Forgotten Elrian Sanctum. A sanctum Ancient Elrians used to visit to surpass their past selves. This cavern full of El energy revealed itself after the fierce battle to defend the El Tower.
A cavern of trials that Ancient Elrians used frequently in order to surpass their past selves.
Required Combat Power
Orbis.Particle - An Eye of Henir with mangled tentacles.
Saw: Spin its appendages around itself and travel forwards doing continuous hits to anything in its way. It has super armor while performing this attack.
Laser Vision: Charge and fire a single continuous beam out of its eye for several seconds. It will have complete super armor during this.
Orbis.Temper - An Eye of Henir wrapped in its mangled tentacles.
Swipe: Slap nearby players with its tentacles.
Void Raising: Cause a ball of dark matter to raise out of the ground underneath a player then the ball explodes dealing damage.
Orbis.Krooter - A large Eye of Henir protected by a dense armored shell. Starts Invulnerable until it begins to move.
Crunch: Slam its armored shell into the ground, dealing damage to those close to it.
Rocket: Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
Gyro Ball: Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.
Water Flow - Flowing water that will take you off the cliff into the lower area.
Chrysalis - A giant Eye of Henir at the heart of the sanctuary. Its powers have opened a rift, distorting the entire sanctuary.
Tentacle Burst: Jab all of its tentacles into the ground and cause them to erupt underneath players several times.
Thorns: Face one direction then cause a series of tentacles wrapped as thorn to burst out of the ground towards it.
Void Orbs: create void orbs then fire them at the ground surrounding it.
Void Thorns: Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
Absorption Release: Inflict Silence on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy. Players must deal enough command hits. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element Freezing will make this mechanic very difficult to complete successfully. Alternatively, players can Mana Break the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack. If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
The animation locking grants Chung and Add other means of dealing with this move:
The locking allows Chung's Heavy Stance to heavily mitigate the amount of damage.
The spring at the very end of the dungeon with the white tree is described in the story as an Elriabrunnr, a concentrated source of El energy. This is based on various mythical wells from Norse mythology and means "Well of Elria".
For Transcended characters, a mysterious voice will speak as you progress. As the lines it speaks depend on which job you currently are, this voice is likely the entity you encounter in the third job advancement scene.
The lines appear in the first sub-stage of each non-boss stage, and are chosen randomly from a pool. It is possible for a line to appear multiple times in a single run.
If the sub-stage is cleared fast enough, the line for that sub-stage will not appear.
When playing as Laby, the standard dialogue will not appear, only the mysterious voice that appears when a 3rd Job Change quest is active. This may be because this is the only Elrianode dungeon that she visits in her story, as none of the other dungeons do this.
It seems that each of the 4 lines follows a set theme in which the mysterious voice comments on.
These themes are the person in question's belief, their ambition, an affirmation, and one that seems like they're not ready to face themselves.