Combination

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Every character in Elsword has their own unique features that set them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

Cielbar.png

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Inactive form.
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
  • The Combination Gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
      • Two or more Combination Points are gained when switching with a Special Active skill.
        • The switching attack/skill must connect.
        • When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.


Switching Skills

Switches to Lu if Ciel is in play and gains Combination Points.

Lu/
Ciel

LuCielSkill2.png
Stomp
: 2 CP gained
LuCielSkill6.png
Evil Claw
: 2 CP gained

Chiliarch/
Dreadlord
/
Catastrophe

LuCielSkill17.png Terror Chain
: 1 CP gained
LuCielSkill16.png
Ruinous Impact
: 4 CP gained
LuCielSkill13.png
Dead Hands
: 2 CP gained
LuCielSkill19.png
Power of Oriax
: 2 CP gained
Dreadlord08.png Summon Darkness (Force)
: 4 CP gained
DLTrans3.png Dead Cross (Force)
: 4 CP gained

Royal Guard/
Noblesse/
Innocent

Royalguard7.png
Demonic Breath (Force)
: 2 CP gained
Noblesse09.png
Shadow Bolt (Force)
: 4 CP gained
Noblesse12.png
Swift Smash (Force)
: 1 CP gained
Noblesse11.png
Spectral Spear
: 2 CP gained
NBTrans1.png Soul Entrapment
: 2 CP gained

Diabla/
Demonio/
Diangelion

DemActive1.png
Land Crusher (Force)
: 4 CP gained
DemActive16.png
Phantom Rush
: 1 CP gained
DemActive2.png
Bloodlust (Force)
: 2 CP gained
DemActive3.png
Nightmare
: 4 CP gained
DemActive17.png
Rapid Impact
: 1 CP gained
DemTrans3.png Demonic Rush (Force)
: 4 CP gained


Switches to Ciel if Lu is in play and gains Combination Points

Lu/
Ciel

LuCielSkill1.png
Triple Shot
: 2 CP gained

[Enhanced]
: 3 CP gained

LuCielSkill5.png
Flick Shot
: 4 CP gained

Chiliarch/
Dreadlord
/
Catastrophe

LuCielSkill17.png Terror Chain
: 1 CP gained
LuCielSkill15.png
Dark Crescent (Force)
: 2 CP gained
Dreadlord07.png Supreme Punishment (Force)
: 4 CP gained
Dreadlord10.png Phantom Blade
: 2 CP gained
DLTrans1.png Fear Tomorrow (Force)
: 4 CP gained

Royal Guard/
Noblesse/
Innocent

Royalguard1.png
Death Sentence of Marbas
: 1 CP gained
Royalguard5.png
Soul Extortion
: 2 CP gained
Royalguard2.png
Fantasy Impromptu - 1st Movement
: 2 CP gained
Noblesse05.png
Twilight Judgment (Force)
: 4 CP gained
NBTrans3.png Magdonic Cannon (Force)
: 4 CP gained

Diabla/
Demonio/
Diangelion

DemActive16.png
Phantom Rush
: 1 CP gained
DemActive17.png
Rapid Impact
: 1 CP gained
DemActive8.png
Desperado (Force)
: 4 CP gained
DemActive9.png
Sinister Mind
: 4 CP gained
DemActive14.png
Garden of Haures (Force)
: 2 CP gained
DemTrans1.png Abyss Sniper
: 2 CP gained


Combination Skills

Lu/
Ciel

LuCielSkill9.png
Nether Shredder
LuCielSkill8.png
Soul Infest

Chiliarch/
Dreadlord
/
Catastrophe

LuCielSkill20.png
Apollyon
LuCielSkill21.png
Oblivion (Force)
DLTrans6.png
Demonic Cannon

Royal Guard/
Noblesse/
Innocent

Royalguard6.png
Eschaton (Force)
Royalguard4.png
Fantasy Impromptu - 2nd Movement
NBTrans6.png
Rain of Chaos

Diabla/
Demonio/
Diangelion

DemActive22.png
Altar of Evil (Force)
DemActive24.png
Transcendence
DemTrans6.png
Abyss Extinction
  • Combination skills count as using a special active in completing random missions in dungeons


Specialization (Not available anymore)

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Updates

Date Changes
KR NA PvE PvP
02/12/2015 -
  • MP recovery for standby character changed from 15 MP to 6 MP
  • MP recovery for standby character changed from 6 MP → 3 MP
02/26/2015 -
  • CP gain for MP2 Tier Skills increased from 3 to 4.
  • CP is now only gained if a combo that switches characters successfully hits the target.
07/09/2015 -
  • Fixed error where combination point was gained even when skill was canceled.
04/21/2016 05/18/2016
  • Passive MP gain on standby character decreased.
  • V switching changed from invincibility to super armor.
  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 -
  • V switching cooldown when switching from a non V key attack decreased.
03/30/2017 04/12/2017
  • Specialization A max MP decreased from 10 MP to 5 MP.
  • None
  • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
04/27/2017 -
  • Skill CP gained only on successful hit.



Character Systems
Wotsposter2.png

Way of the Sword


When playing as Elsword, you will have access to a special gauge known as Way of the Sword. This gauge will enable you to activate Aura of Vitality or Aura of Destruction for a period of time. Depending on the type of commands (Z.png/X.png) or skills you use, the gauge will lean towards either vitality or destruction.

While the Aura of Vitality is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. While the Aura of Destruction is active, all destruction-based attacks and skill will deal vastly more damage.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.

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