Halted Sun's Memory

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Halted Sun's Memory

Halted Sun's Memory. At the final battle of Elysion, the truth about the past is revealed.

 

Description
In the middle of the battle with Solace, Elsword had entered an unknown space.
Recommended Level
97-99
Required Combat Power
12,320
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Soldier of Solace's Family - A knight from the Solace Clan.
  • Sword Combo: Performs a two slash sword combo.
Magician of Solace's Family - A magician from the Solace Clan.
  • Fire Missile: Summons a fireball that homes onto nearby players that slows their speed.
  • Meteor Rain: Summons forth a shower of small meteors in a small area.
Spearman of Solace's Family - A spearman from the Solace Clan.
  • Spear Charge: Charges forward with his spear, then thrusts. The charge does not deal damage.
Knight of Solace's Family - A powerful knight from the Solace Clan.
  • Knight Combo: Performs a series of attacks with his sword and shield.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.
  • Mortal Strike: The knight will charge up in a defensive stance, reducing all damage he takes by half before delivering a powerful strike which causes the ground to erupt.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
El's Guard Envoy - A magician working to protect the El Lady ceremony.
  • Triple Fire Missile: Summons three fireballs that home in on nearby players, inflicting   Enemy DebuffMove Slowdown.
  • Fire Burst: Causes the area around him to burst in a sphere of fire.
El's Guard Spearman - A spearman working to protect the El Lady ceremony.
  • Spear Charge: Charges forward with his spear, then thrusts. The charge does not deal damage.
  • Whirlwind Spin: Performs a whirlwind attack by spinning in circles. He will be able to move while performing this attack.
El's Guard Knight - A powerful knight working to protect the El Lady ceremony.
  • Knight Combo: Performs a series of attacks with his sword and shield.
  • Drastic Charge: Charges forwards slowly, dealing continuous hits, then finishes with a shield bash that inflicts   Enemy DebuffFaint.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.

}}

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Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Specter of Memory - Shadow copies of Solace. They fight identically to Solace in Solace's Fortress and are in a permanent state of   Self BuffSuper Armor.
  • Teleport: The specter will always blink next to a player before attacking.
  • Slash Combo: Performs several consecutive slashes, finishing with Rising Wave which launches targets. The specter will be fatigued for a few seconds afterwards.
  • Sword Fall Combo: Summons multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. The specter will be fatigued for a few second afterwards.
  • Rising Slashes: The specter will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. Afterwards, he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map. The specter will be fatigued for a few second after this string of attacks.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
El Tower Protective Magic Circle - The El Tower's defense system. Attacks intruders with various elemental attacks.
  • Magic Circle: Flame: Creates a meteor which strikes the ground and inflicts   Enemy DebuffBurn.
  • Magic Circle: Freeze: Creates a shower of water that inflicts   Enemy DebuffExtreme Coldness.
  • Magic Circle: Poison: Creates a small spherical explosion of gas which inflicts   Enemy DebuffPoison.
  • Magic Circle: Lightning: Creates numerous bolts of lightning from the sky which inflict   Enemy DebuffFaint.
  • Magic Circle: Wind: Creates a small beam of light that strikes the ground and inflicts   Enemy DebuffPetrify.
  • Magic Circle: Darkness: Creates a whirlwind of darkness which burns MP.
  Portal - Portals that allow players to teleport from one side of the boss map to the other.

}}

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Boss
{{ {{
Monster Image Boss Description Boss Moves
Halted Sun's Memory - Solace himself, in his own mind. The final encounter and the final choice.
  • Teleport: Solace can blink across the map at will.
  • Explosive Dodge: Solace dodges after being flinched and moves forward through the player while being completely immune. Solace will leave behind a red shadow where he was that will explode dealing massive damage.
    • The immunity lasts until Solace moves again after the slash.
  • Slash Combo: Performs several consecutive circle slashes, finishing with Rising Wave which launches targets.
  • Sword Fall: Summons multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
  • Solar Eruption: Solace will cause a single eruption from under a player, which deals massive damage. This will inflict   Enemy DebuffFaint on players hit.
  • Solar Flares: Solace will surround himself with a fire shield that pushes players away. Then, he causes many eruptions of fire to burst out all over the stage.
    • During this time, Solace will take reduced damage, except from attacks that ignore guard.
  • Solar Beam: Teleports to either the right or left side of the arena, pushing players with a powerful wind before firing a massive beam of fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
  • Empower: Solace can buff himself by consuming part of his power gauge.
  • Flash of Death: Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deal a large number of hits and cannot be mana broken. The only reliable way to avoid the attack is to use a skill with incredibly long invincibility frames, such as Grand Cross or Panzer Buster, or mix a skill with ample invincibility frames and using a Recovery Potion while being struck and hoping to survive.
    • Solace can sometimes dodge out of the attack, effectively canceling the move.

Note:

  • Immune to debuffs.

}}

}}
Dialogue
  • Mid Dungeon Dialogue
  • Boss Intro Cutscene
  • Mid Boss Dialogue
  • Boss Outro Quote
  • Dungeon Victory Quote
  •   Elsword: (What happened to the others...?)

  •   Elsword: (Kugh... This place... What's happened to everyone..?)

  •   Elsword: (... A light... I see a light up ahead... I'll go there.)

  •   Solace: Hernia? Hernia!!

  •   Elsword: (... These are not real. Dreams... or someone else's memory?)

  •   Envoy of High Priest: Do not come closer, Hernia Solace has become the new El Lady.
  •   Solace: What? What do you mean?! Move aside! Hernia! Hernia!
  •   Hernia: ...

  •   Envoy of High Priest: What is the meaning of this?! Guard! Get this fool off the carriage this instant!

  •   Denif: Master Solace?! What you you doing!
  •   Solace: Move! Hernia is in danger!
  •   Denif: What are you doing?! Everyone!! Stop him!
  •   Solace: Don't block me! Get out of the way!
  •   Denif: I can't take it no more. Activate the El Tower Protective Magic Circle!
  • Warning! Protective Magic Circle is activated.

  •   Solace: (This phenomenon occurs when El energy separates?! The first step for me to escape with Hernia..!! How...? I didn't power it up but the plan is being carried out!!!!)

  •   Solace: (With this abnormal speed, the El will be overheated!! Then... Hernia will...!!) Hernia!!!!
{{
Image Name Boss Character Stats Set Effects
 
Sun of Light
Sun of Light
Halted Sun's Memory
Common

Accessory (Top Piece):

Physical Attack +100

Magical Attack +100


Maximize +1%

Sun Master:

3 Pieces:

  • Critical +3%
  • Maximize +3%
  • Add. Damage +3%
}}
Gallery
Trivia
{{
  • During the development, this dungeon was initially called "솔레스의 기억 (Solace's Memory)".
  • Each station in the El Tower portion represents each El Master - from bottom to top: Denif, Ventus, Gaia, Solace, Rosso, and Ebalon.
  • Unlike other cutscenes which require the full party to press ESC in order to skip, the comic book panel styled cutscenes can be skipped for each individual. However, all participants must press ESC in order for the room to move on.
    • Also unlike other cutscenes, there is no prompt indicating the scene can be skipped.
  • Oddly, the Specter of Memory in the first sub-stage will not drop any items when defeated. The Specters in the following sub-stage will drop items like normal, however.
}}
Updates
{{
Date Changes
KR NA
11/16/2016 01/04/2017
  • Halted Sun's Memory added.
06/18/2020 06/17/2020
  • ED drop rate decreased.
07/06/2023 08/02/2023
  • El’s Guard Knight HP is decreased.
  • Damage Reduction amount during Sun Master Solace’s defense stance is decreased.
  • When Sun Master Solace completes defense stance, he will no longer be invincible.
  • When Sun Master Solace is in defense stance, Seal increase amount per hit is decreased.
  • Recovery pattern recovery amount is decreased.
}}
Alternative Names
{{
Server Name Translation
  South Korea 멈춰버린 태양의 기억 Halted Sun's Memory
  China (Simplified Chinese) 停滞的太阳的记忆 Halted Sun's Memory
  Germany Erinnerung der stillstehenden Sonne Halted Sun's Memory
  Spain Recuerdo del sol detenido Halted Sun's Memory
  France Souvenir du soleil figé Halted Sun's Memory
  Italy Ricordo del sole fermo Halted Sun's Memory
  Poland Wspomnienie Zastygłego Słońca Halted Sun's Memory
  United Kingdom Memory of the Stationary Sun
  Brazil Memória do Sol Corrompida Corrupted Sun's Memory
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
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