Core Release/pl

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Promotional Image for Core Release Update in KR 01/28/2014
Promotional Poster indicating the release date

Every character in Elsword has their own unique features that sets them apart from other characters.

Core Release System

On 01/28/2014 in the Korean server, Eve received a new system, the Core Release system. Core Release is a system exclusive to Eve.

Queen's Core

When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.

Attacks and Defense

In Queen's Core mode, every few hits Eve does or Special Active used will level up the core. A core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.


Queen's Shield
When Eve is attacked from the front on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield by absorbing a portion of the damage. While the core covers Eve in the Shield, pressing X.png will allow Eve to phase back from the target in the same manner as Photon Flash. The core loses a level after defending.


Queen's Laser
When Eve uses an active or special active and hits a target, the Queen's Core switches to offense mode and fires a blue or red laser at a target. The laser does multiple hits and will not knock down. The laser will lock on to the nearest target and track that target until all hits are dealt. The damage of the laser done depends on the core's level. Lasers will be shot when a skill lands a hit and the target does not die on that hit. There are exceptions of some skills including: Dimension Link - Blader, Illusion Stinger, Sonic Wave, Heaven's Fist - Sweeper, Surface Cutting, where the laser will be shot at the end of the skill. Taser Pilum and Heaven's Fist - Pressure do not trigger Queen's Laser.

Powerful Queen's Core


At 3rd bead awakening, a Powerful Queen's Core is created. When Eve uses an active or special active and it hits, the Queen's Core will fire a red laser which has higher damage output and does splash damage.

3rd bead icons

Feature Information

Core Level Damage Max Hits Damage
HP Recovery MP Recovery
Normal Powerful Normal Powerful
1 66% 66% + 72% 5 5 + 5 (Splash) 75% 2% 40 MP
2 132% 132% + 72% 3% 60 MP
3 198% 198% + 72% 5% 100 MP
  • HP & MP Recovery data need to be further checked.
  • About 10MP is regained with level 0 Queen's Core.

Tips and Details

  • Damage does not include the awakening attack bonus and is based on (physical attack + magic attack)/2.
  • In level 3 awakening, the normal and powerful Queen's Core hits are done simultaneously for a total of ten hits per target.
    • Only powerful Queen's Core does splash damage. E.g., on two targets that are close enough, each target is hit 15 times (5 from normal, 10 from powerful).
  • Queen's Core gains 1-3 levels when Special Actives are used. Consuming less than or equal to 100MP gains one core level; 101MP to 200MP gains two core levels and 201MP to 300MP gains three core levels.


  • Eve's Core Release System's concept is very similar to Raven's Anger of Raven feature, but with a few very important differences.

Character Systems

Way of the Sword

When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

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