Every character in Elsword has their own unique features that set them apart from other characters.

Dynamo Point System

 
Character UI when DC mode is on and off.
 
Damage deal during awakening.
 
Base Add while in normal stance and DC mode stance.

Unlike other characters' awakening, Add's awakening is called Dynamo Configuration Mode (DC Mode).

  • When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
    • Some skills use DP instead of MP while some skills use both DP and MP.
  • While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode.
    • The gauge is not affected by mount attacks.
    • Going into DC mode will give it a cooldown of 5 seconds. A timer will appear where the letters "DP" are.
    • During DC Mode, DP is continually gained at a rate of 5 DP per second in PvE. DP will not be continually gained in PvP.
  • If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
    • This also applies when Fever triggers.
  • Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
    • Add does, however, gain momentary invincibility.
  • When in DC mode, some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
  • Different job advancements will have different DC mode poses.
  • When going into DC mode, enemies surrounding you will be damaged.

Benefits of DC mode:

  • The standard 20% damage increase from awakening mode.
  • Able to execute Nasod Armor combo extensions depending on the job advancement.
  • Nasod Armor combo extensions have no knockdown value.
  • Able to reduce the usage of DP to 20% for a skill which uses DP.


Dynamo Mutation Points

Every 5 seconds (10 in PvP) without using a skill, Add will have 1 Dynamo Mutation Point added to the slots below his portrait. When Add goes into Dynamo Configuration mode, he will completely refill his Dynamo Mutation Point slots. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.

Skills that use Dynamo Mutation Points

Class Skill Name DMP Use
Add   Void Breaker 2
Add   Particle Accelerator 4
Add   Particle Prism 1
Class Skill Name DMP Use
Psychic Tracer File:AddSkill12.png Quake Buster (A) 2
Psychic Tracer File:SonicJump.png Sonic Jump 3
Lunatic Psyker File:AddSkill15.png Conqueror 3
Lunatic Psyker File:EnergyDischarge.png Energy Shock 1
Lunatic Psyker File:LPSA5.png Psychic Storm (A) 3
Lunatic Psyker File:FullBurst.png Nasod Armor Mode - Full Burst 2
Lunatic Psyker File:LPSA2.png Quicksilver Accel 1
Transcendent Lunatic Psyker File:LPTrans1.png Psion Rush 1
Transcendent Lunatic Psyker File:LPTrans3.png Quicksilver Strike 3
Transcendent Lunatic Psyker File:LPTrans6.png Supersonic 3
Class Skill Name DMP Use
Arc Tracer File:ArcTSkill1.png Dynamo Configuration - Rushing Drones 1
Arc Tracer File:ArcTSkill2.png Panzer Buster (A) 3
Arc Tracer File:ArcTSkill4.png Hypernova 3
Arc Tracer   Dynamo Configuration - Fission Shot 2
Mastermind   Phantom Seeker 3
Mastermind File:AeroMine.png Aero Mine 1
Mastermind   Install - Starfall 3
Mastermind   Install - Ultimate Fury 3
Mastermind   Dynamo Configuration - Delayed Explosion 1
Mastermind File:ZKGenerator.png Install - Zero Kelvin Generator 3
Transcendent Mastermind File:MMTrans1.png Install - Charged Impulser 1
Transcendent Mastermind   Dynamo Configuration - Flick Disc 2
Transcendent Mastermind File:MMTrans3.png Force Field 1
Transcendent Mastermind File:MMTrans6.png Extreme Chaser 2
Class Skill Name DMP Use
Time Tracer File:DESkill6.png Gravity Buster 2
Time Tracer File:DarkMatterExplosion.png Dark Matter Explosion 3
Time Tracer File:TiTSkill7.png Stardust Shower (A) 3
Diabolic Esper File:TiTSkill6.png Maximum Strike 3
Diabolic Esper File:TiTSkill2.png Moonlight Rhapsody 1
Diabolic Esper File:GravityField.png Gravity Field 3
Transcendent Diabolic Esper   Dynamo Configuration - Reverse Field 1
Transcendent Diabolic Esper File:DETrans3.png Moonlight Breaker 2
Transcendent Diabolic Esper File:DETrans6.png Dimension Breaker 3


Stats Difference

 
Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.

  • Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
  • If Add has a Ring of Fury equipped when entering PvP, he will start with 65 DP.


Other Characters Maximum Stat Add Maximum Stat
Awakening Charge

Max Awakening Time
50%

40%
DP Charge

DP Consumption Reduction
50%

-40%


Specialization (Not available anymore)

Character  Specialization A  Specialization B
 
DP Usage -x% when awakened (Max: 40%) Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)


Updates

Date Changes
KR NA PvE PvP
12/19/2013 06/25/2014
  • Dynamo Point System added.
04/21/2016 05/18/2016
  • DP gain when attacking/being attacked decreased.
11/16/2016 -
  • Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
  • Fixed issue where overflow damage can be counted as DP recover when being killed.
12/01/2016 01/11/2017
  • DP used in Dynamo Configuration Mode changed from 0% to 20%.
09/11/2019 09/25/2019
  • DMP gain over time if no skills are used effect added.
  • Entering Dynamo Configuration Mode will provide max DMP.
  • DP is continually gained.
  • None
07/02/2020 07/29/2020
  • None
  • The amount of DP one will revive with caps at 100 DP.



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