Power System

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Every character in Elsword has their own unique features that set them apart from other characters.

Basic Information

Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When in default state, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation magic with the V key (default key).

Unlike other characters, Ain only has 1 bead for awakening. He however can awaken during his awakening and ascend another stage.

AinNoPowerIcon.png Power (Disparate Force)

Authority1.png
The bar below the MP bar is known as the Power Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, Power will activate. Power has two modes: Power: Cycle MagicAinCycleIcon.png and Power: Creation Magic AinCreationIcon.png. When gaining Power, the default mode is known as El's Power: Circulating Magic. His two Power modes can be switched by pressing the [V] key (default key). only when the gauge is full. After the gauge is consumed, Power will no longer be active and you will switch back to El's Power: Circulating Magic. There is a cooldown of 3 seconds after switching.

AinCycleIcon.png Power: Cycle Magic

Ain's appearance in Cycle Magic
  • Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
  • Ain stats (except HP, Attack, Defense) are increased by a certain percentage.
    • Critical, Maximize, Additional Damage, Reduce Damage +10%
    • Attack Speed, Movement Speed, Jump Speed +20% (Unnormalized)
    • MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% (Normalized)
    • Awakening Time: 16% (Normalized)
  • Power gauge is consumed every second
  • Can consume Power Gauge for an additional dash in mid-air.


AinCreationIcon.png Power: Creation Magic

Ain's appearance in Creation Magic
  • When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
    • Melee attacks will cause one of the following afterimages to appear:
      • Piercing Slash : 213% Physical Damage
      • Upper Slash : 192% Physical Damage
      • Stab : 78% Physical Damage x3 (Always lands a critical hit)
    • Ranged attacks will cause one of the following projectiles to appear:
      • El's Bow : 90% Physical Damage x3
      • El's Spirit : 292% Physical
      • El's Spear : 119% Physical Damage x3 (Always lands a critical hit)
  • On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
      • Homing Bullet : 256% Magical Damage x3
      • Cooldown : 5 seconds
  • Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
  • All Creation Mode additional hits have their damage reduced by 40% in PvP.
  • All Creation Mode additional hits are affected by All Skill Damage Increase effects.


Spiritualism

AinAwakening1.gif
Unlike other characters, Ain only has 1 bead for awakening, and will not receive a 20% damage bonus to his skills while in awakening. Once Ain awaken, his appearance and movement will change. He will also activates buffs depending on the phase of the awakening. Re-Awakening is possible when Ain is already in Awakening. When re-awakening, the awaken timer will reset, however receiving a awakening potion or 'Fever' will increase the timer. While in the 2nd and 3rd phase of awakening, filling the awakening orb will cause it to blink. (Effects that grant Phase 3 upon initial Awakening, like Ring of Fury, also cause it to blink. Wavering Faith does not cause it to blink, likely due to its reliance on the Seed of Chaos.) Speed, Critical, Maximize buffs at Stage 3 Awakening are multiplicative.
Ain3rdBead.gif

Awakening Stage All Attack Power All Speed Critical Maximize
Before Transcendence After Transcendence
1 +5% +5.7% N/A
2 +10% +11.4% +5% N/A
3 +15% +17.1% +10% +10% +10%

Appearance

Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.

  • As a Bluhen, your costume and most of your accessories will still be visible during the first and second stage, aside from back and head accessories, which will be replaced by his Spiritualism wings and crown, respectively. At the third stage you will get the full awakened mode appearance.


Specialization (Not available anymore)

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
AinNEW.png
Power Gauge Usage -x% during Power: Cycle Magic (Max: 50%) Special Additional Damage +x% during Power: Creation Magic (Max: 30%)


Tips and Details

  • Unlike a Reckless Fist with Subliminal Rage, the duration of Ain's Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration.
  • While all other melee attacks (including Abschluss) trigger Creation Mode's afterimage attacks, Ain's getup Z/X attack will trigger the projectiles instead.
  • If the Ring of Fury is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to Fever.


Updates

Date Changes
KR NA PvE PvP
06/30/2016 -
  • None
  • Upper Slash and El's Spirit ignore 25% of Defense.
11/02/2017 11/15/2017
  • Cycle Magic Cooldown Reduction decreased.
  • Cycle Magic Mana Break cost reduction removed.
05/17/2018 06/14/2018
  • None
  • Creation Mode Addition Hit PvP damage decreased.
06/28/2018 07/11/2018
  • Creation Mode defense ignore removed.
  • Creation MP gain decreased to 50%.



Character Systems
Wotsposter2.png

Way of the Sword


When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

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