Nature's Force System/pt-br

From Elwiki
Imagem promocional do lançamento do sistema da Rena no servidor KR 01/02/2014
File:NSteaser.jpg
2nd Promotional Image

Cada personagem em Elsword tem um sistema próprio que os diferenciam uns dos outros.

Força da Natureza


No dia 01/02/2014 no servidor coreano, Rena recebeu um novo sistema, a Força da Natureza.
A interface do sistema está indicada abaixo da barra de MP. As orbes são indicadas no jogo como FN


Aumentando a Quantidade de Orbes da Natureza

Rena é capaz de carregar a medidor de orbes ao acertar inimigos com chutes básicos ou flechas. Após usar 6 comandos, 1 barra do medidor de orbes é preenchido.

Ex., usando são três comandos, embora dê cinco golpes no total.

Usar habilidades também aumenta o medidor de orbes da Rena. Diferente de comandos, elas não precisam acertar um inimigo. Para cada 150 de MP usado na ativação de uma habilidade, uma barra do medidor é preenchida. Consequentemente cada comando vale como uma habilidade de 25 MP:

  • Ativa de 30 MP: +1.2 comandos
  • Habilidade de 100 MP: +4 comandos
  • Habilidade de 200 MP: +8 comandos
  • Habilidade de 300 MP: +12 comandos

Quando uma determinada quantidade de barras é preenchida, alguns efeitos gráficos surgirão ao redor de Rena:

  • 1 barra: Uma fraca orbe verde.
  • 2 barras: A orbe passa a ter uma trilha esverdeada.
  • 3 barras: A orbe se torna mais iluminada.
  • 4 barras: Uma segunda orbe aparece, igual a do estágio anterior.
  • 5 barras: Uma terceira orbe aparece, igual as outras duas.
    • Já que o número de orbes não corresponde ao número de barras preenchidas, elas não são um bom indicador da situação do seu medidor.


Novo Pulo Duplo

Juntamente com o novo sistema, a mobilidade de Rena também foi melhorada. O pulo duplo foi modificado de uma cambalhota no ar para saltar de uma plataforma feita de vento e folhas. Assim como Elsword e Raven, Rena também é capaz de se impulsionar no ar, porém a distância percorrida é menor. Juntamente com o novo pulo duplo, o ^^ZZ da Arqueira de Combate foi modificado para atrair inimigos para você ao invés de chuta-los para o ar.


Nature's Force Buff

When Rena has at least 3 bars in her nature orb gauge, she gains a passive buff that increases her movement speed, passive MP recovery, and damage reduction. In Awakening Mode, this buff is always active.

Nature's Force Damage Boost

When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
  • The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
    • If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
    • Some skills (e.g., Phoenix Strike) do not use bars.

Rena/
Base


Multiple Stinger
: 2 Bars
File:Back Tumbling Shot.PNG
Back Tumbling Shot
:1 Bar

Rising Falcon
: 1 Bar
File:Assault Kick.PNG
Assault Kick
: 1 Bar
File:Rail Stinger.PNG
Rail Stinger
: 1 Bar
File:Perfect Strom.PNG Perfect Storm
: 2 Bars
File:Siege.PNG Siege Mode
: 1 Bar
File:Aero Tornado.PNG Aero Tornado
: 3 Bars

Sniping Ranger/
Grand Archer

File:Shooting Magnum.png Shooting Magnum
: 1 Bar
File:Guide Arrow.png Guide Arrow
: 2 Bars
File:Entangle.png Entangle
: 1 Bar
File:Crazy Shot.png Crazy Shot
: 3 Bars
File:Gungnir.png Gungnir
: 3 Bars
File:Reflect Kick.png Reflective Kick
: 1 Bar
File:CAs2.png Stigma Shot
: 1 Bar
File:Arch shot.png Arc Shot
: 1 Bar
File:Rapid Shot.png Rapid Shot
: 1 Bar
File:SI Aero-Strafe.png Aero-Strafe
: 2 Bars
File:Wind Blast.png Wind Blast
: 2 Bars
File:Wind Ward.png Wind Ward
: 2 Bars
File:GAs1.png Freezing Arrow - Sting
: 1 Bar
Freezing Arrow - Drizzle
: 1 Bar


Combat Ranger/
Wind Sneaker

File:Spinning Kick.png Spinning Kick
: 1 Bar
File:Crecent Kick.png Crescent Kick
: 2 Bars
File:Low Kick.PNG Low Kick
: 1 Bar
Middle Kick
: 1 Bar
File:TAI-HO-MING.png Dive Kick Bombing
: 3 Bars
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack
: 3 Bars
File:Reflect Kick.png Reflective Kick
: 1 Bar
File:WSs2.png Nature Force
: 1 Bar
File:WSs1.png Slide Double Kick
: 1 Bar
File:Assault Impact.png Assault Impact
: 1 Bar
File:Back Kick.png Back Kick
: 1 Bar
High Kick
: 1 Bar
File:SHOCK HO.png Sharp Fall
: 2 Bars


Trapping Ranger/
Night Watcher

Evoke
: 1 Bar
Fatality
: 2 Bars
File:Entangle.png Binding Seed
: 1 Bar
Explosion Trap
: 1 Bar
Thorned Vine Trap
: 1 Bar
Briar Trap
: 1 Bar
Call of Ruin
: 3 Bars
File:Reflect Kick.png Reflective Kick
: 1 Bar
Delayed Fire
: 1 Bar
Trapping Arrow - Buster
: 2 Bars
Trapping Arrow - Fungus
: 2 Bars
Furious Engage
: 1 Bar
Gliding Strike
: 2 Bars
Wrathful Seed
: 1 Bar
Eldrasil's Rage
: 1 Bar


Feature Information

Bars Explosion Buff
Damage per
Bar Used
Max Bars
Used
Normal Awakening
Movement
Speed
Passive MP
Recovery
Damage
Reduction
Movement
Speed
Passive MP
Recovery
Damage
Reduction
1 370% 3 None +10% +1/3 Seconds +10%
2
3 +10% +1/3 Seconds +10%
4
5


Tips and Details

  • Damage is based on (physical attack + magic attack)/2.
  • The explosion hits all targets in range and ignores defense and guard. It also does not knock down.
  • Siege is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
  • The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))
    • E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
    • Mechanized Mark III's 5-set effect and Chivalry are the other buffs of this type.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • This is how in NA, this feature is named Nature's Force, similar to the KR poster.
  • Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.



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