Monster List/Hamel/Miniboss: Difference between revisions

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m (Text replacement - "; *;" to ";")
(Added the mini-boss drops along with a few minor edits)
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- ''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD. <br>
- ''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD. <br>
- ''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. <br>
- ''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. <br>
- ''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. <br>
- ''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
----
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'''Notes:'''
'''Notes:'''
* It appears on Hard and Very Hard difficulties in '''Resiam Outskirts.''' <br>
* It appears on Hard and Very Hard difficulties in '''Resiam Outskirts.'''
* It appears on all difficulties in '''Halls of Water.''' <br>
* It appears on all difficulties in '''Halls of Water.'''
* Stoics after 30 hits.
* Stoics after 30 hits.
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'''Drops:'''
* [[6-1Bdrop1|Shadow Sabre]]
* [[6-1Bdrop2|Shadow Cannon]]
|-
|-
|[[7-3]], [[7-7]]
|[[7-3]], [[7-7]]
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- ''Slide:'' Conrad slides away from you in his UFO. <br>
- ''Slide:'' Conrad slides away from you in his UFO. <br>
- ''Health Conversion:'' Conrad will remove some of his mana in order to regain some health. <br>
- ''Health Conversion:'' Conrad will remove some of his mana in order to regain some health. <br>
- ''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you. <br>
- ''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
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'''Notes:'''
'''Notes:'''
* Appears on Hard and Very Hard in '''Ancient Waterway.''' <br>
* He appears on Hard and Very Hard in '''Ancient Waterway.'''
* Appears on all difficulties in '''Halls of Water.'''  
* He appears on all difficulties in '''Halls of Water.'''
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'''Drops:'''
* [[6-3Bdrop1|Transformed Nasod Steel Bow]]
* [[6-3Bdrop2|Transformed Nasod Drone]]
|-
|-
|[[7-4]], [[7-7]]
|[[7-4]], [[7-7]]
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'''Notes:'''
'''Notes:'''
* She appears on Hard and Very Hard difficulties for both '''Heart of Ancient Waterway''' and '''Halls of Water.''' <br>
* She appears on Hard and Very Hard difficulties for both '''Heart of Ancient Waterway''' and '''Halls of Water.'''
* Has very high resistance (300\500 or higher) to most elements. <br>
* Has very high resistance (300\500 or higher) to most elements.
* High attack and recovery speed. <br>
* High attack and recovery speed.
* High defense and attack power. <br>
* High defense and attack power.
* Like most Dark Elves she has 10% evasion allowing her to avoid attacks. <br>
* Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
* Stoics after 20 hits.
* Stoics after 20 hits.
----
'''Drops:'''
* [[6-4Bdrop1|Eroded Abyss Staff]]
* [[6-4Bdrop2|Eroded Abyss Blade]]
|-
|-
|[[7-5]], [[7-7]]
|[[7-5]], [[7-7]]
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- ''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air. <br>
- ''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air. <br>
- ''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground. <br>
- ''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground. <br>
- ''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. <br>
- ''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
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'''Notes:'''
'''Notes:'''
* He appears on Hard and Very Hard difficulties in '''Magmanta's Cave.''' <br>
* He appears on Hard and Very Hard difficulties in '''Magmanta's Cave.'''
* He appears on all difficulties in '''Halls of Frozen Water.''' <br>
* He appears on all difficulties in '''Halls of Frozen Water.'''
* Stoics after 30 hits.
* Stoics after 30 hits.
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'''Drops:'''
* [[6-5Bdrop1|Bobosse Skinned Sword]]
* [[6-5Bdrop2|Bobosse Devil Punisher]]
* [[6-5Bdrop3|Bobosse Claymore]]
|-
|-
|[[7-6]]
|[[7-6]]
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|-
|-
|[[7-6]]
|[[7-6]]
|align=center|[[File:IceStinger_Body.jpg]]
|align=center|[[File:IceStinger_Body.jpg|200px]]
|'''Ice Stinger''' - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite.  
|'''Ice Stinger''' - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite.  
|'''Moves:'''
|'''Moves:'''
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- ''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall. <br>
- ''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall. <br>
- ''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage. <br>
- ''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage. <br>
- ''Body Slam:'' Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it. <br>
- ''Body Slam:'' Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
----
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'''Notes:'''
'''Notes:'''
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* Has absolute immunity against all elements so you cannot inflict any elemental debuff on him. <br>
* Has absolute immunity against all elements so you cannot inflict any elemental debuff on him. <br>
* Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on. <br>
* Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on. <br>
* Stoic threshold is 30 hits.  
* Stoic threshold is 30 hits.
----
'''Drops:'''
* [[6-4Bdrop3|Champion Ring]]
|-
|-
|[[7-X]]
|[[7-X]]
|align=center|[[File:ShadowPriest_Body.jpg|150px]]
|align=center|[[File:ShadowPriest_Body.jpg|200px]]
|'''Shadow Priest''' - A Shadow Master who's using its dark powers to restrain Helputt.  
|'''Shadow Priest''' - A Shadow Master who's using its dark powers to restrain Helputt.  
|'''Moves:'''
|'''Moves:'''
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'''Notes:'''
'''Notes:'''
* The battle ends after they have taken a small percent of his HP down.
|-
|-
|[[7-X]]
|[[7-X]]
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- ''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
- ''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
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'''Notes:''' <br>
'''Notes:'''
- Brutal Victor counts as a '''General Monster''' during the Trial of Strength. You may encounter another General monster instead of him. <br>
* Brutal Victor counts as a '''General Monster''' during the Trial of Strength. You may encounter another General monster instead of him. <br>
- He can appear before or after the Guardian Knight of Trials fight.
* He can appear before or after the Guardian Knight of Trials fight.
|-
|-
|[[7-X]]
|[[7-X]]
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'''Notes:'''
'''Notes:'''
* It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport. <br>
* It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
|}
|}
{{Beastiary 2}}
{{Beastiary 2}}
{{Guides}}
{{Guides}}

Revision as of 20:31, 10 February 2015

  • English
Located Monster Image Monster Description Info
7-1, 7-7 Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. Moves:

- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
- Spike Ball: Extends all the spikes on it, impaling anything nearby. Induces KD.
- Spike Fall: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
- Crystal Stinger: Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.


Notes:

  • It appears on Hard and Very Hard difficulties in Resiam Outskirts.
  • It appears on all difficulties in Halls of Water.
  • Stoics after 30 hits.

Drops:

7-3, 7-7 Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. Moves:

- Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
- Failed Hornet's Sting: Conrad whisks out a cannon (similar to that of Code Exotic's) and fires a missile at you. He then chucks the cannon at you when he's done.
- Slide: Conrad slides away from you in his UFO.
- Health Conversion: Conrad will remove some of his mana in order to regain some health.
- Triple Spear: Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.


Notes:

  • He appears on Hard and Very Hard in Ancient Waterway.
  • He appears on all difficulties in Halls of Water.

Drops:

7-4, 7-7 Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. Moves:

- Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
- Slash: Chloe draws her knife and slashes you TWICE with it. Induces KD and Bleed
- Tumble: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
- Air Kick Combo (One & a Half): Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later. Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
- Nature Force (Dark Version): Chloe imbues her attacks with the power of darkness. Similar to Wind Sneaker's Nature Force active skill.
- Spinning Kick (Dark Version): Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's Spinning Kick special active skill. This does substantial damage.
- Slide Double Kick (Dark Version): Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's Slide Double Kick special active skill. This does enormous damage.


Notes:

  • She appears on Hard and Very Hard difficulties for both Heart of Ancient Waterway and Halls of Water.
  • Has very high resistance (300\500 or higher) to most elements.
  • High attack and recovery speed.
  • High defense and attack power.
  • Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
  • Stoics after 20 hits.

Drops:

7-5, 7-7 Giant Hammer Bobosse - Moves:

- Smash: Bobosse will simply smash his hammer once onto the ground.
- Launcher: Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
- Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
- Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.


Notes:

  • He appears on Hard and Very Hard difficulties in Magmanta's Cave.
  • He appears on all difficulties in Halls of Frozen Water.
  • Stoics after 30 hits.

Drops:

7-6 Giant Linker - A huge Linker that is exclusive to this dungeon. Moves:

- Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
- Link: Giant Linker attacks the player by putting a link on the player. Effects are identical to the attacks of the Linker series.


Notes:

  • It appears on all difficulties in Temple of Frozen Water.
7-6 Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. Moves:

- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance and induces Frostbite.
- Spike Ball: Extends all the spikes on it, impaling anything nearby. Induces KD and Frostbite.
- Spike Fall: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD and Frostbite.
- Crystal Stinger: Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.


Notes:

  • It appears on Hard and Very Hard difficulty in Temple of Frozen Water.
7-7 Victor - The boss of the Heart of Ancient Waterway returns. He possesses superhuman strength and loves violence. Moves:

- Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
- Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
- Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
- Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.
- Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.


Notes:

  • He appears on all difficulties in Halls of Water.
  • Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
  • Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
  • Stoic threshold is 30 hits.

Drops:

7-X Shadow Priest - A Shadow Master who's using its dark powers to restrain Helputt. Moves:

- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
- Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
- Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.

7-X Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. Moves:

Notes:

  • The battle ends after they have taken a small percent of his HP down.
7-X Brutal Victor - Same as Victor, you will face during the Trial of Strength. Moves:

- Victor Combo: Poses then strikes in a certain direction three times.
- Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
- Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
- Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.If he fails to land on a valid target he will not continue with his combo.
- Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.


Notes:

  • Brutal Victor counts as a General Monster during the Trial of Strength. You may encounter another General monster instead of him.
  • He can appear before or after the Guardian Knight of Trials fight.
7-X Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. Moves:

- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
- Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
- Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
- Self Destruct: Unlike Shadow Priest, he will self destruct when all of his HP is depleted.

7-X Guardians Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. Moves:

- Lunatic Smash: It charges its hammer and smashes down numerous times.
- Hammer Combo: Does an uppercut and smashes 1 more time.
- Impact Hammer: Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
- Hammer Swing: It swings its hammer and then uses the Impact Hammer attack if you're at the platform.


Notes:

7-X Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. Moves:

- Magic Sphere: The magician shoots a large magic sphere at you.


Notes:

  • It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
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