Status Effects: Difference between revisions
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*Hit by [[Hamel|Crabs]]. | *Hit by [[Hamel|Crabs]]. | ||
*Hit by [[Skill Note|Skill Noted]] [[Harsh Chaser]] (50% Chance). | *Hit by [[Skill Note|Skill Noted]] [[Harsh Chaser]] (50% Chance). | ||
*Hit by [[Rage Cutter]] (4% | *Hit by [[Rage Cutter]] (8 hits with 4% proc rate at max level, for a total success rate of 1.0 - 0.96<sup>8</sup> = 27.86%). | ||
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| [[Image:Puppet.png|center]] | | [[Image:Puppet.png|center]] |
Revision as of 01:50, 23 August 2013
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
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Burned |
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Frozen |
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Poisoned |
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Petrified |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite (Ice in NA version) |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun (No Longer applies in KR) |
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Leg Wound |
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Puppet Debuff |
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Panic |
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Fear |
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Marked By Delay Fire |
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Shield Debuff |
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Bleed |
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(insert image here) | Head Shot (KR Only) |
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Strong Shot |
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Bind |
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Pressure |
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Armor Crack |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media
Status | Effect | How to activate |
---|---|---|
Super Armour |
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Invulnerability |
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Heavy Stance |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Big Head |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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Ice |
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