Power System

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Every character in Elsword has their own unique features that sets them apart from other characters.

Basic Information

Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When in default state, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation magic with the V key (default key).

Unlike other characters, Ain only has 1 bead for awakening. He however can awaken during his awakening and ascend another stage.

AinNoPowerIcon.png Power (Disparate Force)

The bar below the MP bar is known as the Power Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, Power will activate. Power has two modes: Power: Cycle MagicAinCycleIcon.png and Power: Creation Magic AinCreationIcon.png. When gaining Power, the default mode is known as El's Power: Circulating Magic. His two Power modes can be switched by pressing the [V] key (default key). only when the gauge is full. After the gauge is consumed, Power will no longer be active and you will switch back to El's Power: Circulating Magic. There is a cooldown of 3 seconds after switching.

AinCycleIcon.png Power: Cycle Magic

Ain's appearance in Cycle Magic
  • Reduces the MP cost for skills by 10% and their cooldown by 30% (Marriage/Hyperactive Excluded).
  • Reduces the MP Cost of Mana Break.
  • Ain stats (except HP, Attack, Defense, Additional Damage, and Damage Reduction) are increased by a certain percentage. (Normalized)
    • Awakening Charge: ~20%
    • Awakening Time: ~16%
    • MP Gain: ~20%
  • Power gauge is consumed every second
  • Can consume Power Gauge for an additional dash in mid-air.

AinCreationIcon.png Power: Creation Magic

Ain's appearance in Creation Magic
  • When you use Command / Active attacks, additional hits without "flinch" activates.
    • Cast one of 3 afterimage attacks when using Physical commands/actives
      • Piercing Slash : 213% Physical Damage
      • Upper Slash : 192% Physical Damage (Ignores enemy defense)
      • Stab : 78% Physical Damage x3 (Always lands a critical hit)
    • Cast one of 3 projectile attacks when using Magical commands/actives
      • El's Bow : 90% Physical Damage x3
      • El's Spirit : 292% Physical (Ignores enemy defense)
      • El's Spear : 119% Physical Damage x3 (Always lands a critical hit)
  • When you use Special active attacks, additional hits with "flinch" activates
    • Has a cooldown of 5 seconds, determined on skill usage and not when the hits activate.
      • Homing Bullet : 256% Magical Damage x3
  • Power gauge is consumed regularly when attacking


Unlike other characters, Ain only has 1 bead for awakening, and will not receive a 20% damage bonus to his skills while in awakening. Once Ain awaken, his appearance and movement will change. He will also activates buffs depending on the phase of the awakening. Re-Awakening is possible when Ain is already in Awakening. When re-awakening, the awaken timer will reset, however receiving a awakening potion or 'Fever' will increase the timer. While in the 2nd and 3rd phase of awakening, filling the awakening orb will cause it blink.

Awakening Stage All Attack Power All Speed Critical Maximize
1 +5% N/A
2 +10% N/A
3 +15% +30% +20%


Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.


Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
Power Gauge Usage -x% during Power: Cycle Magic (Max: 50%) Special Additional Damage +x% during Power: Creation Magic (Max: 30%)

Tips and Details

  • Unlike a Reckless Fist with Subliminal Rage, the duration of Ain's Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration.
  • Despite Creation Mode implying that only magical attack based combos will trigger certain effects, this is false as all projection based ranged combos still do physical damage.
    • There isn't any case of a magic based attack triggering the physical effects, however.
  • If the Ring of Fury is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to Fever.


  • 03/30/2017 (KR) / 04/12/2017 (NA)
    • PvP: Upper Slash and El's Spirit ignore 25% of Defense.

Character Systems

Way of the Sword

When playing as Elsword, you will have access to a special gauge known as Way of the Sword. This gauge will enable you to activate Aura of Vitality or Aura of Destruction for a period of time. Depending on the type of commands (Z.png/X.png) or skills you use, the gauge will lean towards either vitality or destruction.

While the Aura of Vitality is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. While the Aura of Destruction is active, you will immediately bounce back any attack that hits you, knocking down nearby enemies and triggering super armor for 6 seconds in which time you cannot trigger the effect again. All destruction-based attacks will also deal vastly more damage.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.

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