Chung: Difference between revisions

From Elwiki
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|-
|-
| {{CZ}}{{CZ}}{{CViZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CViZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer.<br>'''Heavy Stance''' during the third {{CViZ}} input.
| Perform three light swings with the Destroyer, and finish with a heavy swing that knocks enemies down.<br>'''Heavy Stance''' during the third {{CViZ}}.
|
|
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
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|-
|-
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the third {{CViZ}} input, and while firing missiles during the {{CViX}} input.
| Perform three light swings with the Destroyer, then fire up to 6 missiles in rapid succession. The final missile will launch enemies away. Firing can be interrupted by dashing.<br>'''Heavy Stance''' during the third {{CViZ}}, and while firing missiles during the {{CViX}}.
|  
|  
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 208% Phy. Damage <br>
{{CZ}} 208% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CViX}} 348% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 348% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage (x0~6 Cannonballs)
|-
|-
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| Basic 2 hit combo, then a '''Reloading smash''' and end with a far launching whack.<br>'''Heavy Stance''' during the {{CViDZ}} input.  
| Perform two light swings and then smash the Destroyer into the ground to reload 1 Cannonball, launching enemies up before launching them away with a final attack.<br>'''Heavy Stance''' during the {{CViDZ}}.  
|  
|  
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
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|-
|-
| {{CX}}{{CViX}}{{CViX}}
| {{CX}}{{CViX}}{{CViX}}
| A heavy hit, a '''Reload smash''' and '''fire a Cannonball forward'''.<br>'''Heavy Stance''' during the last two inputs, {{CViX}}{{CViX}}.
| Perform a heavy hit in front before spinning the Destroyer around to reload 1 Cannonball, then fire a single missile forward that launches enemies away.<br>'''Heavy Stance''' during the second and final {{CViX}}.
|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CViX}} 185% Mag. Damage
{{CViX}} 185% Mag. Damage (x1 Cannonball)
|-
|-
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| A heavy hit, a '''Reload smash''', lunge and end '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during 2th and 4th inputs, first {{CViX}} and second {{CViX}}.
| Perform a heavy hit in front before spinning the Destroyer around to reload 1 Cannonball, then lunge forward to get into position and fire up to 6 missiles in rapid succession.<br>'''Heavy Stance''' during the second and final {{CViX}}.
|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CZ}} 238% x3 Phy. Damage <br>
{{CViX}} 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 268% Mag. Damage + 185% Mag. Damage (x0~6 Cannonballs)
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
| Single jump bash.  
| Swing the Destroyer down in front of you.
|  
|  
{{CU}}<br>
{{CU}}<br>
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|-
|-
| {{CU}}{{CX}}
| {{CU}}{{CX}}
| Swings Destroyer once like a helicopter.  
| Spin around in mid air while swinging the Destroyer around you, knocking enemies down.
|  
|  
{{CU}}<br>
{{CU}}<br>
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|-
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| {{CU}}{{CD}}  
| {{CU}}{{CD}}  
| Fastfall to pound onto the ground at a fast speed. Deals damage and launches targets close.  
| Fall towards the ground at high speed, crashing into the ground to launch enemies near you into the air.
|  
|  
{{CU}} <br>
{{CU}} <br>
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|-
|-
| {{CDR}}{{CZ}}
| {{CDR}}{{CZ}}
| Launches targets into the air with a whack.  
| Push enemies away with a quick swing of the Destroyer.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
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|-
|-
| {{CDR}}{{CX}}
| {{CDR}}{{CX}}
| Dashes behind targets, lifting them into the air, then fire a '''Cannonball''' to blast them away, knocking them down. If no '''Cannonball''' is available, enemies will not be knocked down immediately, allowing them to be caught after the initial attack.
| Propel yourself past enemies with a blast from the Destroyer. The blast deals an additional heavy hit that knocks enemies down if a Cannonball is available. Otherwise, enemies will be launched slightly into the air.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
----
{{CX}} 184% Phy. Damage
'''OR'''
{{CX}} 184% Phy. Damage <br>
{{CX}} 184% Phy. Damage <br>
+ 189% Mag. Damage
+ 189% Mag. Damage (x1 Cannonball)
|-
|-
| {{CDRU}}{{CZ}}{{CViZ}}  
| {{CDRU}}{{CZ}}{{CViZ}}  
| Does a swipe in mid air then smash to the ground, slightly lifting enemies off the ground. If a '''Cannonball''' is available, use it to blast the ground and launch enemies higher into the air. '''Heavy Stance''' during the final {{CViZ}} input, regardless of if a '''Cannonball''' is available.
| Swipe the Destroyer in front of you before slamming it into the ground, slightly lifting enemies off the ground. Performs an additional blast from the Destroyer if a Cannonball is available to launch enemies higher into the air. '''Heavy Stance''' during the final {{CViZ}} input.
|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
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----
----
{{CViZ}}<br>
{{CViZ}}<br>
(No Ammo) 197% Phy. Damage <br>
197% Phy. Damage <br>
'''OR'''<br>
'''OR'''<br>
(Ammo) 217% Phy. Damage <br>
217% Phy. Damage <br>
+ 285% Mag. Damage
+ 285% Mag. Damage (x1 Cannonball)
|-
|-
| {{CDRU}}{{CX}}
| {{CDRU}}{{CX}}
| '''Uses a Cannonball''' to perform a rocket jump, hits target below. If no '''Cannonball''' is available, the attack will still be performed, but not grant you any height nor deal any damage.
| Propel yourself higher into the air with a blast from the Destroyer, launching enemies below you into the air. If no Cannonball is available, the attack can still be performed, but will not grant you any height nor deal any damage.
|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 444% Mag. Damage
{{CX}} 444% Mag. Damage (x1 Cannonball)
|-
|-
| Heavy Stance {{CZ}}
| Heavy Stance {{CZ}}
| Counter by swinging your cannon horizontally hitting targets both in front and behind, knocking them sideways.
| While guarding, counter by swinging the Destroyer around you, knocking enemies away.
|  
|  
{{CZ}} 239% Phy. Damage
{{CZ}} 239% Phy. Damage
|-
|-
| Heavy Stance {{CX}}
| Heavy Stance {{CX}}
| Counter by '''using a Cannonball''' to fire a cannon burst both ways, will launch targets away, at point-blank range, can hit twice.<br>'''If no Cannonballs are avaible''', default to {{CZ}} Counter.
| While guarding, counter by causing a blast from both ends of the Destroyer, launching enemies away.<br>If no Cannonball is available, the {{CZ}} counter will be performed instead.
|  
a|  
{{CX}} 366% Mag. Damage x2
{{CX}} 366% Mag. Damage x2 (x1 Cannonball)
|-
|-
| Recovery {{CZ}}
| Recovery {{CZ}}
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
| Get back on your feet while swinging the Destroyer around you.
|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
|-
|-
| Recovery {{CX}}
| Recovery {{CX}}
| '''Uses a Cannonball''' to blast the ground below, recoiling back to your feet.<br>'''If no Cannonballs are available''', default to Recovery {{CZ}}.
| Get back on your feet by using a blast from the Destroyer. If you were knocked face-down, use the blast to propel yourself forward and roll out of harms way.<br>If no Cannonball is available, the {{CZ}} recovery will be performed instead.
|  
|  
{{CX}} 430% Mag. Damage
{{CX}} 430% Mag. Damage (x1 Cannonball)
|}
|}
=== Updates ===
=== Updates ===
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|-
|-
| 07/10/2014 || - || align="left" |  
| 07/10/2014 || - || align="left" |  
*{{buff|Cannonball combos now fires cannon shells instead of blasts.}}
*{{buff|Certain combos now fire missiles instead of causing an explosive blast.}}
*Cannon shells hit twice, physical shell and magical explosion.
**Applies to {{CZ}}{{CZ}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}}.
**Missiles hit twice, dealing physical damage on contact and magical damage when they explode.
|-
|-
| 04/20/2015 || - || align="left" |  
| 04/20/2015 || - || align="left" |  
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|-
|-
| 07/27/2017 || 08/09/2017 || align="left" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
*{{buff|Recovery combos not longer launch or knock down.}}
*{{buff|Recovery combos no longer launch or knock down.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
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|-
|-
| 08/14/2019 || 08/28/2019 || align="left" |
| 08/14/2019 || 08/28/2019 || align="left" |
*{{nerf|MP gain from {{CZ}}{{CZ}}{{CZ}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}} decreased by half.}}
*{{nerf|MP gain from missiles fired by {{CZ}}{{CZ}}{{CZ}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}} decreased by half.}}
|}
|}
<br>
<br>

Revision as of 21:57, 17 April 2022

Chung
  • Normal
  • Berserk

Full Name
Prince Seiker (Chung)
Class
Chung
Weapon
Destroyer
Cannon
Age
13
Race
Human
Birthday
December 5th
Height
153 cm (5 ft)
Weight
47 kg (103 lb)
Blood Type
A
Class Tree
{{

}}
Voice Actors
양정화 (Yang Jung-hwa)
沢城 みゆき (Sawashiro Miyuki)
冯骏骅 (Feng Junhua)
Petra Buschkaemper
Alex De Porrata
Yoann Bellot-Sover
Fabrizio Valenzano
Maciej Dybowski
Maik Daniels
Release Date
23 December 2010
27 June 2012
11 July 2012
11 July 2012
Theme Song
Statistics
Speed
Slow
Range
Medium
Difficulty
Easy
Magical
Is everyone safe?


Chung

[A guardian of Hamel equipped with a Destroyer and Freiturnier]


A tough fighter that wields a giant cannon, and ignores the enemy's attacks while attack them.

[Scare Chase]
This skill will reload a cannonball and fire a homing missile. This skill is ideal for following up with the Z combo. Consumes 1 cannonball upon use.
[Shout]
Shout to prevent enemies' threat. Create a zone that blocks enemies' attack. Use when being attacked.
[Reload Cannon]
Raise the cannon upwards and reload it. Enemies hit will flinch. Can be used mid-combo by cancelling.
[Back Blast]
Use this skill to evade the enemy's attack then attack them. If your attack connects, it will be easy to follow it up with Dash Z attack.




Special Ability

Main Article: Freiturnier

Chung's most notable feature is his Ammo. With the Cannonball System, Chung can reload and stock his Ammo in order to access strong Combos and also strengthen some Ammo-reliant Skills to devastating proportions, requiring him to keep a steady supply of Cannonballs at all times for optimal play.
He also has the ability to Awaken into his Berserk Mode, which will grant him an unlimited supply of Ammo for its duration.
Furthermore, he can access a Guarding and Counterattacking system to allow him to charge into the battlefield offensively and defensively.

Background

Main Article: Dawn of Hamel
  • In-game Version
  • Nexon Version

Name: Prince Seiker
The successor of the Seiker family who are known protectors of the city of Hamel.

When Chung's father, the white Colossus Helputt, becomes corrupted by demon magic and invades Hamel, Chung tries to prevent the invasion but fails.

He joins the El Search Party to become stronger, deciding to go by Chung instead of his real name until he feels worthy.


First Class Advancement

Chung is required to be Lv 15 to begin his first class advancement. You can decide between the following:

Fury Guardian
Enhanced defense and Heavy Stance allows Chung to charge ahead without fear.

Fury Guardian

Shooting Guardian
With fast magical bullets from Sliver Shooter, the path uses quick long range combo attacks.

Shooting Guardian

Shelling Guardian
Specialize in strategic battle style utilizing artillery and bombs.

Shelling Guardian

Cor Guardian
A class that uses lighter Freitunier for mobility and supports allies with the power of the holy Guardian Stone.

Cor Guardian



Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage
Perform three light swings with the Destroyer, and finish with a heavy swing that knocks enemies down.
Heavy Stance during the third .

163% Phy. Damage
208% Phy. Damage
315% Phy. Damage
480% Phy. Damage

Perform three light swings with the Destroyer, then fire up to 6 missiles in rapid succession. The final missile will launch enemies away. Firing can be interrupted by dashing.
Heavy Stance during the third , and while firing missiles during the .

163% Phy. Damage
208% Phy. Damage
315% Phy. Damage
348% Phy. Damage
+ 268% Mag. Damage + 185% Mag. Damage (x0~6 Cannonballs)

Perform two light swings and then smash the Destroyer into the ground to reload 1 Cannonball, launching enemies up before launching them away with a final attack.
Heavy Stance during the .

163% Phy. Damage
208% Phy. Damage
280% Phy. Damage
445% Phy. Damage

Perform a heavy hit in front before spinning the Destroyer around to reload 1 Cannonball, then fire a single missile forward that launches enemies away.
Heavy Stance during the second and final .

371% Phy. Damage
357% + 138% Phy. Damage
185% Mag. Damage (x1 Cannonball)

Perform a heavy hit in front before spinning the Destroyer around to reload 1 Cannonball, then lunge forward to get into position and fire up to 6 missiles in rapid succession.
Heavy Stance during the second and final .

371% Phy. Damage
357% + 138% Phy. Damage
238% x3 Phy. Damage
268% Mag. Damage + 185% Mag. Damage (x0~6 Cannonballs)

Swing the Destroyer down in front of you.


176% Phy. Damage

Spin around in mid air while swinging the Destroyer around you, knocking enemies down.


388% Phy. Damage

Fall towards the ground at high speed, crashing into the ground to launch enemies near you into the air.


198% Phy. Damage

Push enemies away with a quick swing of the Destroyer.


217% Phy. Damage

Propel yourself past enemies with a blast from the Destroyer. The blast deals an additional heavy hit that knocks enemies down if a Cannonball is available. Otherwise, enemies will be launched slightly into the air.



184% Phy. Damage OR 184% Phy. Damage
+ 189% Mag. Damage (x1 Cannonball)

Swipe the Destroyer in front of you before slamming it into the ground, slightly lifting enemies off the ground. Performs an additional blast from the Destroyer if a Cannonball is available to launch enemies higher into the air. Heavy Stance during the final input.


223% Phy. Damage



197% Phy. Damage
OR
217% Phy. Damage
+ 285% Mag. Damage (x1 Cannonball)

Propel yourself higher into the air with a blast from the Destroyer, launching enemies below you into the air. If no Cannonball is available, the attack can still be performed, but will not grant you any height nor deal any damage.


444% Mag. Damage (x1 Cannonball)

Heavy Stance While guarding, counter by swinging the Destroyer around you, knocking enemies away.

239% Phy. Damage

Heavy Stance While guarding, counter by causing a blast from both ends of the Destroyer, launching enemies away.
If no Cannonball is available, the counter will be performed instead.

a| 366% Mag. Damage x2 (x1 Cannonball)

Recovery Get back on your feet while swinging the Destroyer around you.

132% Phy. Damage

Recovery Get back on your feet by using a blast from the Destroyer. If you were knocked face-down, use the blast to propel yourself forward and roll out of harms way.
If no Cannonball is available, the recovery will be performed instead.

430% Mag. Damage (x1 Cannonball)

Updates

Date Changes
KR NA
07/10/2014 -
  • Certain combos now fire missiles instead of causing an explosive blast.
    • Applies to , and .
    • Missiles hit twice, dealing physical damage on contact and magical damage when they explode.
04/20/2015 -
  • Missile's hitbox reduced.
07/27/2017 08/09/2017
  • Recovery combos no longer launch or knock down.
08/01/2019 08/28/2019
  • Adjusted command responsiveness to allow for less restrictive movement.
    • Also applies to all job paths.
08/14/2019 08/28/2019
  • MP gain from missiles fired by and decreased by half.


Skills

Special Active

Active

Bonding Skill


Videos


Gallery

Full Gallery: Chung/Gallery

Artwork

Miscellaneous


Tips and Details

  • Chung falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
  • Chung's missiles are classified as physical projectiles, allowing them to bypass reflective effects.
  • Having higher Action Speed will also increase the speed of reloading while standing.
    • Tapping or right after reloading will also help accelerate the process.


Trivia

  • Chung's job path in Lore/Story would be the Comet Crusader path.
  • Chung is secured by the main cast in the Resiam Outskirts story quest Ill-Kept Secret and officially joins them on their journey during the story quest [Village] El Lady and the Prophecy along with Add and Ara. Prior to joining the main cast, all dungeons will re-use one of 3 generic dungeon clear lines.
  • Many of Chung's skills reuse the crest of Dragon Knight from KOG's defunct game, Grand Chase. The crest can be seen in the sigil of Burst Wolf, Pain of Caladbolg, Rapid Guardian, Exciting Crash, and Tiamat.
    • The crest can also be seen on the floor of the elevator leading to the boss room of Heart of the Ancient Waterway.
    • In Comet Crusader's Hyper Active Tiamat, it shows the sigil appearing when Chung goes into Berserk Mode for the skill. This could be implied that they made the sigil a symbol for Freiturnier.
  • Chung's Korean name "청" literally means "Blue". The nickname was given to him by his father in reference to his eyes which were as blue as the waters of Hamel. Chung typically refers to himself with this nickname, only being called Prince when spoken to formally.
    • "Chung" is canonically a word of Northern Fluone origin, in reference to it being of eastern origin in the real world.
    • It is a misconception that Chung is the prince of Hamel. Prince is not his title; it is his given name.
  • Chung is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
    • Another reference to his title of "White Wolf" are his pupils, which resemble a dog/wolf's paw mark.
  • Chung's hair is predominantly blonde like his father's, but he has 2 brown spots due to his mother's fully brown hair. The brown spots also resemble animal ears in line with his White Wolf theme.
  • Chung is the first character with a known last name, with it being "Seiker".
  • According to the World Cup 2014 avatar costume for Chung, he seemed to have played water polo in Hamel.
  • According to Chung's Skill Note for Pandemonium - Fear, Chung is afraid of cockroaches.
  • When Chung goes berserk in his reveal trailer of NA, he actually has Iron Paladin's berserk form instead.
  • Chung and all characters that have come after him only have one base skill cut-in as opposed to Elsword~Eve who each have three.
  • Chung was noted for being sick for much of his early life, a trait which he apparently shared with his father.


Prior to joining the El search Party
Generic Clear Lines

  • Chung: I won't let anyone get hurt anymore...!
  • Chung: I can't protect everyone at this rate!!...I...need...to get stronger!!
  • Chung: Phew, is this it? Is everyone safe?


Alternative Names

Server Name Translation
South Korea
프린스 세이커
Chung
Prince Seiker
Japan ラシェ
プリンス・セイカー
Lacher
Prince Seiker
Taiwan (Traditional Chinese)
塞克
Chung
China (Simplified Chinese)
普林斯 · 塞克
Chung
Prince Seiker
Germany Prinz Saker Prince Saker
Spain Príncipe Seicor Prince Seicor
France Prince Saker
Poland Książę Seiker Prince Seiker
United Kingdom Prince Saker



Characters