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|Language:||English • 中文（简体）|
|[Special Active: Strength] After binding enemies in a wide range in front, snipe them down.|
Sniping damage increases the more enemies are bound, and when there are more than 5 targets bound, inflicts all bound enemies with a debuff that decreases all speeds for a certain amount of time.
|Bars of Restriction
Switching Skill (Ciel)
|Final Enhanced Skill
|Level Required||Damage (Physical)||Unlimited Rhizome||Max Hits||Snipe Count||CP Gain||MP Usage||Cooldown|
|Bars of Restriction||Shoot||Enemies Required||All Speed Decrease||Duration||Bars of Restriction||Shoot|
|35||741%||1182% x Amount of Enemies||5||50%||5 Seconds||4||1||1 x Amount of Enemies||4 CP||200 MP||16 Seconds|
|Level Required||Damage (Physical)|
|Bars of Restriction||Shoot|
|35||239%||381% x Amount of Enemies|
|Reversed Desperado||Critical Desperado|
|Attribute Effect||MP Usage||Cooldown||Attribute Effect||MP Usage|
|MP Usage decreased to 60%
Cooldown increased to 150%
|120 MP||24 Seconds||MP Usage increased to 120%
Skill will ignore guard and 50% defense (25% defense in PvP)
- Does not account for splash damage, and assumes only 1 target.
|Communication - Absorption|
Tips and Details
- Ciel will snipe once at each target bound, so with 8 enemies in the area, he will fire 8 times, once at each of them.
- If an enemy is defeated before Ciel fires at it, the snipe count decreases accordingly.
- On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
- For example, 3 enemies on top of each other will cause the skill to do 3,546% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, doing 10,638% per enemy in total. This number naturally goes up exponentially with more enemies.
|China (Simplified Chinese)||亡命射击||Desperado Shoot|