Every character in Elsword has their own unique features that set them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
- Two or more Combination Points are gained when switching with a Special Active skill.
- The switching attack/skill must connect.
- When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
- Two or more Combination Points are gained when switching with a Special Active skill.
- A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
Switching Skills
Switches to Lu if Ciel is in play and gains Combination Points.
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Chiliarch/
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Switches to Ciel if Lu is in play and gains Combination Points
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Chiliarch/
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Combination Skills
- Combination skills count as using a special active in completing random missions in dungeons
Specialization (Not available anymore)
Character | Specialization A | Specialization B |
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Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) | Increased damage of skills using Combination points by x%. (Max: 40%) |
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/12/2015 | - |
▼ MP recovery for standby character changed from 15 MP to 6 MP |
▼ MP recovery for standby character changed from 6 MP → 3 MP |
02/26/2015 | - |
▲ CP gain for MP2 Tier Skills increased from 3 to 4. ▼ CP is now only gained if a combo that switches characters successfully hits the target. | |
07/09/2015 | - |
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04/21/2016 | 05/18/2016 |
▼ Passive MP gain on standby character decreased. ▼ V switching changed from invincibility to super armor.
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06/30/2016 | - |
▲ V switching cooldown when switching from a non V key attack decreased. | |
03/30/2017 | 04/12/2017 |
▼ Specialization A max MP decreased from 10 MP to 5 MP. | |
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▼ Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second. | ||
04/27/2017 | - |
▼ Skill CP gained only on successful hit. |