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{{Languages|Skill Traits}}{{DISPLAYTITLE:Skill Attribute}}{{Bearbeitung}}
{{Languages|Skill Traits}}{{DISPLAYTITLE:Skill Attribute}}{{Bearbeitung}}
'''Skill Attribute''' sind Skillverstärkungen, welche die alten [[Skill Notes/de]] nach der Charakterarerneuerung ersetzen.
'''Skill Traits''' are skill enhancements that replaced the old [[Skill Notes]] after the 2015 Character Reborn update.  


== Skill Attribute ==
== Skill Traits ==
'''Skill Attribute''' sind Skillverstärkungen, welche für Aktiv und Spezialaktiv genutzt werden können. Hyper-Skill und Passive besitzen keine Attribute.
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  


Jeder Aktiv und Spezialaktiv besitzen zwei Attribute, welche nach Erreichen eines bestimmten Charakterlevels freigeschaltet werden. Lediglich ein Attribut kann für einen Skill ausgewählt werden, man muss aber kein Attribut auswählen. Wenn ein Attribut ausgewählt wurde, lässt es sich nur mittels '''Schriftrolle des Vergessens''' zurücksetzen.
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.


== Liste der Attribute ==
== Level Requirements ==
Jedes Attribut besitzt einen spezifischen Namen. Wenn ein Skill mit einem Attribut ausgerüstet ist, wird der Name des Attributes am Skillnamen hinzugefügt.  
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! colspan=1 | Attribut-Name !! rowspan=2 | Effekt
! Skills !! Level Requirement
|-
|-
! DE
| Base Job Skills || Level 20
|-
|-
| Verstärkt || {{*}}Schaden wird erhöht
| 1st Job Skills || Level 40
|-
| 2nd Job Skills || Level 70
|-
| [[Transcendence]] Skills || Level 99
|}
 
== List of Traits ==
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! colspan=2 | Trait Name !! rowspan=2 | Effect
|-
! KR !! NA
|-
| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase
|-  
|-  
| Größer || {{*}}Skill wird größer
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
|-
|-
| Leicht || {{*}}MP Kosten werden reduziert
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
|-  
|-  
| Schwerer || {{*}}Angriffskraft verringert{{*}}Cooldown wird erhöht
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
|-
|-
| Nützlich || {{*}}Schaden reduziert{{*}}Trefferzahl wird erhöht
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
|-
|-
| Maximiert || {{*}}Trifft zu 100% kritisch{{*}}Angriffskraft auf 80% reduziert
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
|-
|-
| Umgedreht || {{*}}Cooldown wird erhöht{{*}}MP Kosten reduziert
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
|-
|-
| Tödlicher || {{*}}MP Kosten werden erhöht{{*}}Skill ignoriert Verteidigung und Abwehreffekte
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE{{*}}Skill will ignore guard and 25% defense in PvP
|-
|-
| Schneller || {{*}}Cooldown wird reduziert
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
|-
|-
| Regeneration (1) || {{*}}Chance, einen Bruchteil der verwendete MP zu regenerieren
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
|-
|-
| Regeneration (2) || {{*}}Chance auf eine Reduzierung des Cooldowns
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
|-
|-
| Unbarmherzig || {{*}}Skill bricht Mana-Break ab
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown increase
|-
|-
| Bösartig || {{*}}Skill verbrennt Mana des Gegners
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
|-
|-
| Stark || {{*}}Superrüstung wird dem Skill hinzugefügt{{*}}Cooldown wird erhöht
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
|-
|-
| Sicher (1) || {{*}}Buff-Dauer des Skills wird erhöht
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
|-
|-
| Sicher (2) || {{*}}Buff-Effektivität des Skills wird erhöht
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
|-
|-
| Absorbierend || {{*}}Mana-Erhalt des Skills wird erhöht
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
|-
|-
| Hartnäckig || {{*}}Skill reduziert KD bei einem Treffer
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
|-
|-
| Erwacht || {{*}}Skill ändert sich in eine andere Art
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
|-
|-
| Hartnäckig || {{*}}Skilldauer wird verlängert
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
|}
|}
<br>
== Updates ==
*06/30/2016 KR
**"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
*10/20/2016 KR
**"'''Critical'''" changed from ignoring 100% defense to 50% defense (25% in PvP).
*11/03/2016 KR
**Cooldown increased to 200% effect added to "'''Ruthless'''".
*07/13/2017 KR | 07/26/2017 NA
**Awakened Trait deleted.
**Unified unlock level of traits based on class advancement :
***Base class : Level 20
***1st Job : Level 40
***2nd Job : Level 70
***Transcendent : Level 99
<br>
{{GuidesDE}}

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Skill Traits are skill enhancements that replaced the old Skill Notes after the 2015 Character Reborn update.

Skill Traits

Skill Traits are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.

Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the Tome of Amnesia is present in the character's inventory.

Level Requirements

A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.

Skills Level Requirement
Base Job Skills Level 20
1st Job Skills Level 40
2nd Job Skills Level 70
Transcendence Skills Level 99

List of Traits

Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.

Trait Name Effect
KR NA
Enhanced
(강화된)
Empowered
  • Damage increase
Gigantified
(거대화된)
Gigantic
  • Skill radius / size increase
Lighter
(가벼워진)
Light
  • MP cost reduced
Heavier
(묵직해진)
Heavy
  • Attack power increase
  • Cooldown time increase
Useful
(유용해진)
Useful
  • Damage reduced
  • Amount of hits dealt will increase
Maximized
(극대화된)
Enhanced
  • Critical hit rate increase to 100%
  • Attack Power decrease
Innovative
(역발상)
Reversed
  • Cooldown increase
  • MP cost reduced
Critical
(치명적인)
Critical
  • MP cost increase
  • Skill will ignore guard and 50% defense in PvE
  • Skill will ignore guard and 25% defense in PvP
Accelerated
(가속화된)
Haste
  • Cooldown time reduced
Regenerating (1)
(재생하는(1))
Regenerating (1)
  • Certain chance of regaining some of the MP used
Regenerating (2)
(재생하는(2))
Regenerating (2)
  • Certain chance of reducing cooldown time
Merciless
(무자비한)
Ruthless
  • Skill will cancel Mana Break
  • Cooldown increase
Evil
(사악한)
Evil
  • Skill will burn Mana
Tough
(강인한)
Powerful
  • Super Armor added to the skill
  • Cooldown increase
Sure-kill (1)
(확인사살(1))
Killing Blow (1)
  • Skill effect's duration increase
Sure-kill (2)
(확인사살(2))
Killing Blow (2)
  • Skill effect's effectiveness increase
Absorbing
(흡수하는)
Absorbing
  • Skill's Mana gain will increase
Tenacious
(집요한)
Persistent
  • Skill will reduce KD per hit
Persistent
(끈질긴)
Persistent
  • Range/Duration increased
Transcendent
(초월한)
Awakened
  • Skill's ability/effect will be changed


Updates

  • 06/30/2016 KR
    • "Regenerating (1)" and "Regenerating (2)" tooltip improved.
  • 10/20/2016 KR
    • "Critical" changed from ignoring 100% defense to 50% defense (25% in PvP).
  • 11/03/2016 KR
    • Cooldown increased to 200% effect added to "Ruthless".
  • 07/13/2017 KR | 07/26/2017 NA
    • Awakened Trait deleted.
    • Unified unlock level of traits based on class advancement :
      • Base class : Level 20
      • 1st Job : Level 40
      • 2nd Job : Level 70
      • Transcendent : Level 99


Guides
{{
Geschichte Elsword's WeltSageNPCsGeschichteZeitleiste
Gameplay-Modi DungeonsFelderPvP
Gameplay-Features ErfolgeEldrit-ResonanzEXP-TabelleForce-SkillsQuestsSkill-QuestsSkill-TreeSkillTitelInterface-Guide
Gameplay-Mechaniken MachtboosterCharaktersystemeTeam upManabreakPower-upsSkill-AttributeSpezialeffekreWilleStatistikenStatuseffekteSchwellenwerte
Charakter-Fortschritt 1. Klassenwechsel2. KlassenwechselTranszendenz3. Klassenwechsel
System-Guides BankHeiße QuellenElios StudioItem sperrenMagischer KleiderschrankSchüler-Lehrer-SystemBerufssystemZufallsmissionenHochzeitssystem
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Gilden-Inhalte GildeGildenflaggeGildenhauptquartierGildenexpeditionGildenfarm
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Einzigartige Ausrüstung: Himmelsprisma-AusrüstungElyanod-AusrüstungGeheimdungeon-Ausrüstung

Ausrüstungs-Funktionen Attribut verleihenZerlegenIdentifizierenMagieverzauberungSockelnUpgraden
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}}