line 122: | Line 122: | ||
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED | ! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED | ||
|- style="background:{{ColorSel|Village|14}}" class="textfloat" | |- style="background:{{ColorSel|Village|14}}" class="textfloat" | ||
! Glaciem !! Spectral Amethyst | ! [[File:HQ Shop Item 118178.png|30px]] Glaciem !! [[File:HQ Shop Item 118177.png|30px]] Spectral Amethyst | ||
|- | |- | ||
| 0 → 1 || 2,000 || 3 || 100 || 300,000 || - || 50% || 12% | | 0 → 1 || 2,000 || 3 || 100 || 300,000 || - || 50% || 12% |
Latest revision as of 08:49, 21 May 2025
- English
Reforge
With the addition of the Amethystine Prophecy Armor, the Reforge system is added to the game. Reforge can be done by talking to the Blacksmith in each town. In this system, you are able to reforge each armor piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.
The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.
Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.
- Exascale Armor
- Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
- Tenebrous Armor
- Amethystine Prophecy Armor
- ED cost can be reduced by leveling the Blacksmith profession.
Applying Certain Skill Damage Increase
Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.
Reforge Transfer System
You are able to transfer the reforge progress for selected armor.
To transfer, the base armor piece needs to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same armor pieces.
Reforge Transfer can be done by talking to the following NPC:
- Vasili/Chief Betty in Magmelia.
- Haivan in Camp: Steel Wall.
Details
- Tenebrous to Exascale Reforge
Reforge Stage |
Requirement | ||||
---|---|---|---|---|---|
ED | Magic Crystal |
Normal Transfer | Special Transfer | ||
Refined Exikel |
Zetrium Steel |
Refinement Level Transfer Coupon | |||
18 | 10,000,000 | 1250 | 1000 | 8000 | 1 |
19 | 12,500,000 | 1250 | 16000 | 2 | |
20 | 12,500,000 | 1250 | 16000 | 3 | |
21 | 30,000,000 | 3000 | 20000 | 4 |
- Rigomor to Tenebrous
- Reforge progress can only be transfered by using either Normal or Special transfer.
- Reforge progress will be reset on the Armor piece used for the transfer.
- Enhancement Level of Armor piece used for transfer will not reset.
- After using the transfer, Transferred Reforge armor piece will become unseal-able and reforge stage will decrease by 6 stages.
- For example stage 18 will become stage 12 after the transfer.
Materials
- Exascale Reforge
Image | Name | Obtained From | Use |
---|---|---|---|
Refined Exikel | Serpentium Region Boss Drop Serpentium Region Daily Quests |
||
Zetrium Steel | |||
Small Zetrium Ore | |||
Medium Zetrium Ore | |||
Large Zetrium Ore |
- Tenebrous Reforge
- Amethystine Prophecy Reforge
Image | Name | Obtained From | Use |
---|---|---|---|
Chlorite Seed (5%) (클로라이트 시드 (5%)) |
Rigomor Region Boss Drop Tirnog Region Boss Drop |
Restores 5% Reforge Durability | |
Blessed Chlorite Seed (10%) (축복받은 클로라이트 시드 (10%)) |
Item Mall Purchase | Restores 10% Reforge Durability | |
Spectral Amethyst and Tenebrous Aura Selective Cube (홍예주 or 테네브로스의 기운 선택 큐브) |
Obtain from Season Pass | ||
Reforge Level Transfer (재련 수치 이전권) |
Purchased from Item Mall | 950 K-Ching | |
Reforge ED Fee Exemption Ticket (재련 ED 수수료 면제권) |
Obtain from Season Pass |