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Every character in Elsword has his or her unique features that make him or her distinct.
Every character in Elsword has his or her unique features that make him or her distinct.
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== Heavy Stance ==
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].<br>
 
While guarding, Chung can counterattack:
While guarding, Chung can counterattack:
*Press {{CZ}} to swing your cannon. This knocks down.<br>
*Press {{CZ}} to swing your cannon. This knocks down.<br>
*Press {{CX}} to fire a short blast in both directions. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
*Press {{CX}} to fire a short blast in both directions. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
*[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
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== Evasive Counter ==
=== Evasive Counter ===
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. [[Veteran Technique]] affects this attack.
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. [[Veteran Technique]] affects this attack.
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== Ammunition/Cannonballs ==
== Ammunition/Cannonballs ==
[[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]]
[[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]]
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br>
 
To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like<br>
To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like<br>
{{CZ}}{{CZ}}({{CD}}{{CZ}}){{CZ}}
{{CZ}}{{CZ}}({{CD}}{{CZ}}){{CZ}}
*[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively.
*[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively.
*Remodel Magazine increases Shooting Guardian's ammo supply.
**Remodel Magazine increases Shooting Guardian's ammo supply.
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[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.  
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.<br>
 
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are:
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are:
*The standard 20% damage increase from awakening mode.
*The standard 20% damage increase from awakening mode.
*All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Armored Mode|red cannonballs]] are unaffected.
*All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Armored Mode|red cannonballs]] are unaffected.
*[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills.
*[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills.
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== Trivia ==
== Trivia ==
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{{SpecialAbilities}}
{{SpecialAbilities}}
<br>
{{Guides}}
{{Guides}}

Revision as of 08:58, 24 August 2013

Every character in Elsword has his or her unique features that make him or her distinct.

Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that stuns or flattens.
While guarding, Chung can counterattack:

  • Press to swing your cannon. This knocks down.
  • Press to fire a short blast in both directions. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
  • Cannoneer Withstanding changes Tactical Trooper's Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter Siege Shelling stance.


Evasive Counter

When Chung gets knocked down, if you have at least one cannonball, press to shoot the floor and launch foes as you evade backward using the recoil. Veteran Technique affects this attack.

Ammunition/Cannonballs

Chung's ammunition supply. Full and empty

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Detonation and Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot or Steel Edge use only one. Many of Chung's X attacks use ammo too.
To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like
()


Berserk Mode

Chung's third awakening bead. Empty and full
Note Chung's change of appearance in Berserk Mode

Despite being covered in chains when empty, Chung's third awakening bead is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The benefits of Berserk Mode are:

  • The standard 20% damage increase from awakening mode.
  • All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's red cannonballs are unaffected.
  • Intense Showtime increases Deadly Chaser's action speed and reduces the MP cost and cooldown times of his skills.









Trivia




General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
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}}