Guild Skills: Difference between revisions

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=== Balanced Physique  ===
=== Balanced Physique  ===
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! Skill Image !! Skill Level !! Magic Defense Increase !! Physical Attack Increase
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Details
|-
|-
! Magic Defense Increase
| rowspan="5" | [[Image:GSI Balanced.png]] || align="left" | 1 || 10 || 20
! Physical Attack Increase
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Balanced.png]]
| align="left" | 2 || 20 || 40
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10
| style="border-style: solid; border-width: 1px;" | 20
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 3 || 30 || 60
| style="border-style: solid; border-width: 1px;" | 20
| style="border-style: solid; border-width: 1px;" | 40
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 4 || 40 || 80
| style="border-style: solid; border-width: 1px;" | 30
| style="border-style: solid; border-width: 1px;" | 60
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 5 || 50 || 100
| style="border-style: solid; border-width: 1px;" | 40
| style="border-style: solid; border-width: 1px;" | 80
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 50
| style="border-style: solid; border-width: 1px;" | 100
|}
|}
<br>
<br>


=== Harmonious Spirit  ===
=== Harmonious Spirit  ===
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! Skill Image !! Skill Level !! Physical Defense Increase !! Magic Attack Increase
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Details
|-
! Physical Defense Increase
! Magic Attack Increase
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Harmonic.png]]
|rowspan="5" | [[Image:GSI Harmonic.png]] || align="left" | 1 || 10 || 20
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10
| style="border-style: solid; border-width: 1px;" | 20
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 20 || 40
| style="border-style: solid; border-width: 1px;" | 20
| style="border-style: solid; border-width: 1px;" | 40
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 30 || 60
| style="border-style: solid; border-width: 1px;" | 30
| style="border-style: solid; border-width: 1px;" | 60
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 40 || 80
| style="border-style: solid; border-width: 1px;" | 40
| style="border-style: solid; border-width: 1px;" | 80
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 50 || 100
| style="border-style: solid; border-width: 1px;" | 50
| style="border-style: solid; border-width: 1px;" | 100
|}  
|}  
<br>
<br>


=== Alchemy Specialist  ===
=== Alchemy Specialist  ===
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! Skill Image !! Skill Level !! Recovery Effect Increase (from potions, food, dungeons)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Recovery Effect Increase (from potions, food, dungeons)
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MasterAlch.png]]
|rowspan="5" | [[Image:GSI MasterAlch.png]] || align="left" | 1 || 5%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 5%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 10%
| style="border-style: solid; border-width: 1px;" | 10%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 15%
| style="border-style: solid; border-width: 1px;" | 15%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 20%
| style="border-style: solid; border-width: 1px;" | 20%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 25%
| style="border-style: solid; border-width: 1px;" | 25%
|}  
|}  
<br>
<br>


=== Comrade's Cheer  ===
=== Comrade's Cheer  ===
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! Skill Image !! Skill Level !! Condition !! Extra Exp
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Condition
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Extra Exp
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Teamcheer.png]]
| rowspan="5" | [[Image:GSI Teamcheer.png]] || align="left" | 1 || align="left" rowspan="5" | 2 or more Guild Members must be in Dungeon Party. || 3%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 2 or more Guild Members must be in Dungeon Party.
| style="border-style: solid; border-width: 1px;" | 3%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 6%
| style="border-style: solid; border-width: 1px;" | 6%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 9%
| style="border-style: solid; border-width: 1px;" | 9%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 12%
| style="border-style: solid; border-width: 1px;" | 12%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 15%
| style="border-style: solid; border-width: 1px;" | 15%
|}  
|}  
<br>
<br>


Line 134: Line 79:


=== Concentration  ===
=== Concentration  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="40%" style="border-collapse: collapse;"
! Skill Image !! Skill Level !! Skill Requirement !! Mana Recovery increase (when attacked)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Requirement
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Mana Recovery increase (when attacked)
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Concentrate.png]]
| rowspan="5" | [[Image:GSI Concentrate.png]] || align="left" | 1 || rowspan="5" | [[Guild_Skills#Balanced Physique|Balanced Physique]] at Lv. 5 || 10%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | Level 5 [[Guild_Skills#Balanced Physique|Balanced Physique]]
| style="border-style: solid; border-width: 1px;" | 10%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 20%
| style="border-style: solid; border-width: 1px;" | 20%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 30%
| style="border-style: solid; border-width: 1px;" | 30%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 40%
| style="border-style: solid; border-width: 1px;" | 40%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 50%
| style="border-style: solid; border-width: 1px;" | 50%
|}  
|}  
<br>
<br>


=== Concentrated Mana  ===
=== Concentrated Mana  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="40%" style="border-collapse: collapse;"
! Skill Image !! Skill Level !! Skill Requirement !! Mana Recovery increase (when attacking)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Requirement  
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Mana Recovery increase (when attacking)
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MagicConcen.png]]
|rowspan="5" | [[Image:GSI MagicConcen.png]] || align="left" | 1 || rowspan="5" | [[Guild_Skills#Harmonious Spirit|Harmonious Spirit]] at Lv. 5 || 1%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | Level 5 [[Guild_Skills#Harmonious Spirit|Harmonious Spirit]]
| style="border-style: solid; border-width: 1px;" | 1%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 2%
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 3%
| style="border-style: solid; border-width: 1px;" | 3%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 5%
| style="border-style: solid; border-width: 1px;" | 5%
|}  
|}  
<br>
<br>


=== Unleash Anger  ===
=== Unleash Anger  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
! Skill Image !! Skill Level !! Awakening Gauge Recovery (when attacking)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Awakening Gauge Recovery (when attacking)
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI LibofAng.png]]
| rowspan="5" | [[Image:GSI LibofAng.png]] || align="left" | 1 || 1%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 2%
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 5%
| style="border-style: solid; border-width: 1px;" | 5%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 7%
| style="border-style: solid; border-width: 1px;" | 7%
|}  
|}  
<br>
<br>


=== Wrath  ===
=== Wrath  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
! Skill Image !! Skill Level !! Awakening Gauge Recovery (when attacked)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Awakening Gauge Recovery (when attacked)
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Violent.png]]
| rowspan="5" | [[Image:GSI Violent.png]] || align="left" | 1 || 10%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 20%
| style="border-style: solid; border-width: 1px;" | 20%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 30%
| style="border-style: solid; border-width: 1px;" | 30%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 40%
| style="border-style: solid; border-width: 1px;" | 40%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 50%
| style="border-style: solid; border-width: 1px;" | 50%
|}  
|}  
<br>
<br>


Line 250: Line 146:


=== Hand of Midas  ===
=== Hand of Midas  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;"
! Skill Image !! Skill Level !! ED Drop amount increase
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | ED Drop amount increase
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Midas.png]]
| rowspan="5" | [[Image:GSI Midas.png]] || align="left" | 1 || 2%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 6%
| style="border-style: solid; border-width: 1px;" | 6%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 8%
| style="border-style: solid; border-width: 1px;" | 8%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 10%
| style="border-style: solid; border-width: 1px;" | 10%
|}  
|}  
<br>
<br>


=== Hero's Sacrifice  ===
=== Hero's Sacrifice  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
! rowspan="2" | Skill Image !! rowspan="2" | Skill Level !! colspan="2" | Party Member HP Recover Amount !! rowspan="2" | Activation
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Party Member HP Recover Amount
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Activation
|-
|-
! Dungeon
! Dungeon !! PvP
! PvP
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI herosacri.png|link=Guild_Skills#Hero's_Sacrifice]]
| rowspan="5" | [[Image:GSI herosacri.png|link=Guild_Skills#Hero's_Sacrifice]] || align="left" | 1 || 6% || 3% || align="left" rowspan="5" | When a guild member dies, other players in your party (or on your team in PvP) will recover a certain amount of HP if they are within range of the skill's aura.
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 6%
| style="border-style: solid; border-width: 1px;" | 3%
| style="border-style: solid; border-width: 1px;" rowspan="5" | When a guild member dies, other players in your party (or on your team in PvP) will recover a certain amount of HP if they are within range of the skill's aura.
(players no longer have to be in range of the aura to be healed)
(players no longer have to be in range of the aura to be healed)
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 12% || 6%
| style="border-style: solid; border-width: 1px;" | 12%
| style="border-style: solid; border-width: 1px;" | 6%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 18% || 9%
| style="border-style: solid; border-width: 1px;" | 18%
| style="border-style: solid; border-width: 1px;" | 9%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 24% || 12%
| style="border-style: solid; border-width: 1px;" | 24%
| style="border-style: solid; border-width: 1px;" | 12%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 30% || 15%
| style="border-style: solid; border-width: 1px;" | 30%
| style="border-style: solid; border-width: 1px;" | 15%
|}  
|}  
<br>
<br>


=== Critical Counter  ===
=== Critical Counter  ===
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! Skill Image !! Skill Level !! Number of 100% Critical Attacks !! Duration !! Effect !! Activation Requirement  
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Number of 100% Critical Attacks
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Duration
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Effect
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Activation Requirement  
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Revchance.png]]
| rowspan="5" | [[Image:GSI Revchance.png]] || align="left" | 1 || 3 || rowspan="5" | 30 Seconds || align="left" rowspan="5" | 100% Critical for next attack || align="left" rowspan="5" | You must evade an attack or your opponent evades your attack.
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" rowspan="5" | 30 Seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100% Critical for next attack
| style="border-style: solid; border-width: 1px;" rowspan="5" | You must evade an attack or your opponent evades your attack.
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 6
| style="border-style: solid; border-width: 1px;" | 6
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 9
| style="border-style: solid; border-width: 1px;" | 9
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 12
| style="border-style: solid; border-width: 1px;" | 12
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 15
| style="border-style: solid; border-width: 1px;" | 15
|}  
|}  
<br>
<br>


=== Blessed Recovery  ===
=== Blessed Recovery  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse;"
! Skill Image !! Skill Level !! Recoveries !! Total HP recovery (of damage) !! Chance of Occurring !! Note
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Recoveries
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Total HP recovery (of damage)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Chance of Occurring
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Note
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Infstr.png]]
| rowspan="5" | [[Image:GSI Infstr.png]] || align="left" | 1 || rowspan="5" | 3 ||rowspan="5" | 120% || 1% || align="left" rowspan="5" | If you normally die when this Guild Skill triggers, you will stay alive.
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 3
| style="border-style: solid; border-width: 1px;" rowspan="5" | 120%
| style="border-style: solid; border-width: 1px;" | 1%
| style="border-style: solid; border-width: 1px;" rowspan="5" | If you normally die when this Guild Skill triggers, you will stay alive.
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 2%
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 3%
| style="border-style: solid; border-width: 1px;" | 3%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 5%
| style="border-style: solid; border-width: 1px;" | 5%
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==Trivia==
==Trivia==

Revision as of 11:44, 1 December 2014

In Elsword, players are given the option to join guilds made by players or make and run their own guild. One of the benefits of joining a guild would be the guild skills. Guild skills are exclusive passives that are only available to members of a guild. There are 12 passives available, each being investable by 5 Guild Skill Points.

Skills Layout


1st Row

This row will automatically be unlocked when a guild is created.

Balanced Physique

Skill Image Skill Level Magic Defense Increase Physical Attack Increase
1 10 20
2 20 40
3 30 60
4 40 80
5 50 100


Harmonious Spirit

Skill Image Skill Level Physical Defense Increase Magic Attack Increase
1 10 20
2 20 40
3 30 60
4 40 80
5 50 100


Alchemy Specialist

Skill Image Skill Level Recovery Effect Increase (from potions, food, dungeons)
1 5%
2 10%
3 15%
4 20%
5 25%


Comrade's Cheer

Skill Image Skill Level Condition Extra Exp
1 2 or more Guild Members must be in Dungeon Party. 3%
2 6%
3 9%
4 12%
5 15%


2nd Row

This row can be unlocked when 5 or more Guild Skill Points have been invested.

Concentration

Skill Image Skill Level Skill Requirement Mana Recovery increase (when attacked)
1 Balanced Physique at Lv. 5 10%
2 20%
3 30%
4 40%
5 50%


Concentrated Mana

Skill Image Skill Level Skill Requirement Mana Recovery increase (when attacking)
1 Harmonious Spirit at Lv. 5 1%
2 2%
3 3%
4 4%
5 5%


Unleash Anger

Skill Image Skill Level Awakening Gauge Recovery (when attacking)
1 1%
2 2%
3 4%
4 5%
5 7%


Wrath

Skill Image Skill Level Awakening Gauge Recovery (when attacked)
1 10%
2 20%
3 30%
4 40%
5 50%


3rd Row

This row can be unlocked when 10 or more Guild Skill Points have been invested.

Hand of Midas

Skill Image Skill Level ED Drop amount increase
1 2%
2 4%
3 6%
4 8%
5 10%


Hero's Sacrifice

Skill Image Skill Level Party Member HP Recover Amount Activation
Dungeon PvP
1 6% 3% When a guild member dies, other players in your party (or on your team in PvP) will recover a certain amount of HP if they are within range of the skill's aura.

(players no longer have to be in range of the aura to be healed)

2 12% 6%
3 18% 9%
4 24% 12%
5 30% 15%


Critical Counter

Skill Image Skill Level Number of 100% Critical Attacks Duration Effect Activation Requirement
1 3 30 Seconds 100% Critical for next attack You must evade an attack or your opponent evades your attack.
2 6
3 9
4 12
5 15


Blessed Recovery

Skill Image Skill Level Recoveries Total HP recovery (of damage) Chance of Occurring Note
1 3 120% 1% If you normally die when this Guild Skill triggers, you will stay alive.
2 2%
3 3%
4 4%
5 5%


Trivia

  • The guild skill Hand of Midas, actually refers to King Midas in Greek Mythology who could turn anything he touched into gold.



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