Core Release

From Elwiki
Promotional Poster for Core Release in KR

Every character in Elsword has their own unique features that set them apart from other characters.

Core Release System


When Eve enters Awakening Mode, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.

Queen's Core


In Core Release mode, every successful command or Active hit or Special Active skill use will charge up the Queen's Core. Once it appears at a certain charge, you can see when it reaches the next stage when the core flashes for a brief moment as it starts to shine brighter. The higher the level of the core, the more damage will be dealt when it fires and the more times it will be able to defend Eve from attacks.

Queen's Shield

When Eve is attacked from the front on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a shield that absorbs a portion of the damage. While the core covers Eve in the Shield, pressing will allow Eve to phase back from the target in the same manner as Photon Flash. The core loses a level after defending. However, if you are continuously attacked, the core will only lose its level once the defending sequences stop.





Queen's Laser

When Eve uses an Active or Special Active and hits a target, the Queen's Core switches to offense mode and fires a blue laser at a target. The laser does multiple hits and will not knock down. The laser will lock on to the nearest target and track that target until all hits are dealt. The damage of the laser done depends on the core's level.

The lasers will fire the moment the skill lands a successful hit and the target does not die on that hit. Certain skills will not cause the laser to fire immediately however. Illusion Stinger will only trigger the laser once an explosion hit connects, not when the spears do. Sonic Wave, Heaven's Fist - Sweeper, and Surface Cutting will only fire the laser at the end of the skill. Some skills will also not trigger Queen's Laser, such as Heaven's Fist - Pressure.

At level 3 Awakening, a Powerful Queen's Core is created. Unlike the normal Queen's Core, the Queen's Laser fired by this core will be colored red and can deal splash damage to groups of enemies. In addition, if the target is moved while they are being hit by the laser, the Powerful Queen's Core will adjust its trajectory to lock onto the target.

3rd bead icons

Feature Information

HP Recovery (Charge) MP Recovery Queen's Core
Level On hit with Active/Special Active When attacked
Damage Max Hits Damage Reduction
Laser Powerful Laser Additional Hit Laser Powerful Laser Additional Hit
0%~1.499% 0~9 MP 0 N/A
1.5%~2.999% 9~18 MP 1 66% 72% 5 5 75%
3%~4.499% 18~27 MP 2 132%
4.5%~5% 27~30 MP 3 198%
  • The damage listed does not include the awakening mode damage increase modifier and is based on your average attack power.


Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:EveNEW.png
Core charging speed +x% (Max: 40%) x% Chance of core not diminishing after use (Max: 50%)


Tips and Details

  • Queen's Laser ignores defense and guard in PvE and ignores guard in PvP.
  • The charge required to create or level up the Queen's Core uses a hidden value that's not entirely known right now, with each and every attack or skill gaining a differing amount.
    • When Core Release Mode is initially activated (on awakening), you gain slightly more charge than is necessary for a level 1 Queen's Core.
    • You will gain roughly enough charge to create or level up the core every ~4 command hits. Multihit commands such as ^X generate much less charge per hit than other commands, but gain more overall due to dealing multiple hits.
      • The charge gained through commands is affected by the job advancement modifier, so at 3rd job, the charge gained is multiplied by 1.15, allowing commands to charge the core more easily at higher advancements.
    • The Queen's Core laser also generates some charge on its own, differing based on how many hits it dealt to an enemy after charge is reset to 0.
    • You will gain some charge when an Active hits an enemy as well, but as an Active skill hitting enemies will always fire the core's laser, this only matters in gameplay while the current charge is lower than needed for a level 1 core.
    • You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels.
      • The charge gained by skills is not exact: For example, Dimension Link - Century actually gains less charge than is required for a core to be created, while Hornet Sting generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known.
      • Unlike commands and actives, any special active hits, even those that occur long after the core has fired such as Dimension Link - Guardian's electron waves, will not generate charge at all.
  • The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge.
    • The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge.
  • The additional hits caused by a Powerful Queen's Core laser deal splash damage, allowing it to deal a large amount of damage on enemies near each other.
  • When Core Release Mode expires and the core is currently in the midst of an attack, you will still gain the HP/MP of the charge you had before it fired as long as the charge hasn't dropped back down to 0, though the point at which this reset happens varies between skills.
  • Although the core will track the enemies, it is still possible for the enemies to be pushed out of range.


Trivia

  • Eve's Core Release System's concept is very similar to Raven's Anger of Raven feature but with a few very important differences.


Updates

Date Changes
KR NA PvE PvP
01/28/2014 -
  • Core Release added.
05/14/2014 -
  • None
  • No longer ignore defense.
11/02/2017 11/15/2017
  • Core MP Recovery decreased.



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