From Elwiki

Every character in Elsword has their own unique features that set them apart from other characters.


Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.


  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Lu and Ciel have a fourth resource known as the Combination Gauge. This resource is typically only used for specific Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.

The Combination Gauge is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.

Switching Skills

  • Lu/Ciel
  • Catastrophe
  • Innocent
  • Diangelion


Class Skill Name Combination Gauge Gain Switches to
Lu/Ciel LuCielSkill5.png Flick Shot 4 Ciel
Lu/Ciel LuCielSkill2.png Stomp 2 Lu
Lu/Ciel LuCielSkill6.png Evil Claw 2 Lu

Combination Gauge-using Skills

  • Lu/Ciel
  • Catastrophe
  • Innocent
  • Diangelion
  • Demersio


Class Skill Name Combination Gauge Usage
Lu/Ciel LuCielSkill9.png Nether Shredder 10
Lu/Ciel LuCielSkill8.png Soul Infest 10

Specialization (Not available anymore)

Character HQ Shop Item 72550.png Specialization A HQ Shop Item 72560.png Specialization B
Icon - LuCiel (Lu).png
Gain X amount of MP depending on combination gauge gained. (Max: 5 MP per gauge) Increased damage of skills using Combination Gauge by x%. (Max: 40%)

Tips and Details

  • Although Switching is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like Silence.


  • The term "Combination Points", often written as CP for short by players, is only ever used in the NA server's text for Switching Skills. Every other tooltip, such as Switching Commands or passives, consistently refer to it as "Combination Gauge".



Date Changes
12/18/2014 07/01/2015
  • Combination added.
02/12/2015 08/12/2015
  • MP recovery for standby character changed from 15 MP to 6 MP
  • MP recovery for standby character changed from 6 MP → 3 MP
02/26/2015 -
  • Combination Gauge gain for MP2 Tier Skills increased from 3 to 4.
  • Combination Gauge is now only gained if a combo that switches characters successfully hits the target.
07/09/2015 -
  • Fixed error where combination gauge was gained even when skill was canceled.
04/21/2016 05/18/2016
  • Passive MP gain on standby character decreased.
  • V switching changed from invincibility to super armor.
  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 07/13/2016
  • V switching cooldown when switching from a non V key attack decreased.
03/30/2017 04/12/2017
  • Specialization A max MP decreased from 10 MP to 5 MP.
  • None
  • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
04/27/2017 05/10/2017
  • Skill Combination Gauge gained only on successful hit with character being switched to.
12/19/2019 01/14/2020
  • Switching's icon changed from SwitchingOld.png to Switching.png
04/08/2020 -
  • Adjusted switching skill text to more clearly reflect Combination Gauge gain.
06/04/2020 07/01/2020
  • Skill Combination Gauge gained upon successful hit, regardless of character in play.

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