Staff of the Steel Anvil: Difference between revisions
From Elwiki
No edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
}} | }} | ||
| Gallery= | | Gallery= | ||
<gallery> | <gallery> | ||
File: | File:SteelAnvilStaff.png|Weapon's appearance | ||
</gallery> | </gallery> | ||
| AltLang= | | AltLang= |
Revision as of 11:15, 25 March 2018
- English
[Weapon (Aisha)] A weapon forged from a special steel. | ||||
|
Staff of the Steel Anvil
[Elite]
▪ [2 Unidentified Stats]
▪ Critical +522
▪ 3% chance of Vibe Attack when attacking (Cannot be overlapped)
▪ Critical +522
▪ 3% chance of Vibe Attack when attacking (Cannot be overlapped)
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Ash Covered Village | Boss Drop Loot from Supervisor Aluminu/Entranced Aluminu |
Base Stats
Please note that the weapon will only possess Physical/Magical Defense stats if the character has completed Transcendence.
Class | Physical Attack | Magical Attack | Physical Defense | Magical Defense | HP |
---|---|---|---|---|---|
Magician | 3928 | 5346 | 0 | 0 | 0 |
Elemental Master | 4336 | 5890 | 69 | 88 | 2272 |
Void Princess | 4472 | 6026 | 72 | 86 | 1515 |
Dimension Witch | 4880 | 5482 | 74 | 82 | 2272 |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 2%, based on their Critical stats.
Possible Stat | Row 1 | Row 2 |
---|---|---|
Effects | Effects | |
All Elemental Resistance | +12 | +5 |
Action Speed | +522 | +174 |
Movement Speed | +1566 | +522 |
Jump Speed | +1566 | +522 |
Additional Damage | +522 | +174 |
Damage Reduction | +522 | +174 |
Critical | +522 | +174 |
HP | +5242 | +1747 |
Awakening Charge Speed | +522 | +174 |
Awakening Time | +6% | +2.25% |
MP Gain on Attack | +522 | +174 |
MP Gain on Receiving Attack | +522 | +174 |
Specialization A | +522 | +174 |
Specialization B | +522 | +174 |
Maximize | +522 | +174 |
Physical Attack Level | +2.25 | +0.75 |
Magical Attack Level | +2.25 | +0.75 |
General Guides
{{
}}
Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media