Power of Eun
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Every character in Elsword has his/her unique features that sets them apart from other characters.
Power of Eun
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode. Benefits of Celestial Fox Mode will be:
- Ara gains the standard awakening damage increase.
- Unlike when she is in normal mode, her spirit bar will only regenerate if certain actives are used, so when she is in Celestial Fox mode, her spirit bar will automatically regenerate 1 orb when you kill a target or after using 6 commands. Do note that breaking doors or boxes in Celestial Fox Mode also recovers the spirit bar.
- This is indicated by a small black fire surrounding her after the target dies.
- She also gets healed (roughly 2% HP) for every enemy you kill.
- She also gain an attack speed, movement and jump speed, critical bonus( 5% stack for maximum 5 stacks) and casting time of skills will be shortened . Values are to be tested.
Like Chung, Ara 3rd awakening bead looks different. However, it can be obtained just like any other bead. The main reason it looks different is to indicate that her Celestial Fox Mode is ready and fully functional.
|Awakening Level||Eun's Power|
|Orb Gain||All Speed||Critical||Additional Damage|
Ara has various unique types of movement. She can:
- Double Jump (Lightly jump up higher than the norm)
- Air Dash (Run on air)
- Forward Jump (Quickly bounce forward)
A system only exclusive to Ara.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. Ara has 10 bead gauge.
Spirit Energy depletes when using certain skills/active skills. It can also be replenished by using certain skills/active skills such as Energy Absorption.
A system only exclusive to Ara.
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used Exorcism Stance 3 : Shadoweave (which consumes 2 spirit energy when used) and cancel with Tiger Stance 2 : Tiger Claw, you will gain 2 Spirit Energy instead (-2 from using Shadow Knot and +4 from cancel bonus as stated in description).
Finally, after filling your gauge between 10 beads, you can unleash certain skills which requires no MP but instead depletes all Spirit Energy and deals damage multiplied by the amount of beads collected such as; Falling Dragon, Suppression and Flying Kite.
List of Energy Conversion
Little Xia / Basic
- In Celestial Fox Mode, Ara strangely lacks the awakening aura.
- After Ara advances to Little Specter, she uses Eun's power most of the time, so even if not entering Celestial Fox Mode, her awakening lacks the usual aura.
- In the Japanese Version of the game, when Ara enters Celestial Fox Mode, the pitch of her voice is noticeably lower.
- 07/10/2014 KR
- Ara starts with max spirit beads.
- During Celestial Fox Mode, Ara will gain a spirit bead and recover some HP after 9 commands.
- Added Critical increase effect to Celestial Fox Mode.
- 09/03/2015 KR
- Ara now receives Celestial Fox buff at 1 or 2 awakening beads (originally an effect of Little Specter's Assimilation.)
- Added Spirit recovery based on awakening stage. (3 beads on 1st stage, 6 beads on 2nd stage, and 10 beads on 3rd stage)
- Excess Spirit gained from awakening will heal Ara for 20 MP per bead.
- Added Additional Damage, Accuracy and Evasion increase effect to Celestial Fox buff
- HP and Spirit Bead recovery command requirement decreased from 9 to 6.
When playing Elsword, there will be an additional gauge below the skill hotkeys. This Way of the Sword(Also known as WotS) gauge will enable you to activate "Aura of Vitality" or "Spirit of Destruction" for a period of time.
Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards vitality or destruction. While in either "Aura of Vitality" or "Aura of Destruction", you will receive special benefits.
Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge area affected in the respective aura.
When Aisha goes into her mana regeneration for about 1.5 seconds, she is able to memorize a skill from your skill slots into the memorized skill slots. After 1.5 seconds, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted.
When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. This allows you to activate the same skill twice in a row if you memorize the skill beforehand.
Nature's Force is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as NF. Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using 6 kick or arrow commands, 1 orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in Awakening Mode), she gains a passive buff that increases her movement Speed, passive MP recovery, and damage reduction.
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used.
When Awakening Mode is activated as Raven, a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
Offensively, when Raven hits a foe with an active like Burning Rush or a special active like Power Assault and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.
Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can Shadow Step out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing Z or X will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Detonation and Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot or Steel Edge use only one. Many of Chung's X attacks use ammo too.
Despite being covered in chains when empty, Chung's third awakening bead is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability.
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that stuns or flattens.
Power of Eun
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used Exorcism Stance 3 : Shadoweave (which usually gains 1 spirit energy when used) and cancel with Tiger Stance 2 : Tiger Claw, you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
When playing Elesis, there will be an additional gauge below the MP bar. This Chivalry gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
Unlike other characters' awakening, Add's awakening is called the Dynamo Configuration Mode (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armor combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.
When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage.
Lu and Ciel have a fourth resource known as the Combination Gauge. The combination gauge can be filled with Combination Points. This resource is used exclusively for Combination Skills. Combination skills cost no mana, but can only be used when the combination gauge is ready. A point is gained every time the player switches through a normal combo attack or a skill.
The "ECP System" ability enables Rose to wield 4 different firearms: Revolvers, Musket, Auto-Guns, and Hand Cannons. Revolvers will attack with quick shots at a medium range. Musket can fire strong shots at large range, in exchange for a low firing rate. Auto-Guns utilizes multi-shots at a quick rate with a smaller range. Hand Cannons uses the strongest shots but its range and firing rate is very low.
This system also utilizes ECP points, which acts as a substitute for MP when using ECP skills. When the ECP gauge is depleted, Rose will enter Overstrike Mode, allowing her combos and skills to do additional damage.