Monster List/Hamel/Miniboss: Difference between revisions
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- ''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD. <br> | - ''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD. <br> | ||
- ''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. <br> | - ''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. <br> | ||
- ''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. | - ''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. | ||
---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* It appears on Hard and Very Hard difficulties in '''Resiam Outskirts.''' | * It appears on Hard and Very Hard difficulties in '''Resiam Outskirts.''' | ||
* It appears on all difficulties in '''Halls of Water.''' | * It appears on all difficulties in '''Halls of Water.''' | ||
* Stoics after 30 hits. | * Stoics after 30 hits. | ||
---- | |||
'''Drops:''' | |||
* [[6-1Bdrop1|Shadow Sabre]] | |||
* [[6-1Bdrop2|Shadow Cannon]] | |||
|- | |- | ||
|[[7-3]], [[7-7]] | |[[7-3]], [[7-7]] | ||
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- ''Slide:'' Conrad slides away from you in his UFO. <br> | - ''Slide:'' Conrad slides away from you in his UFO. <br> | ||
- ''Health Conversion:'' Conrad will remove some of his mana in order to regain some health. <br> | - ''Health Conversion:'' Conrad will remove some of his mana in order to regain some health. <br> | ||
- ''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you. | - ''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you. | ||
---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* | * He appears on Hard and Very Hard in '''Ancient Waterway.''' | ||
* | * He appears on all difficulties in '''Halls of Water.''' | ||
---- | |||
'''Drops:''' | |||
* [[6-3Bdrop1|Transformed Nasod Steel Bow]] | |||
* [[6-3Bdrop2|Transformed Nasod Drone]] | |||
|- | |- | ||
|[[7-4]], [[7-7]] | |[[7-4]], [[7-7]] | ||
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---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* She appears on Hard and Very Hard difficulties for both '''Heart of Ancient Waterway''' and '''Halls of Water.''' | * She appears on Hard and Very Hard difficulties for both '''Heart of Ancient Waterway''' and '''Halls of Water.''' | ||
* Has very high resistance (300\500 or higher) to most elements. | * Has very high resistance (300\500 or higher) to most elements. | ||
* High attack and recovery speed. | * High attack and recovery speed. | ||
* High defense and attack power. | * High defense and attack power. | ||
* Like most Dark Elves she has 10% evasion allowing her to avoid attacks. | * Like most Dark Elves she has 10% evasion allowing her to avoid attacks. | ||
* Stoics after 20 hits. | * Stoics after 20 hits. | ||
---- | |||
'''Drops:''' | |||
* [[6-4Bdrop1|Eroded Abyss Staff]] | |||
* [[6-4Bdrop2|Eroded Abyss Blade]] | |||
|- | |- | ||
|[[7-5]], [[7-7]] | |[[7-5]], [[7-7]] | ||
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- ''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air. <br> | - ''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air. <br> | ||
- ''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground. <br> | - ''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground. <br> | ||
- ''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | - ''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | ||
---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* He appears on Hard and Very Hard difficulties in '''Magmanta's Cave.''' | * He appears on Hard and Very Hard difficulties in '''Magmanta's Cave.''' | ||
* He appears on all difficulties in '''Halls of Frozen Water.''' | * He appears on all difficulties in '''Halls of Frozen Water.''' | ||
* Stoics after 30 hits. | * Stoics after 30 hits. | ||
---- | |||
'''Drops:''' | |||
* [[6-5Bdrop1|Bobosse Skinned Sword]] | |||
* [[6-5Bdrop2|Bobosse Devil Punisher]] | |||
* [[6-5Bdrop3|Bobosse Claymore]] | |||
|- | |- | ||
|[[7-6]] | |[[7-6]] | ||
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|- | |- | ||
|[[7-6]] | |[[7-6]] | ||
|align=center|[[File:IceStinger_Body.jpg]] | |align=center|[[File:IceStinger_Body.jpg|200px]] | ||
|'''Ice Stinger''' - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. | |'''Ice Stinger''' - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. | ||
|'''Moves:''' | |'''Moves:''' | ||
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- ''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall. <br> | - ''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall. <br> | ||
- ''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage. <br> | - ''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage. <br> | ||
- ''Body Slam:'' Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it. | - ''Body Slam:'' Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it. | ||
---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
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* Has absolute immunity against all elements so you cannot inflict any elemental debuff on him. <br> | * Has absolute immunity against all elements so you cannot inflict any elemental debuff on him. <br> | ||
* Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on. <br> | * Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on. <br> | ||
* Stoic threshold is 30 hits. | * Stoic threshold is 30 hits. | ||
---- | |||
'''Drops:''' | |||
* [[6-4Bdrop3|Champion Ring]] | |||
|- | |- | ||
|[[7-X]] | |[[7-X]] | ||
|align=center|[[File:ShadowPriest_Body.jpg| | |align=center|[[File:ShadowPriest_Body.jpg|200px]] | ||
|'''Shadow Priest''' - A Shadow Master who's using its dark powers to restrain Helputt. | |'''Shadow Priest''' - A Shadow Master who's using its dark powers to restrain Helputt. | ||
|'''Moves:''' | |'''Moves:''' | ||
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---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* The battle ends after they have taken a small percent of his HP down. | |||
|- | |- | ||
|[[7-X]] | |[[7-X]] | ||
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- ''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground. | - ''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground. | ||
---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* Brutal Victor counts as a '''General Monster''' during the Trial of Strength. You may encounter another General monster instead of him. <br> | |||
* He can appear before or after the Guardian Knight of Trials fight. | |||
|- | |- | ||
|[[7-X]] | |[[7-X]] | ||
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---- | ---- | ||
'''Notes:''' | '''Notes:''' | ||
* It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport. | * It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport. | ||
|} | |} | ||
{{Beastiary 2}} | {{Beastiary 2}} | ||
{{Guides}} | {{Guides}} |
Revision as of 20:31, 10 February 2015
- English
Located | Monster Image | Monster Description | Info |
---|---|---|---|
7-1, 7-7 | Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. | Moves:
- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance Notes:
Drops: | |
7-3, 7-7 | Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. | Moves:
- Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack. Notes:
Drops: | |
7-4, 7-7 | Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. | Moves:
- Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ. Notes:
Drops: | |
7-5, 7-7 | Giant Hammer Bobosse - | Moves:
- Smash: Bobosse will simply smash his hammer once onto the ground. Notes:
Drops: | |
7-6 | Giant Linker - A huge Linker that is exclusive to this dungeon. | Moves:
- Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker. Notes:
| |
7-6 | Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. | Moves:
- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance and induces Frostbite. Notes:
| |
7-7 | Victor - The boss of the Heart of Ancient Waterway returns. He possesses superhuman strength and loves violence. | Moves:
- Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames. Notes:
Drops: | |
7-X | Shadow Priest - A Shadow Master who's using its dark powers to restrain Helputt. | Moves:
- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |
7-X | Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. | Moves:
Notes:
| |
7-X | Brutal Victor - Same as Victor, you will face during the Trial of Strength. | Moves:
- Victor Combo: Poses then strikes in a certain direction three times. Notes:
| |
7-X | Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. | Moves:
- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |
7-X | Guardians Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | Moves:
- Lunatic Smash: It charges its hammer and smashes down numerous times. Notes: | |
7-X | Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. | Moves:
- Magic Sphere: The magician shoots a large magic sphere at you. Notes:
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Bestiary | ||||||||
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