Monster List/Bethma/Field Boss: Difference between revisions

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{{Languages|Bethma Field Bosses Beastiary}}
{{:Bethma Field Bosses}}
{{:Bethma Field Bosses}}


{{Beastiary}}
{{Beastiary}}
{{Guides}}
{{Guides}}

Revision as of 11:37, 9 September 2014

Epithet Boss Name Image Description Moves (All are performed with Super Armor)
Wandering Saurus Vescoo A powerful, wandering Saurus lizardman, whose bright red skin is a source of pride.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Quake: He will violently swing his club to the ground, both in front and behind him.
First Nasod Wally No. 0 TYPE_P This large robot is said to be a terrifying vehicle of Wally. Brave are the adventurers who seek it.
  • Booster Dash: By using the jet packs behind his back, Wally will rush at you, dealing heavy damage.
  • Mecha Punch: Punches you with its giant metal arms.
  • Missiles: Bringing his robotic arms behind him, six missiles will come out of Wally on both sides!
  • Thruster Explosion: Extending his arms, Wally will summon two blue bursts of energy from his hands to damage all those on the sides of him.
  • System Error: TYPE_P will go on a rampage, rapidly dashing back and forth through the stage and tackling anyone in its path.

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