Mastermind/de

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Mastermind
Full Name
Add
Class
Mastermind
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations
Class Tree
Release Date
March 13th, 2014
29 October 2014
October 29th, 2014
File:Europeanunion.png 26 November 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Dynamos Checked. Heh..., this should be easy.


Mastermind

Specialty

Upon advancing from an Arc Tracer, Add gains a new array of Drones and several zoning abilities for combat.

Background

Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.

“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”

While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel.

“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”

Following Adel's words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.

“Tch.. without that chip this is just another piece of trash!”

Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner's thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.

Second Class Advancement

At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.
Mastermind can also be obtained by using the Cash Shop item: Power of Mind.

Mastermind

  1. Talk to Adel in Altera.
  2. Collect 7 drops from Nasods in Altera.
  3. Collect:
    • 4 drops from Ignis and Levithan in 4-4 Very Hard
    • 2 drops from Crow Rider in 4-5 Very Hard
    • 1 drop from King Nasod in 4-6 Very Hard.
  4. Talk to Allegro in Feita
  5. Collect:
    • 1 drop from Dullahan in 5-1 Very Hard
    • 1 drop from Teach the Tyrant in 5-2 Very Hard
      • WARNING: This drop is currently bugged. The only way to get this drop is to abandon this quest and then try again.
    • 1 drop from Amethyst in 5-3 Very Hard


Skill Tree

Skill Tree: Mind Master

Additional Combos

Image Description Damage

Contracting Lasso

Add kicks 2 electrical bullets at his targets and sends out a electrical lasso to pull nearby targets close to him.

180% Mag. Damage
180% Mag. Damage
50% Phy. Damage x10 (1 MP/s)

File:MMCombo2.png

Drone Grenades

Add produces a hitstunning frequency and tosses 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform.

100% Phy. Damage x3
 ???% Phy? Damage
 ???% Phy? Damage


Dynamo Betrieb

File:Summon.gif
Dronen Beschwörung
File:Switch.gif
Schaltung installieren

KI-Tracker/Mastermind hat ein einzigartiges Feature, das ihm im Kampf hilft, names Dynamo Betrieb.

  • Beim Verbrauch von 30 DP (0 während im Dynamo Konfigurations-Modus), kreiert Add eine Dynamo Betriebs-Drohne, welche ihm folgt. Add kann dann Befehle installieren, um die Drohne zu aktivieren.
  • Er kann auch zwischen den Installationen wechseln, in dem er weitere 30DP ausgibt (während im Dynamo-Konfigurations-Modus).
    • Die Installationen zu wechseln ist nur beim 2ten Klassenwechsel möglich.
  • Die Drone zu kreieren oder die Installationen zu wechseln schadet die Ziele.
  • Wenn man die Installationen wechselt, werden alle anderen Installationen einen Cooldown von 3 Sek kriegen.
  • Wenn man die Drone beschwört/wechselt, kriegst du einen Dynamo Mutations-Punkt.
  • Verschiedene Installationen verändern die Erscheinung der Drohne.
  • Die Installationen zu wechseln zählt als Benutzung eines Spezial Aktives beim Abschließen in Random Missions in Dungeons.


Dynamo Betrieb Drohne
Schaden
(Physisch)
Dauer DP Verbrauch Cooldown
Normal In DP Modus
120% 30 Sekunden 30 DP 0 DP 3 Sekunden

Updates

  • 20. März 2014 KR
    • Die DP-Kosten beim Aktivieren/Wechseln von 50 zu 30 geändert.
    • Beschwörungs Cooldown-Zeit von 5 Sek auf 3 Sek gesenkt.
    • Einen Schockwellen Treffer von der Aktivierung bis zum Wechsel auch hinzugefügt.
  • 6. November 2014 KR
    • Kein MP-Erhalt mehr, wenn alle Dynamo Mutations-Punkte voll sind.No longer gain MP when Dynamo Mutation Points are full.






Skills

Hyper Active

Apokalypse lock.gif


Special Active

Install - Pulse Gatling
Install - Shooting Chaser lock.gif
Install - Ultimate Fury
Install - Starfall


Active

Dynamo Configuration - Fission Shot
Dynamo Configuration - Flick Disk
Dynamo Configuration - Delayed Explosion

Passive

Intermediate Physical Offense Training
Dynamo Factory - Transform Reinforcement
New Update!
Transform Offense Mode lock.gif


Videos


Gallery



Trivia

  • Although the reveal poster stylize this class's name as MasterMind, the in-game quest shows it as Mastermind.
    • Although the class' official name is Mastermind, the NA skill tree labels it as MasterMind.
  • Although there appear to be more of Mastermind's dynamos on his coat, their design differs from those he fights with; they are purely decorative.
  • In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same contrary.
  • Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.
  • Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of Apocalypse upon advancing.



Characters