Okkultmagierin

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File:DMTiny.png Okkultmagierin
Name
Aisha Landar
Klasse
File:DMTiny.png Okkultmagierin
Waffe
Stab, Dunkle Magie
Alter
17
Größe
1,59 m
Veröffent­lichung
22.05.2007
08.12.2010
04.05.2011
Statistiken
Geschw.
Langsam
Reichw.
Stufe
Magie
You can't handle this!


File:DMNEW.png Okkultmagierin

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Spezialität

The Dark Magician is a mixed range magic user utilizing the power of darkness to deal high magic damage. With her refined intelligence and magic use, the Dark Magician is capable of enormous amounts of damage, allowing efficient elimination of her enemies. Devoting her life to the magic arts she has become more powerful and versatile than anyone expected. With highly strategic skills, she is a benefit to any party.

Hintergrund

Since ancient times, magicians trained not only on the basics, but on their spiritual power too. In order to obtain greater power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, that being said, a dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human, half-demon being. True practitioners of dark magic are rare, as most of the magicians are usually elderly people. Even so, Aisha's body has a special essence that isolates such influence, along with her immature age, allows her to obtain dark magic, while avoiding the influence of demon world. However, Aisha's spiritual power is not stable, and if influenced by the path of darkness, she will become a creature scarier than any demon. So, in order for her to obtain great power she must bear the great risk of a Dark Magician.


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Skills Passiv Versiegelt
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill-Attribute freigeschaltet auf Level 40.
  • Verstärkt freigeschaltet nach dem 2. Klassenwechsel.


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 : Alle Schadenswerte für neue und bereits vorhandene Kombos erhalten einen 1.05x Multiplikator nach Abschluss des 1. Klassenwechsels.

Image Description Damage
File:DMCombo1.png Dark Plasma Ball

Fires two fireballs and retreat backwards while projecting a dark plasma ball. It has only 9 hits and dissipates faster if more targets are around.

  • Post KR 06/26/2014 patch:
    • MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 9 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits.
  • Post KR 02/18/2016 patch:
    • Fixed working only with XX← when facing right.

324% Mag. Damage
324% Mag. Damage
57% Mag. Damage x10 (6MP)

File:DMCombo2New.png Surprise Plasma Ball

After smacking the enemy once while running, teleport above them and smash down and ends by retreating backwards while projecting a dark plasma ball. This combo can be looped by repeating .


189% Phy. Damage
371% Phy. Damage
57% Mag. Damage x10

File:DMCombo5.png Midair Plasma Ball

After creating a magic circle, fire a plasma ball from the tip of your staff. The plasma ball can move diagonally slowly.


222% Mag. Damage
136% Mag. Damage x9

File:DMCombo3.png Magic Touch

Aisha shoots two fireballs, launches the targets with a field blast, hits them with a magic globe and knocks down at the end.

324% Mag. Damage
324% Mag. Damage
155% Mag. Damage
55% Mag. Damage x6 (10 MP)

Plasma Ball Combos

Replaces the magic orb in to a plasma ball. Plasma balls have the same properties as other combos.

161% Phy. Damage
198% Phy. Damage
290% Phy. Damage
57% Mag. Damage x11



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Spezialaktiv


Aktiv


Buff


Passiv


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Artwork

Sonstiges


Tips and Details

  • Dark Magician's Dark Plasma Ball is quite effective against shielded mobs, with the exception of the >>ZXX combo.
    • The part where she retreat backwards in xx<x is good for evasion, with perfect timing.


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  • Dark Magician's Promotion Weapon Costume changes when awakened.



Characters