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{{Languages|Hunting Fields}}
{{Languages|Hunting Fields}}__FORCETOC__
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[[File:Wally Memorial Brigde.png|thumb|300px|Elder's Hunting Field, Wally's Memorial Bridge]]
 
The Hunting Fields are another method of obtaining EXP, alongside [[Dungeons]] and [[PvP]]. The Hunting Fields allows you to explore areas of Elrios and face enemies.
== Hunting Fields ==
==Hunting Fields==
The Hunting Fields is one of the alternative methods to obtain EXP, besides dungeons and [[PvP]]. The Hunting Fields allows you to explore areas of Elrios and face enemies.  
=== Field Mobs ===
=== Field Mobs ===
Just like dungeons, there will be mobs where you can defeat for EXP, ED, and drops. Many mobs that appear here will have similar appearances and attacks to regular mobs found in Dungeons.
Various mobs can be found wandering in the fields, most of which are similar to mobs found in dungeons. They can be defeated for EXP and drops, as long as you are within 10 levels from the respective field's level range. Defeated mobs will respawn at their designated spawn location after a set amount of time.  If monsters move too far from their respawn area, they will immediately stop fighting you, enter an invincible state, and start running back to their designated area. As you defeat mobs, your stamina will gradually decrease. You may still fight in fields even upon depleting your stamina completely, however you will not gain any EXP, ED, or drops while you have no stamina.


Defeated monsters will respawn within a set amount of time at the same spot that they reside in. If monsters move too far from their respawn area, they will immediately stop fighting you and start running back to their spot. They will be absolutely invincible when this occurs.
Field mobs have two different types of behaviors; Aggressive and Reactive.
 
Defeating mobs will lower your stamina as well as Equipment durability. When you run out of stamina, you may continue to fight but no EXP, ED, or drops will be given.
 
There will be two types of mobs: Aggressive and Reactive.
==== Aggressive Mobs ====
==== Aggressive Mobs ====
Aggressive Mobs are monsters that will attack you whenever you are within range of their attacks. Aggressive monsters are identified with a yellow life-bar.
Aggressive Mobs are monsters that will attack you whenever you are within their attack range, and are identified with a yellow life-bar.
==== Reactive Mobs ====
==== Reactive Mobs ====
Reactive Mobs are monsters that will attack you only when you attack them first. Unless you attack them first, they will make no attempt to fight you. Reactive monsters are identified with a green life-bar.
Reactive Mobs are monsters that will attack you only when you attack them first, and are identified with a green life-bar.
 
<br>
=== Safe Spots ===
=== Safe Spots ===
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
<br>
<br>
 
=== List of Fields===
{{:Hunting_Fields/Fields}}
== Resting Areas ==  
== Resting Areas ==  
As the name suggests, the Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP with no monsters to bother you. This is where the NPCs [[Helen]] and [[Glaive]] can be found. In addition, you may also find a Board and Mailbox.  
Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP without any mobs around. This is where the NPCs '''[[Helen]]''' and '''[[Glave]]''' can be found, along with a Board and Mailbox. Just like in villages, your combat system is disabled here and skills cannot be used.
 
<br>
Just like in villages, your combat system is disabled here and skills cannot be used.  
=== List of Resting Areas ===
{{:Hunting_Fields/Resting_Areas}}
== Player Capacity ==
Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.  
<br>
<br>
== Field Bosses ==
== Field Bosses ==
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.  
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, Elder, Altera and Feita, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.
=== List of Bosses ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! width="1"| Region
! width="5"| Epithet
! width="5"| Boss Name
! width="20%"| Description
! width="50%"| Moves (All are performed with Super Armor)
|-
| rowspan="2" | [[Elder]]
| rowspan="2" | ''Thief Duo''
| '''Uool'''
| Too much fighting around Wally's Castle? The hulking soldier '''Uool''' will be there -- '''Illy''' in tow, of course.
| align="left" |
'''Uool''' possesses all the moves of the '''Big Soldier'''s in Elder.<br>


''Power Up!'' - '''Uool''' will buff himself with a red aura. This will give him stoic and increased speed for 10~17 seconds.
=== List of Field Bosses ===
|-
{{tabs
| '''Illy'''
|name=Field Boss
| A sly assassin who always appears by '''Uool''''s side, ready with his blade.
|tab1=Feita
| align="left" |
|contents1={{:Feita Field Bosses}}
'''Illy''' possesses all the moves of the '''Little Soldier'''s in Elder.<br>
|tab2=Velder
|-
|contents2={{:Velder Field Bosses}}
| rowspan="2" | [[Bethma]] 
|tab3=Hamel
| ''Wandering Saurus''                                                                     
|contents3={{:Hamel Field Bosses}}
| '''Vescoo'''
|tab4=Sander
| A powerful, wandering Saurus lizardman, whose bright red skin is a source of pride.
|contents4={{:Sander Field Bosses}}
| align="left" |
|tab5=Lanox
''Quake'' - '''Vescoo''' will violently swing his club to the ground, both in front and behind him.
|contents5={{:Lanox Field Bosses}}
|-
|tab6=Atlas
| ''First Nasod''
|contents6={{:Atlas Field Bosses}}
| '''Wally No. 0 TYPE_P'''
|tab7=Elysion
|
|contents7={{:Elysion Field Bosses}}
| align="left" |
}}
'''TYPE_P''' possesses all the moves of '''[[3-6|Wally No. 9 Armor]]''' and perform them in a similar fashion.<br>
<br>
''System Error'' - '''TYPE_P''' will go on a rampage, rapidly dashing back and forth through the stage and tackling anyone in its path.
|-
| rowspan="2" | [[Altera]]
| ''Cruel Slayer''
| '''Sleshu'''
| The field-roaming commander hates adventurers. Force a face-off by making trouble.
| align="left" |
''Guard'' - '''Sleshu''' will use his sword to block all attacks, reducing the damage dealt to him.<br>
''Kick'' - '''Sleshu''' will simply kick his opponent in front of him.<br>
''Slash'' - '''Sleshu''' will jump towards you while swinging his sword.<br>
''[[One Flash]]'' - '''Sleshu''' can quickly dash past his opponents while doing multiple slashes.
|-
|''Nasod Supervisor''
| '''Muta'''
| align="left" | 
|-
| rowspan="2" | [[Feita]]
| ''Corrupt Glitter''
| '''Bater'''
| '''Bater''' is one tough Glitter gone wrong. He hardly knows any better than to walk aimlessly and chomp at enemies.
| align="left" | ''Bite'' - Similar to the Glitter Zombies, '''Bater''' can attack simply by biting his enemies.<br>
''Toxic Vomit'' - '''Bater''' can vomit onto his opponents, which will release several [[Dark Cloud]]s that can severely poison you.<br>
|-
| ''Gigantic Jubigee''
| '''Wamu'''
|
| align="left" | ''Deadly Flourish'' - Similar to the Jubigees, '''Wamu''' will release poison after exploding the more it gets hit. '''Wamu''' will increase in size after each explosion. <br>
''Fatal Release'' - When it reaches maximum size, '''Wamu''' will do a more damaging explosion and revert back to it's normal size.<br>
|-
| rowspan="8" | [[Velder]]
| rowspan="3" | ''Uno and the Girls''
| '''Lanos'''
| What '''Lanos''' lack in brain size, he makes up for in muscular hands bigger than his head. He fights side by side with '''Shinee''' and '''Moonstar'''.
| align="left" | '''Lanos''' possesses all the moves of '''[[5-1|Uno Hound]]''' and perform them in a similar fashion.<br>
''Adrenaline'' - After his health is reduced below a certain percentage, '''Lanos''' can increase his Attack Speed significantly for a short amount of time.
|-
| '''Moonstar'''
| If there weren't anyone else to fight, she and '''Shinee''' would be shooting arrows at each other!
| align="left" | '''Moonstar''' possesses all the moves of '''[[5-2|Chloe]]''' and perform them in a similar fashion. However, one noticeable difference between them is that '''Moonstar''''s arrows can inflict [[Status Effects|Confusion]].<br>
''Encouragement'' - Similar to a [[Pet Guide|Pet]] encouraging their master, '''Lanos''' can regain health by having '''Shinee''' and  '''Moonstar''' cheer him on.
|-
| '''Shinee'''
| A dark elf lady who may have a rivalry with '''Moonstar''', but she sets it aside during battle.
| align="left" | '''Shinee''' possesses all the moves of '''[[6-3|Fallen Chloe]]''' and perform them in a similar fashion.<br>
''Encouragement'' - Similar to a [[Pet Guide|Pet]] encouraging their master, '''Lanos''' can regain health by having '''Shinee''' and '''Moonstar''' cheer him on.
|-
| rowspan="5" | ''Dark Soldiers''
| '''Glitter Troops: Red'''
|
| align="left" |  '''Glitter Troops: Red''' possesses all the moves of '''Arc Glitter Guard''' and perform them in a similar fashion.<br>
''???'' - He will try to gather all of his troop and then he will do a similar to introduction as they spawns granting them increase damage and movement speed
|-
| '''Glitter Troops: Pink'''
|
| align="left" |  '''Glitter Troops: Pink''' possesses all the moves of '''Arc Glitter Sniper''' and perform them in a similar fashion.<br>
|-
| '''Glitter Troops: Black'''
|
| align="left" |  '''Glitter Troops: Black''' possesses all the moves of '''Arc Glitter Assassin''' and perform them in a similar fashion.<br>
|-
| '''Glitter Troops: Yellow'''
|  
| align="left" |  '''Glitter Troops: Yellow''' possesses all the moves of '''Arc Glitter Dasher''' and perform them in a similar fashion.<br>
|-
| '''Glitter Troops: Blue'''
|
| align="left" |  '''Glitter Troops: Blue''' possesses all the moves of '''Arc Glitter Protector''' and perform them in a similar fashion.<br>
|-
| rowspan="2" | [[Hamel]]
| ''Guardian Golem''
| '''Stone God'''
| You're lucky if this one doesn't show up, unless you're looking for an instant, gigantic enemy.
| align="left" | ''Slam'' - This is a simple attack where the '''Stone God''' will slam its arms down towards the direction it's facing.<br>
''Reflective Aura'' - Similar to the Ancient Nasods, the '''Stone God''' can activate its reflective to reflect all Magical projectiles.<br>
''God's Blessing'' - The '''Stone God''' will release several lightning bolts around it that can [[Status Effects|stun]] any targets.
|-
|''The Raven Shadow''
| '''Shadows'''
| align="left" |  '''Shadows''' possesses all the moves of '''Shadow Port Trickster''' and perform them in a similar fashion.<br>
''Shadow Void'' - '''Shadows''' will summon a dark void that draws players near it while causing damage as well. After a while, the void will home in on players and explode.
|-
| rowspan="2" |[[Sander]]
| ''Crazy Dog''
| '''Cerberus'''
| This crazy dog swipes with his rock hard paws. He uses his feral instincts to howl and charge at enemies, causing them to run in panic!
| align="left" | ''Poison Gas'' - '''Cerberus''' will exhale toxic gas to its targets, inflicting Poison to all targets.<br>
''Panic Aura'' - '''Cerberus''' will emit a large green aura, dealing multiple hits while inflicting [[Status Effects|Panic]] to all targets.<br>
''Charge'' - '''Cerberus''' will dash into his targets while continuously headbutting them.
|-
|''Dark Magician''
| '''Mapu'''
|
|  align="left" |  '''Mapu''' possesses all the moves of '''Buggy Trock''' and perform them in a similar fashion.<br>
''??'' - ??
|}


=== Rewards ===
=== Rewards ===
You will receive rewards from killing Field Bosses. Rewards can only be received if you have contributed at least 8% of the bosses' life. After killing the boss, they will drop a Roasted Mutton to recover 100% HP, a Pineapple to recover 150 MP, a Field Boss Cube, and an Evil Souls Orb. If you contribute the most damage towards the boss, there will be a chance to receive two Field Boss Cubes instead.
You will receive rewards from killing Field Bosses. Rewards can only be received if you have contributed at least 8% of the bosses' life. After killing the boss, they will drop a Roasted Mutton to recover 100% HP, a Pineapple to recover 150 MP, a Field Boss Cube, and an Evil Souls Orb. If you contribute the most damage towards the boss when over 4 people fought against the boss, there will receive two Field Boss Cubes instead.
'''Please note that you will not receive anything from killed bosses if you are in a Field area whose level range is 10 levels above or below your current level.'''<br>
'''Please note that you will not receive anything from killed bosses if you are in a Field area whose level range is 10 levels above or below your current level.'''<br>
==== Evil Souls Orb ====
==== Evil Souls Orb ====
Rewards can be obtained from Evil Souls Orb by exchanging them to Ariel. Exchanging 3 Evil Souls Orb will let you pick your reward between:
Evil Souls Orb can be exchanged at '''[[Ariel]]''' for the following rewards:
*1 EXP Medal (15% for 1 Day)
{{Trading
*2 COBO Complete Recovery Potions
|HeaderColor={{ColorSel|Misc}}
*3 Vigor Potions
|Title=Evil Souls Orb x3
*1 El Tree Seed
|Image=File:Soul.png
Exchanging 30 Orbs will give you a chance to earn seals. Unlike exchanging 3 Orbs, these rewards will be randomly selected for you:
|Description=
*1 COBO Phoru Foot Stamp (White)
|TradeType=Select
*1 COBO Phoru Foot Stamp (Purple)
|TraImage1=[[File:HQ Shop Item 130469.png]]
|TraImage2=[[File:HQ Shop Item 130165.png]]
|TraImage3=[[File:HQ Shop Item 132469.png]]
|TraImage4=[[File:HQ Shop Item 500030.png]]
|Trade1=EXP Boost Medal Cube (1 Day)
|Trade2=[Luriel] Complete Recovery Potion x2
|Trade3=Vigor Potion x3
|Trade4=El Tree Seed
}}
{{Trading
|HeaderColor={{ColorSel|Misc}}
|Title=Evil Souls Orb x30
|Image=File:Soul.png
|Description=
|TradeType=Random
|TraImage1=[[File:HQ Shop Item 214370.png]]
|TraImage2=[[File:HQ Shop Item 214390.png]]
|Trade1=[Luriel] Phoru's Foot Stamp (White)
|Trade2=[Luriel] Phoru's Foot Stamp (Purple)
}}
 
==== Field Boss Cube ====
==== Field Boss Cube ====
Field Boss Cubes can be opened to give a random reward:
Field Boss Cubes can be opened to give one of the following rewards at random:
*10 Magic Stones
{{Box
*5 Advanced Magic Stones
|HeaderColor={{ColorSel|Misc}}
*10 El Shards of any type
|Name=Field Boss Cube
*10 Blessed Weapon Enhancement Stones
|BoxImage=File:HQ Shop Item 160712.png
*20 Blessed Armor Enhancement Stones
|Description=A mysterious cube obtained after defeating Field Bosses. Looks like something heavy is inside.
*1 [[Upgrading_Equipment#Upgrade_Scrolls|Ariel's Magic Amulet]] (Random between level 5-8)
|RImage1=[[File:HQ Shop Item 109945.png]]
*1 Random [[Monster Card System|Monster Card]] (Can be Normal Monster or Epic NPC Card)
|RImage2=[[File:HQ Shop Item 109955.png]]
*5 Resurrection Stones
|RImage3=[[File:HQ Shop Item 130047.png]]
*1 Random [[Socketing_Equipment#Dual_Stat_Gems|Dual Magic Stone]]
|RImage4=[[File:Blessed Enhacment Stone.png]]
*1 Random [[Socketing_Equipment#Stat_Specific_Gems|High-Grade Magic Stone]]
|RImage5=[[File:HQ Shop Item 130147.png]]
*3 Stamina Potion
|RImage6=[[File:HQ Shop Item 130148.png]]
== [[Field Boss Raid]] ==
|RImage7=[[File:HQ Shop Item 130149.png]]
<center>[[File:Raidboss3.png]]
|RImage8=[[File:HQ Shop Item 130150.png]]
|RImage9=[[File:HQ Shop Item 130151.png]]
|RImage10=[[File:HQ Shop Item 130152.png]]
|RImage11=[[File:HQ Shop Item 69365.png]]
|RImage12=[[File:HQ Shop Item 69353.png]]
|RImage13=[[File:HQ Shop Item 129070.png]]
|RImage14=[[File:HQ Shop Item 153775.png]]
|RImage15=[[File:HQ Shop Item 130594.png]]
|RContent1=Magic Stone x15
|RContent2=Advanced Magic Stone x5
|RContent3=El Shard (Random) x10
|RContent4=Blessed Enhancement Stone x10
|RContent5=Ariel's Lv. 5 Magic Amulet
|RContent6=Ariel's Lv. 6 Magic Amulet
|RContent7=Ariel's Lv. 7 Magic Amulet  
|RContent8=Ariel's Lv. 8 Magic Amulet
|RContent9=Ariel's Lv. 9 Magic Amulet
|RContent10=Ariel's Lv. 10 Magic Amulet
|RContent11=[[Monster Card System|Monster Card]] Random Cube
|RContent12=[[Monster Card System#Epic NPCs|Epic NPC Card]] Random Cube
|RContent13=Resurrection Stones (5) Cube
|RContent14=Dual Magic Stone Random Cube
|RContent15=High Grade Magic Stone Random Cube
}}
<br>
 
== <font color="red">Field Boss Raid</font> ==
:''Main Article: [[Field Boss Raid]]''<br>
{{History}}
{| cellpadding="5" border="1" width=100% style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Misc}}" class="textfloat"
! width=25% | Image
! width=25% | Name
! width=25% | Image
! width=25% | Name
|-
| [[File:Raidboss3.png|300px]]
| '''[[City in the Sky]]'''
| [[File:Raidboss4.png|300px]]
| '''[[Fahrmann's Peak]]'''
|}
<br>
 
== Videos ==
*[https://www.youtube.com/watch?v=Hty8r3AaG-Q '''Animated Trailer (by KOG)''']
<br>
== Trivia ==
*Prior to the Early Game Revamp, there were significantly more fields and rest areas available. They were removed due to players being able to level up much faster early on, which made the lower level fields obsolete.
<br>
<br>
{{Hunting Fields}}
{{Hunting Fields}}
{{Guides}}
{{Guides}}

Latest revision as of 14:17, 19 May 2022

Elder's Hunting Field, Wally's Memorial Bridge

The Hunting Fields are another method of obtaining EXP, alongside Dungeons and PvP. The Hunting Fields allows you to explore areas of Elrios and face enemies.

Hunting Fields

Field Mobs

Various mobs can be found wandering in the fields, most of which are similar to mobs found in dungeons. They can be defeated for EXP and drops, as long as you are within 10 levels from the respective field's level range. Defeated mobs will respawn at their designated spawn location after a set amount of time. If monsters move too far from their respawn area, they will immediately stop fighting you, enter an invincible state, and start running back to their designated area. As you defeat mobs, your stamina will gradually decrease. You may still fight in fields even upon depleting your stamina completely, however you will not gain any EXP, ED, or drops while you have no stamina.

Field mobs have two different types of behaviors; Aggressive and Reactive.

Aggressive Mobs

Aggressive Mobs are monsters that will attack you whenever you are within their attack range, and are identified with a yellow life-bar.

Reactive Mobs

Reactive Mobs are monsters that will attack you only when you attack them first, and are identified with a green life-bar.

Safe Spots

Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.

List of Fields

Image Name
Wally's Memorial Bridge
Level Range: 9 - 13

Resting Areas

Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP without any mobs around. This is where the NPCs Helen and Glave can be found, along with a Board and Mailbox. Just like in villages, your combat system is disabled here and skills cannot be used.

List of Resting Areas

Player Capacity

Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.

Field Bosses

Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, Elder, Altera and Feita, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.

List of Field Bosses

Epithet Boss Name Image Description Moves (All are performed with Super Armor)
Corrupt Glitter Bater Bater is one tough Glitter gone wrong. He hardly knows any better than to walk aimlessly and chomp at enemies.
  • Bite: Similar to the Glitter Zombies, Bater can attack simply by biting his enemies.
  • Toxic Vomit: Bater can vomit onto his opponents, which will release several Poisonous Clouds that can severely poison you.
Gigantic Jubigee Wamu This giant can be tough to beat. Avoid the exploding seed pocket at all costs.
  • Gland Explosion: After being attacked its poison gland will expand until it decides to explode dealing large damage and inflicting poison.
  • Fatal Release: When it reaches maximum size, Wamu will do a more damaging explosion and revert back to it's normal size.


Rewards

You will receive rewards from killing Field Bosses. Rewards can only be received if you have contributed at least 8% of the bosses' life. After killing the boss, they will drop a Roasted Mutton to recover 100% HP, a Pineapple to recover 150 MP, a Field Boss Cube, and an Evil Souls Orb. If you contribute the most damage towards the boss when over 4 people fought against the boss, there will receive two Field Boss Cubes instead. Please note that you will not receive anything from killed bosses if you are in a Field area whose level range is 10 levels above or below your current level.

Evil Souls Orb

Evil Souls Orb can be exchanged at Ariel for the following rewards:

Evil Souls Orb x3
{{
Evil Souls Orb x3 Trade Type
Select
Trading List
EXP Boost Medal Cube (1 Day) [Luriel] Complete Recovery Potion x2 Vigor Potion x3 El Tree Seed
}}
Evil Souls Orb x30
{{
Evil Souls Orb x30 Trade Type
Varied
Trading List
[Luriel] Phoru's Foot Stamp (White) [Luriel] Phoru's Foot Stamp (Purple) N/A N/A
}}

Field Boss Cube

Field Boss Cubes can be opened to give one of the following rewards at random:

Field Boss Cube
{{
Field Boss Cube A mysterious cube obtained after defeating Field Bosses. Looks like something heavy is inside.
Opening Requirements Reselling Price Trading
No requirements needed.
Random Content
Magic Stone x15 Advanced Magic Stone x5 El Shard (Random) x10 Blessed Enhancement Stone x10
Ariel's Lv. 5 Magic Amulet Ariel's Lv. 6 Magic Amulet Ariel's Lv. 7 Magic Amulet Ariel's Lv. 8 Magic Amulet
Ariel's Lv. 9 Magic Amulet Ariel's Lv. 10 Magic Amulet Monster Card Random Cube Epic NPC Card Random Cube
Resurrection Stones (5) Cube Dual Magic Stone Random Cube High Grade Magic Stone Random Cube N/A
}}


Field Boss Raid

Main Article: Field Boss Raid
Warning: The information in this page is from an old version of Elsword and is no longer available.
Image Name Image Name
City in the Sky Fahrmann's Peak


Videos


Trivia

  • Prior to the Early Game Revamp, there were significantly more fields and rest areas available. They were removed due to players being able to level up much faster early on, which made the lower level fields obsolete.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}