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{{Tabber|$divclass=fancy
{{Tabber|$divclass=fancy
|Exascale Armor=<dfn>{{</dfn>
|Exascale Armor=<dfn>{{</dfn>
{|cellpadding="5" border="1" style="border-collapse: collapse;"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
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! [[File:HQ Shop Item 118377.png|30px]] Zetrium Steel !! [[File:HQ Shop Item 118376.png|30px]] Refined Exikel
! [[File:HQ Shop Item 118377.png|30px]] Zetrium Steel !! [[File:HQ Shop Item 118376.png|30px]] Refined Exikel
|-
|-
| Stage 1 || 2,000 || 20 || 100 || 300,000 || rowspan=2 | - || 20% || 12%
| 0 → 1 || 2,000 || 20 || 100 || 300,000 || - || 20% || 12%
|-
|-
| Stage 2 || 2,000 || 20 || 100 || 300,000 || 10% || 10%
| 1 → 2 || 2,000 || 20 || 100 || 300,000 || - || 10% || 10%
|-
|-
| Stage 3 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 6.667% || 6%
| 2 → 3 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 6.667% || 6%
|-
|-
| Stage 4 || 2,000 || 20 || 100 || 300,000 || rowspan=2 | - || 20% || 10%
| 3 → 4 || 2,000 || 20 || 100 || 300,000 || - || 20% || 10%
|-
|-
| Stage 5 || 2,000 || 20 || 100 || 300,000 || 10% || 8%
| 4 → 5 || 2,000 || 20 || 100 || 300,000 || - || 10% || 8%
|-
|-
| Stage 6 || 2,000 || 20 || 100 || 300,000 || Certain Skill Damage Increase by 5% || 6.667% || 4%
| 5 → 6 || 2,000 || 20 || 100 || 300,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 6.667% || 4%
|-
|-
| Stage 7 || 2,000 || 20 || 100 || 300,000 || rowspan=2 | - || 20% || 8%
| 6 → 7 || 2,000 || 20 || 100 || 300,000 || - || 20% || 8%
|-
|-
| Stage 8 || 2,000 || 20 || 100 || 300,000 || 6.667% || 5%
| 7 → 8 || 2,000 || 20 || 100 || 300,000 || - || 6.667% || 5%
|-
|-
| Stage 9 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 5% || 2%
| 8 → 9 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 5% || 2%
|-
|-
| Stage 10 || 4,000 || 40 || 200 || 900,000 || rowspan=2 | - || 10% || 6%
| 9 → 10 || 4,000 || 40 || 200 || 900,000 || - || 10% || 6%
|-
|-
| Stage 11 || 4,000 || 40 || 200 || 900,000 || 6.667% || 3%
| 10 → 11 || 4,000 || 40 || 200 || 900,000 || - || 6.667% || 3%
|-
|-
| Stage 12 || 4,000 || 40 || 200 || 900,000 || Certain Skill Damage Increase by 5% || 5% || 1%
| 11 → 12 || 4,000 || 40 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 5% || 1%
|-
|-
| Stage 13 || 4,000 || 40 || 200 || 900,000 || rowspan=2 | - || 5% || 5%
| 12 → 13 || 4,000 || 40 || 200 || 900,000 || - || 5% || 5%
|-
|-
| Stage 14 || 4,000 || 40 || 200 || 900,000 || 3.333% || 2%
| 13 → 14 || 4,000 || 40 || 200 || 900,000 || - || 3.333% || 2%
|-
|-
| Stage 15 || 4,000 || 40 || 200 || 900,000 || Physical Attack Power +2%<br>Magical Attack Power +2% || 2.5% || 1%
| 14 → 15 || 4,000 || 40 || 200 || 900,000 || Physical Attack Power +2%<br>Magical Attack Power +2% || 2.5% || 1%
|-
|-
| Stage 16 || 6,000 || 60 || 300 || 1,800,000 || rowspan=2 | - || 2.5% || 3%
| 15 → 16 || 6,000 || 60 || 300 || 1,800,000 || - || 2.5% || 3%
|-
|-
| Stage 17 || 6,000 || 60 || 300 || 1,800,000 || 1.25% || 0.5%
| 16 → 17 || 6,000 || 60 || 300 || 1,800,000 || - || 1.25% || 0.5%
|-
|-
| Stage 18 || 6,000 || 60 || 300 || 1,800,000 || Certain Skill Damage Increase by 5% || 0.625% || 0.25%
| 17 → 18 || 6,000 || 60 || 300 || 1,800,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +4% || 0.625% || 0.25%
|-
|-
| Stage 19 || 6,000 || 60 || 300 || 1,800,000 || rowspan=2 | - || 2.5% || 3%
| 18 → 19 || 6,000 || 60 || 300 || 1,800,000 || - || 2.5% || 3%
|-
|-
| Stage 20 || 6,000 || 60 || 300 || 1,800,000 || 0.833% || 0.5%
| 19 → 20 || 6,000 || 60 || 300 || 1,800,000 || - || 0.833% || 0.5%
|-
|-
| Stage 21 || 6,000 || 60 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 0.416% || 0.25%
| 20 → 21 || 6,000 || 60 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 0.416% || 0.25%
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>
*Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
*Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
|Tenebrous Armor=<dfn>{{</dfn>
|Tenebrous Armor=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
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! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tasma Aura !! Tenebrous Aura
! [[File:HQ Shop Item 118253.png|30px]] Tasma Aura !! [[File:HQ Shop Item 118252.png|30px]] Tenebrous Aura
|-
|-
| 0 → 1 || 2,000 || 15 || 100 || 300,000 || - || 50% || 12%
| 0 → 1 || 2,000 || 15 || 100 || 300,000 || - || 50% || 12%
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| 10 → 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3%
| 10 → 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3%
|-
|-
| 11 → 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 14.286% || 1%
| 11 → 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 14.286% || 1%
|-
|-
| 12 → 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5%
| 12 → 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5%
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| 19 → 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5%
| 19 → 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5%
|-
|-
| 20 → 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% || 1.667% || 0.25%
| 20 → 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 1.667% || 0.25%
|}
|}
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
<dfn>}}</dfn>
<dfn>}}</dfn>
|Amethystine Prophecy Armor=<dfn>{{</dfn>
|Amethystine Prophecy Armor=<dfn>{{</dfn>
{|cellpadding="5" border="1" style="border-collapse: collapse;"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"  
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
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! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! Glaciem !! Spectral Amethyst
! [[File:HQ Shop Item 118178.png|30px]] Glaciem !! [[File:HQ Shop Item 118177.png|30px]] Spectral Amethyst
|-
|-
| 0 → 1 || 2,000 || 3 || 100 || 300,000 || - || 50% || 12%
| 0 → 1 || 2,000 || 3 || 100 || 300,000 || - || 50% || 12%

Latest revision as of 08:49, 21 May 2025

  • English

Reforge

 

With the addition of the Amethystine Prophecy Armor, the Reforge system is added to the game. Reforge can be done by talking to the Blacksmith in each town. In this system, you are able to reforge each armor piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.

  • Exascale Armor
  • Stage Refinement Cost Effects Guaranteed Success Gauge Increase
    (per failed attempt)
    Success Rate
    Material Cost (EITHER) Magic Crystals ED
      Zetrium Steel   Refined Exikel
    0 → 1 2,000 20 100 300,000 - 20% 12%
    1 → 2 2,000 20 100 300,000 - 10% 10%
    2 → 3 2,000 20 100 300,000 Critical Damage +3% 6.667% 6%
    3 → 4 2,000 20 100 300,000 - 20% 10%
    4 → 5 2,000 20 100 300,000 - 10% 8%
    5 → 6 2,000 20 100 300,000 Active/Tenacity/Stength/Bravery
    Skill Damage Increase +3%
    6.667% 4%
    6 → 7 2,000 20 100 300,000 - 20% 8%
    7 → 8 2,000 20 100 300,000 - 6.667% 5%
    8 → 9 2,000 20 100 300,000 Critical Damage +3% 5% 2%
    9 → 10 4,000 40 200 900,000 - 10% 6%
    10 → 11 4,000 40 200 900,000 - 6.667% 3%
    11 → 12 4,000 40 200 900,000 Active/Tenacity/Stength/Bravery
    Skill Damage Increase +3%
    5% 1%
    12 → 13 4,000 40 200 900,000 - 5% 5%
    13 → 14 4,000 40 200 900,000 - 3.333% 2%
    14 → 15 4,000 40 200 900,000 Physical Attack Power +2%
    Magical Attack Power +2%
    2.5% 1%
    15 → 16 6,000 60 300 1,800,000 - 2.5% 3%
    16 → 17 6,000 60 300 1,800,000 - 1.25% 0.5%
    17 → 18 6,000 60 300 1,800,000 Active/Tenacity/Stength/Bravery
    Skill Damage Increase +4%
    0.625% 0.25%
    18 → 19 6,000 60 300 1,800,000 - 2.5% 3%
    19 → 20 6,000 60 300 1,800,000 - 0.833% 0.5%
    20 → 21 6,000 60 300 1,800,000 Adaptation +2% (Max 55%) (Dungeon) 0.416% 0.25%
    • Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
  • Tenebrous Armor
  • Amethystine Prophecy Armor
  • ED cost can be reduced by leveling the Blacksmith profession.


Applying Certain Skill Damage Increase

 
Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.

Reforge Transfer System

 
Reforge Transfer System

You are able to transfer the reforge progress for selected armor.

To transfer, the base armor piece needs to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same armor pieces.

Reforge Transfer can be done by talking to the following NPC:

Details

  • Tenebrous to Exascale Reforge
  • Reforge
    Stage
    Requirement
    ED Magic
    Crystal
    Normal Transfer Special Transfer
    Refined
    Exikel
    Zetrium
    Steel
    Refinement Level
    Transfer Coupon
    18 10,000,000 1250 1000 8000 1
    19 12,500,000 1250 16000 2
    20 12,500,000 1250 16000 3
    21 30,000,000 3000 20000 4
  • Rigomor to Tenebrous
  • Reforge progress can only be transfered by using either Normal or Special transfer.
  • Reforge progress will be reset on the Armor piece used for the transfer.
  • Enhancement Level of Armor piece used for transfer will not reset.
  • After using the transfer, Transferred Reforge armor piece will become unseal-able and reforge stage will decrease by 6 stages.
    • For example stage 18 will become stage 12 after the transfer.


Materials

  • Exascale Reforge
  • Image Name Obtained From Use
      Refined Exikel Serpentium Region Boss Drop
    Serpentium Region Daily Quests
      Zetrium Steel
      Small Zetrium Ore
      Medium Zetrium Ore
      Large Zetrium Ore
  • Tenebrous Reforge
  • Amethystine Prophecy Reforge


Image Name Obtained From Use
  Chlorite Seed (5%)
(클로라이트 시드 (5%))
Rigomor Region Boss Drop
Tirnog Region Boss Drop
Restores 5% Reforge Durability
  Blessed Chlorite Seed (10%)
(축복받은 클로라이트 시드 (10%))
Item Mall Purchase Restores 10% Reforge Durability
  Spectral Amethyst and Tenebrous Aura Selective Cube
(홍예주 or 테네브로스의 기운 선택 큐브)
Obtain from Season Pass
  Reforge Level Transfer
(재련 수치 이전권)
Purchased from Item Mall 950 K-Ching
  Reforge ED Fee Exemption Ticket
(재련 ED 수수료 면제권)
Obtain from Season Pass


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