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[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
'''Każdy z bohaterów Elsworda posiada specjalny system, który odróżnia go od innych postaci.'''
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== Nature's Force ==
== Energia Przyrody ==
[[Image:Ns1.png]]<br>
[[Image:Ns1.png]]<br>
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
01/01/2014 na koreańskim serwerze [[Rena/pl]] otrzymała nowy system - Energię Przyrody. Energia Przyrody jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem PM postaci. Kule Energii Przyrody w grze są nazywane, skrótowo, NS.
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Revision as of 15:50, 30 March 2015

Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Każdy z bohaterów Elsworda posiada specjalny system, który odróżnia go od innych postaci.

Energia Przyrody


01/01/2014 na koreańskim serwerze Rena/pl otrzymała nowy system - Energię Przyrody. Energia Przyrody jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem PM postaci. Kule Energii Przyrody w grze są nazywane, skrótowo, NS.


Increasing Amount of Nature Orbs

Rena is able to charge up the nature orb gauge by hitting targets with basic kicks and arrow commands. After using 6 commands, 1 bar of the nature orb gauge is filled.

E.g., using is three commands despite having five hits total.

Using skills will also increase Rena's nature orb gauge. Unlike commands, they do not have to hit a target. For every 150 MP used on the activation of skills, one nature orb bar is gained. I.e., each command generates as much as a 25 MP skill:

  • 30 MP Active: +1.2 commands
  • 100 MP skill: +4 commands
  • 200 MP skill: +8 commands
  • 300 MP skill: +12 commands

As the bars fill, certain graphical effects will surround Rena:

  • 1 bar: A faint green orb appears.
  • 2 bars: The orb has a green trail.
  • 3 bars: The orb becomes more luminous.
  • 4 bars: A second orb appears. It has the same appearance as the previous stage.
  • 5 bars: A third orb appears. Same appearance.
    • Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.


New Double Jump

Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.


Nature's Force Buff

When Rena has at least 3 bars in her nature orb gauge, she gains a passive buff that increases her movement speed, passive MP recovery, and damage reduction. In Awakening Mode, this buff is always active.

Nature's Force Damage Boost

When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
  • The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
    • If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
    • Some skills (e.g., Phoenix Strike) do not use bars.

Rena/
Base


Multiple Stinger
: 2 Bars
File:Back Tumbling Shot.PNG
Backflip Shot
:1 Bar

Rising Falcon
: 1 Bar
File:Assault Kick.PNG
Assault Kick
: 1 Bar
File:Rail Stinger.PNG
Rail Stinger
: 1 Bar
File:Perfect Strom.PNG Perfect Storm
: 2 Bars
File:Siege.PNG Siege Mode
: 1 Bar
File:Aero Tornado.PNG Aero Tornado
: 3 Bars

Sniping Ranger/
Grand Archer

File:Shooting Magnum.png Shooting Magnum
: 1 Bar
File:Guide Arrow.png Guided Arrow
: 2 Bars
File:Entangle.png Entangle
: 1 Bar
File:Crazy Shot.png Crazy Shot
: 3 Bars
File:Gungnir.png Gungnir
: 3 Bars
File:Reflect Kick.png Reflective Kick
: 1 Bar
File:CAs2.png Stigma Shot
: 1 Bar
File:Arch shot.png Arc Shot
: 1 Bar
File:Rapid Shot.png Rapid Shot
: 1 Bar
File:SI Aero-Strafe.png Aero Strafe
: 2 Bars
File:Wind Blast.png Wind Blast
: 2 Bars
File:Wind Ward.png Wind Wall
: 2 Bars
File:GAs1.png Freezing Arrow - Sting
: 1 Bar
Freezing Arrow - Drizzle
: 1 Bar


Combat Ranger/
Wind Sneaker

File:Spinning Kick.png Spinning Kick
: 1 Bar
File:Crecent Kick.png Crescent Kick
: 2 Bars
File:Low Kick.PNG Low Kick
: 1 Bar
Middle Kick
: 1 Bar
File:TAI-HO-MING.png Dive Kick Bombing
: 3 Bars
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack
: 3 Bars
File:Reflect Kick.png Reflective Kick
: 1 Bar
File:WSs2.png Nature's Force
: 1 Bar
File:WSs1.png Slide Double Kick
: 1 Bar
File:Assault Impact.png Assault Impact
: 1 Bar
File:Back Kick.png Back Kick
: 1 Bar
High Kick
: 1 Bar
File:SHOCK HO.png Sharp Fall
: 2 Bars


Trapping Ranger/
Night Watcher

Evoke
: 1 Bar
Fatality
: 2 Bars
File:Entangle.png Binding Seed
: 1 Bar
Explosive Trap
: 1 Bar
Thorn Vine Trap
: 1 Bar
Briar Trap
: 1 Bar
Call of Ruin
: 3 Bars
File:Reflect Kick.png Reflective Kick
: 1 Bar
Delayed Fire
: 1 Bar
Trapping Arrow - Buster
: 2 Bars
Trapping Arrow - Fungus
: 2 Bars
Furious Engage
: 1 Bar
Gliding Strike
: 2 Bars
Seeds of Wrath
: 1 Bar
Eldrasil's Fury
: 1 Bar


Feature Information

Bars Explosion Buff
Damage per
Bar Used
Max Bars
Used
Normal Awakening
Movement
Speed
Passive MP
Recovery
Damage
Reduction
Movement
Speed
Passive MP
Recovery
Damage
Reduction
1 370% 3 None +10% +1/3 Seconds +10%
2
3 +10% +1/3 Seconds +10%
4
5


Tips and Details

  • Damage is based on (physical attack + magic attack)/2.
  • The explosion hits all targets in range and ignores defense and guard. It also does not knock down.
  • Siege Mode is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
  • The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))
    • E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
    • Mechanized Mark III's 5-set effect and Knight's Destiny are the other buffs of this type.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • This is how in NA, this feature is named Nature's Force, similar to the KR poster.
  • Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.



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